Reddit reviews Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API
We found 2 Reddit comments about Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API. Here are the top ones, ranked by their Reddit score.
CRC Press
Pipeline/Technical Artists are a fairly stable job, and has a lot of demand. The role itself is fairly vague and, depending on the studio, can range from:
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Generally overtime isn't as bad as artist roles, but you'll still have overtime depending on the production.
We usually try and spread the overtime across the team so that no one is doing multiple days in a row.
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In terms of skillsets, knowledge of various DCCs and specifically a strong knowledge of Python is a must. C++ etc is a bonus, but don't skimp on the Python and PySide/PyQt side of things
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A few resources to learn Python skills to become a TD:
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Full disclaimer, I teach this course and have a few thousand students. The link above gives you discounted access at $10. You get lifetime video access and you can check out all the code on Github as well.
It aims to teach you Python from scratch all the way to making UIs and workflow tools. I've had more than a few students who've been experienced TDs as well as people who've learned from it and gone on to become Pipeline TDs
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This is a pretty good book if you prefer a book instead.
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If you're more of a Nuke person, then fxphd has a few good courses on it.
I used codeacademy as an intro to learning python. When I finished that course, I bought this textbook. Then to actually put what I learned to use, I set projects for myself. My brother recommended this website for projects to do.
Edit: I've been making my own scripts in Maya. I unfortunately don't have the funds to buy any products from raspberrypi yet.