Reddit Reddit reviews How Fantasy Becomes Reality: Seeing Through Media Influence

We found 4 Reddit comments about How Fantasy Becomes Reality: Seeing Through Media Influence. Here are the top ones, ranked by their Reddit score.

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How Fantasy Becomes Reality: Seeing Through Media Influence
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4 Reddit comments about How Fantasy Becomes Reality: Seeing Through Media Influence:

u/kataskopo · 2 pointsr/Games

> I see no published scientific papers, no peer-reviewed journals, and a lot of editorial speculation.

That's how I know you didn't even clicked the links:

The normalization of violence in heterosexual romantic relationships: Women's narratives of love and violence, Julia T. Wood.
University of North Carolina at Chapel Hill. Journal of Social and Personal Relationships, 18 (2), 239-261, 2001


The Sexual Objectification Spillover Effect


Objectification, Nussbaum, Martha C. Philosophy and Public Affairs; Fall 1995; 24, 4; Research Library Core

How Fantasy Becomes Reality: Seeing Through Media Influence Hardcover – September 3, 2009


Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game

Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment

Objectification leads to depersonalization: The denial of mind and moral concern to objectified others

Sexualized avatars affect the real world, Stanford researchers find

The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars


The Afterglow of Construct Accessibility: The Behavioral Consequences of Priming Men to View Women as Sexual Objects

Sexism in online video games: The role of conformity to masculine norms and social dominance orientation

But sure, by all means keep repeating that phrase when you haven't even checked the source. Makes you look super serious and honest.

So yeah, I'm not gonna engage any further. I thought you were honestly trying, but you aren't.

u/TopShelfPrivilege · 1 pointr/IAmA

> as it completely misses the point of Sarkeesian's position

Funny, because in the book she's been pushing lately it says exactly that, that video games cause people to be violent.

http://www.amazon.com/How-Fantasy-Becomes-Reality-Influence/dp/0195372085/ref=la_B0028OK2DG_1_1?s=books&ie=UTF8&qid=1402865354&sr=1-1

u/CaspianX2 · 0 pointsr/Games

There are no published scientific papers, no peer-reviewed journals on these pages that establish that this is a widespread problem in games. The only scientific studies present talk about the potential effects of sexist content in games, which is not the same thing.

Have you read these articles?

The normalization of violence in heterosexual romantic relationships: Women's narratives of love and violence, Julia T. Wood. University of North Carolina at Chapel Hill. Journal of Social and Personal Relationships, 18 (2), 239-261, 2001 - Not about videogames.

The Sexual Objectification Spillover Effect - A blog post

Objectification, Nussbaum, Martha C. Philosophy and Public Affairs; Fall 1995; 24, 4; Research Library Core - Not about videogames.

How Fantasy Becomes Reality: Seeing Through Media Influence Hardcover – September 3, 2009 - A book. It may cite studies, but whatever those studies show is not evident to someone wanting to reference it online.

Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game - Hey, look! An actual study! And it shows that... playing a videogame with sexual themes may get players to think about sex more. Stop the presses. In any case, this hardly establishes any of the arguments being made here, so moving on...

Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment - You can tell by the title that this isn't testing for how prevalent this is in videogames, so again this isn't something that proves the point you're trying to make here. moving on...

Objectification leads to depersonalization: The denial of mind and moral concern to objectified others - Not about videogames.

Sexualized avatars affect the real world, Stanford researchers find - Once again, not at all about the prevalence of objectification in games, only the effects.

The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars - assumes as a given that sexualization of females in videogames is prevalent and well-established, and moves on to talking about effects.

The Afterglow of Construct Accessibility: The Behavioral Consequences of Priming Men to View Women as Sexual Objects - Again, talking about effects.

Sexism in online video games: The role of conformity to masculine norms and social dominance orientation - Seems to be a study of gamers, not the games themselves.

So yeah, keep arguing that Sarkeesian has any actual interest in showing how widespread these supposed "tropes" are in games, instead of just citing a bunch of loosely-related studies along with blogs and opinions of others in support of her already assumed conclusions. Makes you look super serious and honest.

So yeah, you're just gonna' keep asserting your own preconceived notions instead of actually assessing the information in front of you. I thought you were honestly trying, but you aren't.