Reddit Reddit reviews MUD Game Programming (Game Development)

We found 5 Reddit comments about MUD Game Programming (Game Development). Here are the top ones, ranked by their Reddit score.

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MUD Game Programming (Game Development)
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5 Reddit comments about MUD Game Programming (Game Development):

u/wolverineoflove · 7 pointsr/MUD

There is an active community of mud coders here: https://mudcoders.com

I know several of them have github repos in progress or at the very least could point you to more resources!

The top books on the actual coding are older and are good exercises:
https://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1592000908
https://www.amazon.com/Secrets-Mud-Wizards-Programming-Role-Playing/dp/0672307235

One of the oldest MUD gurus also wrote this about the design work in general:
https://en.m.wikipedia.org/wiki/Designing_Virtual_Worlds

Good luck!

u/GameDevMich · 2 pointsr/gamedev

The first game dev book I ever purchased also resulted in my first ever completed side project. I still have the book and occasionally skim through it for the sake of nostalgia: http://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1592000908.

It's C/C++ and has a lot of dated concepts. My goal was not so much to make a full game, as it was to build an engine. If I were to tackle the same project again, I'd probably use C#. However, I would still borrow concepts from the book.

u/caimen · 2 pointsr/MUD

I still own this book which was very interesting and informative on game programming and network programming in C. http://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1592000908/ref=sr_1_1?ie=UTF8&qid=1414703446&sr=8-1&keywords=mud+programming

u/goodfun · 2 pointsr/gaming

If you want to DIY here are a few (old) goodies:

http://www.smaug.org/ - Download the source code for SMAUG which Realms of Dispair is (was?) run off. It was very popular back in the day, no idea what its current status is. I do remember running my own muds and hacking them up years ago with smaug, looks like they finally released a newer version last year as well. Pretty sure its in C, maybe C++... was a long time ago that I last looked at it.

If you want to create your own, you might want to check out this book: Mud Game Programming. You probably can't buy it online anymore, but you might be able to find it with good searches, as well as the source code from nice people. Also check your local library. It uses C++ / Python

u/BloodyThorn · 1 pointr/MUD

> Am I missing something in either format?

Nah, you just about summed it all up. You probably even missed a few valid criticisms. Well, you may have missed one thing; it's an active community for a gaming medium that has very few active communities left. I at least found value in it for a while.

Also, I just dug this one up too... https://discord.gg/DpR9YF

This is one that I actually stuck with because it is a bit less annoying and I really hate Slack. But it's still just a few people mumbling about text based networking games.

If OP was making a Unity3D platformer, they shouldn't give my suggestion a second glance. However when you're short of attractive options, the un-attractive suddenly has more value.

It's much better than telling OP just to google MUD Coding Tutorial and hope that there are still a few easy to follow ones out there. Or give them a Book Suggestion that might be a bit inaccessible because it's years out of print and rarely sub-C-note cost. (Not a bad book by the way.)

Glancing through the other comments it's not looking like much better advice has been given...

> Maybe I'm just old(-fashioned) ...

I got my first internet (shell only) account in 1991 to play a MUD based at Texas A&M. I understand old-fashioned, and I certainly understand not liking that group's way of setting up their environment, but any congregation of people who have better advice than this subreddit is better than bad advice... I hope.