We found 53 Reddit comments about How To Draw Comics The Marvel Way. Here are the top ones, ranked by their Reddit score.
Every comic book artist has gone through several copies of this book during their career. It’s all you need to get started
I created a video series, that's still unfinished(I promise I'll finish it before october!) but will give you a basic idea of how the art pipeline for low poly games works. It's not a howto(as there are really awesome tutorials for that online for whichever package you want, and I link to them in the description)
As far as traditional art goes. it really is just drawing a lot. Buy the book How to Draw Comics the Marvel Way , it's probably one of the best books on dynamic poses and sketching I've ever read. I went to an art school, I've read a lot of art books.
Art is really just about practice. Practice drawing from real still lifes until you get it down. You do this because it helps you develop the muscles in your hand, and your eyes so you can draw smooth lines and curves. Also stay away from a style for as long as you can. It just teaches you bad habits. I can always tell the difference between an artist drawing an anime style and one drawing an anime style but also having a background in traditional art. It's night and day.
To practice drawing characters:
Go to model websites, or porn websites. It sounds perverted, but really you need to practice drawing nudes so you can understand how the human body works. Once you get really good at drawing nudes, start drawing folds of cloth laid drapped over them. You'll need to study by using a real life blanket and pinching it at areas to see how it works. Once you get good at drawing folds of cloth, move onto clothes and such. Macy's catalogues are good for this.
To practice drawing environments:
You need to study proportion and perspective. It's a pretty deep subject. You need to at least understand why and how things work the way they do in 2d, then you can start doing paint overs in maya or blender. You build a scene in blender using cubes, and what not, render out the angle you want, then draw over it. This way you can just focus on shape. But seriously, for reals, study proportion and perspective, and do it by hand first before doing the 3d mockup. The 3d mockup is just to speed the process along when you are in a professional setting. You still need to understand perspective to add details.
tl;dr DRAW A LOT
Not bad not bad. Keep it up.
I don't mean to flame you, I'm just trying to help. I'd suggest building a figure out of 3d shapes.
Practice drawing 3d shapes of all kinds, cones, cylinders, cubes, pyramids, spheres, prisms of all kinds etc, then build a person out of those. That becomes your first sketch, and then over top you can smooth it out to make a body that looks humanlike.
Here's an example of me doing it... There's a very old and good book by Stan Lee and John Buschema that goes into detail on this technique. It's called "How to Draw Comics the Marvel Way" It helped me a lot as a youngster.
Right now it seems like what you're doing is representational drawing. All the individual parts are drawn to "represent" the things they do, and are recognizable as those things (for instance, the face as a perfectly round circle, the sunglasses as a kind of black W shape, the nose as a < etc) instead of looking realistic.
It just takes practice, so keep it up!
I disagree with this answer. You do need to improve on your shading and proportion, but this isn't why your drawing looks flat.
When drawing anything, try to think in terms of it being a 3D form. Check out these images from legendary Disney animator Glen Keane. Something that will help you is to break things down into basic geometric shapes like cylinders (good for people and animals), spheres (basketballs, baseballs, bowling balls) cones, and cubes (mostly architectural structures). Here is a basic example of a cone on top of a cylinder.
Another thing that can help you to start thinking this way is to do some cross contour drawing. Google for examples, but this is what I mean. You don't even have to do two directions. Just draw around the forms, like this.
I don't know what you're into, but a book that may help you is How To Draw Comics The Marvel Way. Some of those old comic book artist had amazing skill in drawing an accurate figure in 3D space all kinds of angles.
Good luck, and remember that your paper is a window into a three dimensional world much like our own. You must sculpt things into existence!
In the sidebar you see a link called "Loomis", get his book "Fun With A Pencil". After doing his book, do Perspective Made Easy and How to Draw Comics the Marvel Way. (Amazon links)
Going through those books as well as copying comics/cartoon (you do learn from copying masters!), that's your "studying time". Do that half of the time, and the other half of the time, draw your own comics/cartoons. Why? By drawing your own you'll figure out your weak and strong areas, and more importantly, you'll have fun! Having fun makes you stick with it for the long term.
Go for it!
your proportions are off. if you're looking to improve on that, i recommend these two books-
How to Draw Comics the Marvel Way
The Art of Learning
the Marvel book will help with sketching and give you a really great grasp of the basics. it helped me so dam much and i still use it to this day.
The Art of Learning is a fantastic book! it has nothing to do with drawing or art itself, its all to do with learning. i got more from this book than any art teacher i've ever had. if you want to improve this is a must.
you might also want to try and use a reference too, that always helps.
check out posemaniacs for references to help with your anatomy or deviantArt's stock images that's always good
i hope what i've said helps you out
Love the attention to detail on the costume, as well as the Kirby energy around Mjolnir/background. Colours are spot on, too.
The pose isn’t working for me, though. It lacks dynamism (one of the hallmarks of Kirby’s works) and the silhouette is muddled. The limbs are twisted every which way and there’s no clear line of action of action through the figure.
If you’ve not already read it, How to Draw Comic the Marvel Way is pretty essential. Some of the specifics are a little dated by modern standards, but the fundamental advice around posing and composition still holds true. Every comic artist should have it in their library.
As my art teacher says: "If you know how to use a pencil, you know how to draw." I'm still a beginner but I've realized that all you have to do to draw well, is just...draw.
Nobody can teach you how to do it but yourself, sure there are people out there that teach you how to draw little things, but ultimately, YOU have to practice as hard as you can!
Just learn the basics (perspective, shading, figure drawing, materials etc.) first, and from there on out, you can learn tips, but the main way to get better after learning the basics is just to practice, which is something I've learned partly from experience and from dozens of tutorials I've used.
ONE HUGE, HUGE, TIP: REMEMBER: YOU DON'T ALWAYS HAVE TO CHALLENGE YOURSELF. It is really, really good to challenge yourself, and try to do it a majority of the time you spend drawing. HOWEVER, every now and then, revisit your comfort zone and draw something that'll look nice but is still easy to draw. If you're always out of your comfort zone when drawing, you will realize that drawing will quickly get frustratingly boring.
^ I've learned this because for a lot of time when I drew, I felt it was too hard and so I stopped every now and then because I felt I couldn't do anything. That was because I barely ever brought myself back to drawing what I KNEW how to draw and instead only focused on what I didn't. CHALLENGE MAKES YOU BETTER, BUT COMFORT LETS YOU HAVE FUN. Have a little fun sometimes and revisit your comfort zone! :)
Remember that you don't have to be the best drawer in the world, I'm sure there are some artists today that can't draw, but are skilled at digitally remastering their drawings to look better than they could make them, and if you're into this digital work more than traditional drawing, then do what they do and learn to make your drawings better using a computer! This is ultimately your decision.
Draw your favorite characters of shows, draw real life objects, draw people you know or just see on the street. Don't be afraid to whip out your sketchpad and draw like shit in front of people, because EVERYBODY draws like shit when they're starting and if you're quickly sketching, you WILL draw like shit, but it doesn't matter because most people sketch just to practice, just to recognize the contours of objects, the details of some things, etc.
A FEW RESOURCES I USED
How to draw comics the Marvel Way This book doesn't teach much but it's good for the bare essentials of figure drawing and perspective (and comics if you're into that sort of thing).
http://www.drawspace.com/ Some essentials and tips for drawing.
You can use STUMBLEUPON to stumble under drawing or art for tutorials and tips!
http://www.amazon.com/Drawing-For-Dummies-Sports-Hobbies/dp/0470618426 Never read the entire thing, but hey, give it a shot if you want to.
*Pretty much ANYTHING you type on Google will be given to you. Ex. Just type in how to draw hands and you'll get a link of 35 tutorials. You can easily find resources if you Google "how to draw __".
WHEW! THAT was a mouthful. (That's what she said.)
Anyway, I've given you as much advice as I can give you. Trust me, I've just begun to master the basics of drawing, but these are the things I've learned so far, and trust me, whatever tutorial you look up will tell you the P word: PRACTICE. That's it. The whole big scheme.
There is no way to learn than to
Do not try to master it unless you are willing to
Dam, that word looks funny now.
Anyway, get out there and learn how to draw and shit! But remember to have fun along the way, don't push yourself to the point of frustration, take breaks and reward yourself a little from time to time with easier drawing projects!
ONE MORE THING: Keep all of your drawings ever since from when you started, and when you're feeling low on motivation, scan through them and compare them to your new drawings, and trust me, if you've been working, you will see a difference, even the slightest one and that'll definitely help you believe that your practicing has been working.
This book instructs you to draw disproportionate people for various reasons. I think the people who wrote that book might be a little more successful at their craft than you are at yours.
Or even better
I was taught to do caricature when I worked in theme parks. I learned a lot from How to Draw the Marvel Way and studying great comic artists like Moebius and classic pen and ink artists like Charles Dana Gibson
She's not the original artist and the text is lifted as well from the book these images were taken from. It's "How to Draw Comic the Marvel Way"
It's kinda funny I recognize the boob drawings.
I think it's interesting that people make snide little jokes when someone has obviously put their own mark on something, produced it by hand, and actually used a reference for their own work and not completely duplicated that reference pixel for pixel. You are absolutely on the right track here. With your illustrative style I'd check out this book, [How to Draw Comics the Marvel Way] (https://www.amazon.com/How-Draw-Comics-Marvel-Way/dp/0671530771) By Stan Lee and John Buscema. At $11.00 it's a lot of info on the cheap. I had an artist who I really admired suggest it to me when I was younger and it was a godsend. It's a really good guide to hammer down some basic perspective and anatomy as well as grow the natural lines that I can see in your work. Things like getting those eyes to look in the same place, and blocking out areas of your work to show depth. Very on point with your subject. Great job. Toot.
> Antarctic Press :D my 3rd most frequently purchased comics publisher after Slave Labor Graphics and Dark Horse! mainly just the odd issue of Fred Perry's Gold Digger but mainly their How to Draw Manga books.
Didn't realize they were the How to Draw Manga book guys. Have a ton of them.
I remember back in the day the guy behind "Listening to 11.975Mhz" had a page up on them. He uh... wasn't a fan. He suggested instead an actual book on Figure Drawing / Anatomy -- Jack Hamm's was specifically suggested and a book by Stan Lee on how old school, pre-diversity hire retards Marvel did comicing -- How to Draw Comics the Marvel Way.
OP you can't learn everything all at once, so you're gonna have to start from the ground up and grind your way toward proficiency in different skills individually
I would strongly recommend setting this particular piece aside for the time being and stop thinking about what else you can do to improve upon it—it's about as good as it's going to get right now
Instead, get your hands on a few big newsprint pads and burn through them, focusing exclusively on your penciling and your ability to recreate 3D forms at will—start with basic geometry and work your way up to putting them together into humanoid shapes and then fleshing them out—this is all about developing a skill called "drawing through the page," where you can look at a blank page and already sort of see how things are going to fit together and what the finished product will look like
Later (much later) you can come back to this page as a reference, and practice telling the same short little sequence in different ways, with different numbers of panels and different layouts, focusing on different things, etc.
You don't need to worry about inking for awhile—but if you really want to, Google for examples of other artists' work, find some of their unfinished pencils, and play around with inking those in various ways to achieve different feelings/emotions/tones/effects
But definitely spend a lot of time scribbling and sketching on that newsprint, because it's the most important investment you can possibly make right now in your future as an artist
edit: also because you asked about resources, this is a fairly old but still excellent primer on everything you're working on learning
But if you're anything at all like me and find it next to impossible to learn things from reading about then in books, seriously consider seeing if you can find a life drawing class you can join—your local community college is a great place to start, as they often give non-students the opportunity to audit classes, and those classes are usually small enough that you can get a decent amount of individual attention from the instructors
Hello! Would love good resources for Disney-style art, if you could spare those.
Here are some of the best things I've found for comic art
How to Draw Comics the Marvel Way A classic. Can be bought used for next to nothing. My only gripe is that it moves very fast and superficially
Incredible Comics with Tom Nguyen: He has a really clean style. Communicates a lot with very few lines. Excellent resource.
How to Draw: Heroic Anatomy More advanced resource. Uses a lot more lines and shading.
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels How to construct the actual comic panels and books
I think what Siskel means has more to do with the Silver Age Jack Kirby comics style than what we may think of in contemporary comics.
I think you'd sum up the style by saying there's an extreme emphasis on dramatic, exaggerated angles (including Dutching the camera to achieve this) and a deep frames with a large space between foreground and background achieved through wide angle lenses.
Seriously, buy that.
What kind of comic art are you interested in? Old school stuff? New stuff? Manga? Ligne claire?
I realize that this is a quick sketch, but you're asking for critique, so here goes.
You have to learn to draw spheres before you can draw boobs. Work on the basic shapes first. Spheres, cylinders, cubes. Learn to shade them, how light interacts. Then move on to anatomy and what muscles go where, how they attach to the skeleton, and what skin does on top of them. And as much fun as it is to draw a naked lady, that picture already exists. And if you learn shapes, anatomy, and shading, you don't have to draw from a reference if you don't want to.
EDIT: I see a lot of people making good progress using this guy's lessons: http://drawabox.com/ Personally, I can't speak to their effectiveness because I learned most of what I know a long time ago from Stan Lee and John Buscema.
For those interested in drawing Brock the Marvel way: Here you go
Step 1: Buy "How to Draw Comics the Marvel Way" https://www.amazon.com/dp/0671530771/ref=cm_sw_r_cp_awdb_pMmeAbVDBX1NP
Step 2: Go to Deviant Art, Twitter, Tumblr, Fur Affinity, CG Society, or other artist hub and look for tutorials. You can also be specific and look for certain species. A search for "frog fighter" might net you results similar to Wu. "Dragon taur" will get you things like Charnok. "Retro female gunner" might result in things like Beckett.
Step 3: Take what you learned in steps 1 and 2 and apply it to works by the most impactful artists you've come across. Download their work, trace, and deconstruct it into simple forms. Learn the foundational shapes and proportions they used. Study the detail and technique. Check out progress or timelapse videos. Remember that this is for learning. Do not post or claim this work as your own, and do not fixate excessively on one artist -- develop your own style.
Also consider doing timed practice sketches imitating things you like. Timed sketches make a HUGE difference if you stick with them. Spend an hour doing 30 second to 10 minute sketches. https://www.quickposes.com/en/gestures/timed and http://www.posemaniacs.com/thirtysecond are good examples.
Step 4: Come up with your own scenes, characters, and environments from scratch. Practice what you learned. It will be bad. You must be a bad artist before you can be a good one. Join an artist community and you might grow a following, or posting art will at least get other artists to let you into their circles. I know I treat other artists (and good commenters) differently than randoms. Some artists create their own characters or adoptables with various features that you can use as creative inspiration. Don't copy -- be inspired.
Step 5: Consider checking out programming for a local art, comic, gaming, or furry convention. These usually attract artists. Some (like me) will run panels trying to help newer artists.
Tools you need: Paper and pencil. Consider a set of pencils at different hardnesses. Stick to greyscale before moving to color. Also consider PC pen tablets with pressure sensitivity, but beware the urge to over use undo and fixate on little details and perfection. Adopt an "on to the next" mentality so you do not burn out.
I have a ton of comic art instruction books which I will check when I get the chance, but the closest one off the top of my head is the classic How to Draw Comics The Marvel Way. It's John Buscema and not Jack Kirby, but it might be the closest you'll find to the early Marvel style (if you're going for characters).
I'll be the 3rd person to recommend Understanding comics. It is required reading.
The big thing is practice. Practice. Practice. Then go practice. I've been working kinda on comics for a while and sometimes, I can churn out a panel like nobodies buisness. The pose aligns just right and its super easy. Other times, a single panel takes me hours, because I keep finding I'm doing it wrong.
But you know what? the next time I do a scene like that, I do it a bit faster. I rarely go online to find references. Instead, I stand up from my pen and paper, and make whatever stupid pose I'm trying to draw and mentally take inventory of where all my limbs are, how my body looks and feels. A mirror may help.
In regards to asking the artist, a quick google claims that
>This book has includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster!
That might be worth checking out.
>About how many drafts would you guys predict that it took that whole comic, and what sorts of panels would you all say take more drafts to perfect than others?
That's a really hard thing to guess, because of what goes into the comic. there are 3 steps in my mind that might count as 'drafts.' 1st, the overarching story. The script to that was probably passed through a few editing hands before any art got started. It really depends on the project on how much script you should have. I've been focusing on just the next strip on my current stuff. I have notebooks with outlines for twenty odd chapters for other stories that can't see the light of day until i finish rewriting them.
(I saw a comment here recommending to find scripts and try drawing the first few pages, then compare work. I'm so gonna do that!)
2nd. the page itself. Panel layout, camera angles, action poses, there is SO MUCH that goes into each page, I can't do it justice. A lot of good books have been suggested, so check out those. Duck into a bookstore and see what they have. I have fond memories of draw comics the marvel way! and I love How to make webcomics
I do end up drawing and redrawing the pencils several times, before I ink it.
3rd, you'd be surprised how much rewriting can go into every line of dialogue. For me at least. I write what I want to say, then I remove every word I can get away with, then I have to cram it inside of a bubble. Sometimes, writing a sentence takes longer then drawing a panel!
Closing remarks: I have 2 final pieces of advice: 1st: Invent your own process. Figure out how you want to do it. Each of us is shaped by our environment, by our upbringing, by the books we've read, by the artists we admire. And then, none of us have exactly the same tools. Make a process that works for you. (Start making. And then, when you're comfortable, experiment! I recently bought a calligraphy dip pen and have been using that for my inking. For so long, I had thought it an outdated piece of technology, but now I love it so much! but you don't need one. I did a lot of comics with paper and a ball point pen. They weren't pretty, but they were mine.)
Finally, (because I doubt you're even reading this far down!) practice does not necessarily equal practice. All the anatomy lessons, perspective practice, the realistic images, those are good fundamentals. I wish I had them. But if you want to learn to make comics, come up with a story, not too long of one, and draw it. Play with what you can do. Learn to tell a story. And, ya know, you'l get to a point where you need a cool city scene, and all that perspective practice flows into the panel. Or you'll want to emphasize how beautiful your villainess is, and your anatomy floods down your pen. Everything you learn is a tool in your toolbox and the fundamentals are very useful, although they don't seem to be, they are part of the path.
TLDR: Confucius say: Make some comics. They you will know how to make them. Also, read books.
When I was in high school we didn’t have art classes. I bought a book called Drawing Comics the Marvel Way and my world was never the same. It is a great primer for drawing the figure without being too academic. Check it out
Mark Kistler's Draw Squad for $.23 from amazon
It is aimed at kids, but it is a great start for fundamentals of drawing. After that, i'd pick up How to Draw Comics the Marvel Way
It has one of the best explanations for perspective that i have found
Edit: I suck at links
Hey dude - I am also teaching myself - its tough work but stick with it.
Pick up a copy of “How to Draw Comics The Marvel Way” - it will become your bible.
How To Draw Comics The Marvel Way https://www.amazon.com/dp/0671530771/ref=cm_sw_r_cp_api_i_2akBCbP1Z9ANJ
I would read How to Draw Comics the Marvel Way. It's a really great learning tool
I really like having these around.
How To Draw Comics The Marvel Way
Bridgman's Complete Guide to Drawing from Life https://www.amazon.com/dp/1402766785/ref=cm_sw_r_cp_api_34kBybDYR7KZT
Dynamic Figure Drawing https://www.amazon.com/dp/0823015777/ref=cm_sw_r_cp_api_O5kByb1YEC48K
How to Draw Animals (Perigee) https://www.amazon.com/dp/0399508023/ref=cm_sw_r_cp_api_b7kBybRM8D7RC
If you haven't already, you should check out [How To Draw Comics The Marvel Way by Stan Lee] (https://www.amazon.com/How-Draw-Comics-Marvel-Way/dp/0671530771/). It really helped me out a lot when I was younger, and has a lot of great lessons on the basics of drawing superheroes, backgrounds and storytelling.
This was a great place to start for me when I was a kid: "How To Draw Comics The Marvel Way" http://www.amazon.com/How-Draw-Comics-The-Marvel/dp/0671530771/ref=sr_1_1?ie=UTF8&amp;qid=1409077196&amp;sr=8-1&amp;keywords=learn+to+draw+the+marvel+way
There's just a ton of great info about perspective, composition, communication, balance. Sure it's more about illustration but most of the lessons apply to graphic design in general. Also, knowing how to draw will really give you a leg up in the industry - it's a very valuable skill set to have.
A good starting point that I and a lot of my friends used for getting in to art was "How to Draw the Marvel Way"
It's comic book artwork, but it includes the fundamentals and gives you something fun to draw as well as a firm starting point to launch into more lifelike drawings.
Keep working on it. You have a sense for humor and timing that is deserving of the effort to refine not only it, but your art as well.
Some books that may interest you:
Here you can read up on it
The best bit of advice I can give is to go out and buy a sketchbook. If you want to focus on anime/manga inspired drawing, a medium grit medium weight paper sketchbook offers a durable surface that is perfect for practicing. As you improve and, should you so choose, incorporate inks, you can move to a smoother, medium weight paper, to prolong the life of your pens (especially if you like the brush tips).
There isn't really a "best" paper to use, and spiral notebooks are the preferred media for artists who are bored in class, but for the times when you are free of distractions and can sit down to draw, I'd recommend an artist sketchbook. Do some browsing online, find a reasonably priced sketchbook, then go to art stores or even places like Staples that offer art supplies. Open the books, feel the paper, make sure you like the quality of hue, grit, and weight before you buy. And don't be suckered in by the more expensive books and papers. Some papers are much heavier and are used for different projects. You don't, for example, need a heavy, high grit, expensive paper meant for watercolors, if you plan on doing pencil drawings and ink pens.
If you have any questions on pencils, pens, inks, markers, or any other materials, ask away.
As for the drawings themselves, there are a lot of resources available online for free. Or, if you are the kind of learner who benefits most from having a book to read from, How To Draw Comics The Marvel Way is a resource I can recommend. It's good for beginners and practiced hands alike, and has a lot of overlap with manga style drawing.
Keep at it, don't get discouraged, and make sure you don't forget to pay attention in class from time to time.
I recall now where I heard that technique first described, have you ever read "How to Draw Comics the Marvel Way"? It goes through a lot of examples like head-to-body ratio, camera angle, perspective lines, etc. but also includes how the figures are posed. Straight-on like this is boring, but put the "camera" so the figures are in perspective, and it's a lot more cinematic.
Different strokes so to speak. Some people draw with no scaffold at all, others use basic line drawings and shapes to build up a drawing--you know like the "How to draw horses" etc. books you see in the kids' sections? I knew a guy who worked for Darkhorse in college--he drew everything using lines and circles to scaffold. Sorry, don't remember his name except that his first name was Scott. He drove a bus at the college and drew for DH part-time. There's lots of resources on the net for this. Begin by doing anatomy studies and/or with how to draw books. "How to draw comics the Marvel way" is a good starter book. As someone else said, it is mostly practice; but you need to guide your practice with good information. I believe it was one of the renaissance artists who said that he could teach a person to paint if they could sign their name.
Stan, you might not see this among the many masses of text this thread is threatening to throttle you with, but I absolutely cannot thank you enough for your work, particularly How to Draw Comics The Marvel Way. My father was a cartoonist, and I am an inspiring artist myself - everything I couldn't learn from him I picked up from your book and I am ETERNALLY grateful! I may not be it quite yet, but I'm learning from the best and I can't thank you enough.
Do you have any advice for aspiring writers, for comics or otherwise? Any words of wisdom would be great. Thanks again!
Have you ever read this?
it's highly recommended at art schools.
this book is also highly recommended for getting action poses. don't let the title fool you. there is gold in this book.
Well Stan Lee's how to draw comic book includes anatomy too.
Whoo that's a loaded question. Honestly I don't really know myself. What I can say is that I grew up watching anime and reading manga, which probably affected my style somewhat. And that I started drawing more seriously due to superhero comics and wanting to be a comic book artist. This book is what I started off with and I guess my art kinda just took off on its own. I hope some of this helped and that you have a good time picking up drawing, it can be a lot of fun!
EDIT: Not sure I would call him an inspiration, but I have always liked Jim Lee's art.
The best book on how comics work, for my money, is Understanding Comics by Scott McCloud. That would be followed up by Making Comics from the same author. It's a little theory-heavy but it's amazing. I'd say it's good for 14 and up, or maybe a little younger. This would get him a fantastic background in how comics work and how to create them in general. The first book is literally used as a textbook in some college "Comics Appreciation" type classes. The coolest thing about it is that it's a comic itself, and it demonstrates the things it's talking about right there on the page.
If he's younger, and/or he really just wants to learn to draw superheroes, How to Draw Comics the Marvel Way is really good on the fundamentals. It's old-school (most inkers don't use a brush anymore, they use computers), but the fundamentals haven't changed all that much.
Here's a more modern one from DC that looks pretty good and has good reviews, though I haven't read it.
I really liked "drawing with your artists brain" https://www.amazon.com/dp/1581808119/ref=cm_sw_r_cp_apa_mWJhzb3MWYY09
And "drawing comics the marvel way" https://www.amazon.com/dp/0671530771/ref=cm_sw_r_cp_apa_kXJhzbAC00TH6
Both different but great for building your skill fast and fun.
Some of the newer ones...maybe. But as a means to block out shapes and forms it is very concisely set up. You can find the same info online too but it has a pretty solid core for most aspects of drawing. Perspective, shading, for-shortening, and basic proportions. Once you can break a body into basic shapes at the right proportions you can go deeper into anatomy. Which, if I remember it even touches on this too.
Does it have a comic book slant? Yes. But most really skilled comic artists spend a great deal of time understanding anatomy (rob liefeld not withstanding).
Breaking down the depth of the eyes and slopes of the nose. That comes after you understand to basics.
Now the one I am recommending is Stan Lee’s how to draw comics the marvel way, the original. I saw a newer version and was not as impressed. But the original is still sold online.
Edit: saw you hand work and you are on the right track. Hands and feet are super hard to get the hang of.
Look of some of the classic painters, Da Vinci has great hand sketches to review or grays anatomy of useful but you can download for free online.
One thing that helped me with getting a softness of form in hands was old Archie comics. Incredibly simplistic but had a delicate aspect to them. All about shapes and form.
Archives for the links in comments:
How to Draw Comics the Marvel Way. I had this book as a kid and recently was looking through it again. It is basic but is full of really great advice.
How to Draw Comics the Marvel Way is a good place to start. It's a bit light with its anatomy/perspective stuff, but it gives a good overview of setting up figures and backgrounds, and then adding detail.
Plus, it's a lot of fun to read, especially if you're a fan of Marvel's Silver Age stuff. And John Buscema is no slouch.
No, it's cool.
Fantasy works and comics - GREAT. That's different.
I thought you were talking about drawing in general.
OK, I hear you now. In this situation there are in fact books out there that show you step by step how to draw the human figure specifically for comics. Here's probably one of the best.
But don't forget the importance of being able to draw anything. A book like this is great, but it can also be misleading, which is why I suggested ignoring books in the first place. A book like this can lead you to think there's one way you draw people, another way you draw cars, another way you draw buildings -- and in reality it's all about composition, observation, discipline, etc, the same set of skills for all. People who can only draw one kind of thing are of almost no value in any such field, really.
Which is why it's important that you keep drawing ordinary things too. Still life - definitely but start thinking about your goals and advance from still life with fruit basket to still life with egg beater to still life with Storm Trooper action figure and lawn mower engine -- catch my drift? Drawing technological objects, so that you will be able to draw the super hero and invent a really cool star ship for him to drive.
And really draw still life things precisely. Challenge yourself and don't be easily satisfied. This kind of drawing is very athletic, you will find yourself straining your hands and arms to do this right. It's not a field for snowflakes. Be very self-critical. Look at your work like you're a comic book editor who just saw it for the first time and is really critical and picky. You'll get it, trust me, just give yourself time and patience and stay at it.
There's likely a community college somewhere in your area and you can probably pick up a basic drawing class there that can fast-track you on some of these skills at a pretty low cost.
And never ever stop looking at the kind of art you want to make. Challenge yourself to work up to its standards. Freely copy the best as practice. Artists have done this since time immemorial. Try to figure out what makes some comic panels better than others. Get it into your head, you know? Think it through. When you see a crappy one, think out loud how you'd have done that panel a lot better, and then go ahead and draw it better.
I'm glad I understand now. That's a fun field but it's packed, the competition is fierce, so if you really want this, make it your mission and your passion and just do this and be a geek about it. Many of the best artists are loners throughout their early careers - think about it. Draw every day, every chance you get. Draw til your hand hurts, shake it out, then keep drawing. When you can't draw, think about drawing. When your hands are busy doing something else, look around and think about how you'd draw things around you.
Best of luck to you.
Be forewarned that snobs will likely poop on you for posting a video game character.
I like your shading, but the structure's still a bit wonky. A bit of uncertainty in lines and angles of the face, less pronounced in the clothes because the shading is better and they flow naturally. I think maybe you should find one of those old "how to draw comics" books and start working on the basic figures and stick drawings. Making all your characters X heads tall and stuff like that. Here's the book I had when I was a kid that has all that stuff.
Just me, but I've never heard of "graphic novel" style. I'm an oldtime comics fan, to whom graphic novel is like saying "novel": no indications of a specific content or style. Not all graphic novels are Sin City (I would never term Acme Novelty Library or Bone as noir yet both are definitely graphic novels). I'd stick with "noir" if I were you. Otherwise some joker's going to send you to How to Draw Comics the Marvel Way. :)
To me, lighting is a stronger indication of "noir" than composition: that hard, contrasty, chiaroscuro thing. Or the cliched blinds shadows. ...
It's great in cartoons! I love our eternal mouse overlord. I love Disney. But when I was a kid I had this awesome book called How To Draw Comics The Marvel Way I just always thought that my idols like Kirby, Buscema, Franzetta, Ditko, Wrightson, Romita Sr. ect, were so talented that they were one in a million and drawing to their level would take a lifetime of dedication and natural talent. And that is why they worked for Marvel Comics because of their unparalleled talent.
Now I realize at the end of the day it is a book that is made to be sold for a profit. I get that. It's a business. But I just always thought keeping a certain level of quality in your art was a cornerstone for Marvel. There have been some stinkers here and there and some Leifeilds. But generally a Marvel book has always had a certain consistency with art. It's always been really good!
I'm not pointing fingers or even pointing out a certain timeline for the demise in the art. Or even matching a certain cheap anime style. Don't mistake me. I don't think an acquisition to the eternal mouse overlord had anything to do with this. I mean paying that extra $0.99 for a Marvel title should be enough on it's own right? You get nice paper, great art, and fantastically original stories right? I wouldn't know cause I dropped all my mouse droppings over a year ago. I mean how do you make X-Men suck? Even Clairmont couldn't do that on his short run. </sarcasm>