We found 6 Reddit comments about Otaku: Japan’s Database Animals. Here are the top ones, ranked by their Reddit score.
Sorry for the wait, delivering!
I recently moved, so most of my books are still in boxes. However, I've already unboxed the best ones, so I'll list them here (note that most of them are not written by anthropologists per se, but are good books nonetheless):
>writings on NGE's impact on anime and western culture
I don't know whether this will be any good to you as I've only seen the first volume of this (I think there are six so far) but if you can find this, it's probably your best bet for that kind of stuff. Not really sure on contents of any given issue, but you can probably find that info somewhere. 'Essay' probably means university, and that means university library, which means inter-library loan is an option too.
Another one to definitely read: Otaku - Japan's Database Animals, by Hiroki Azuma. Don't worry, it's translated very well. This is dense stuff but fascinating, and reads like a design doc for TVTropes; it also focuses significantly on Eva. A must-read for you, I think, given your focus. Certainly a favourite of mine - it changed how I see all media.
That's interesting. I've only torrented music once, and that's because it wasn't available otherwise.
Growing up in a place where there wasn't a live music scene at all, I've never looked at music in anything but the long-term sense, comparing crystallized recordings from across wildly different musical eras and contexts. It's this that allows me to look at a chill-out track by Yoshinori Sunahara and say, hey, this sounds a bit like Lofticries by Purity Ring . That's probably a pretty useless connection to make, but I enjoy making it. The converse of this is that I've never learned to enjoy music as a moment, as a unique personal expression that comes only once between you and the players and then is forever lost. There might be something truly magical in that, that I will never know. I'm just a database animal.
Anyway, it's good that you've found music that speaks to you, but be aware that when I am elected next month I will get back at you by raping your ears with The Protomen, indie game soundtracks, and mod tunes.
e: also klezmer, Balkan brass, and Balkan folk. And a better example of comparing different musics might be Vlastimir Pavlović Carevac playing the Serbian folksong Bojarka vs. Smetana's Vltava/Die Moldau. Turns out, Vltava is based on an Italian melody that spread to Czech and became a folk song there. In fact, it became a folk song in a bunch of places. I'm just an amateur, but I'd hazard a guess that Bojarka has the same origin.
not really sure in what grade or class you are, but i don't think these 5 questions will cut it. if you want to go into the topic why people like anime i recommend you giving Otaku - Japans Database Animals a read: http://www.amazon.com/Otaku-Japans-Database-Hiroki-Azuma/dp/0816653526
The shitstorm makes perfect sense when it you recognize it is the type of mistake KanColle made rather than the mistake itself. The problem is that Kantai Collection is a game that is almost five years old, and that thrives on its community interactions. Most of the endearment towards characters are generated by fan-made content. I have changed my opinions on many different characters based on reading various fan manga and artwork. Kantai Collection is the best example you can find of the database model work put forward by Hiroki Azuma in his book.
The collective interaction that is Kantai Collection means that the developers need to be responsive to fan feedback if they want the work to be successful. Intrepid's character design was a tone deaf move that was dismissive of fans' desires. It showed that the developers either didn't listen to their fans, or thought they could get away with ignoring their fans. It breaks the illusion that the fans are partners in this enterprise as opposed to subordinates.
To put it in perspective, the feelings that fans experienced over Intrepid is the same feeling that causes rebellions and revolts in the real world. The Stamp Act of 1765 is what galvanized many of the American colonialist into opposing the Crown, and British inability to effectively respond and compromise resulted in the American Revolution.
I don't use that example to say that Intrepid's design is the same as the American Revolution, but to say that humans have clear and predictable psychological responses to actions by those in authority. This incident won't cause a revolution or revolt, but it could very well destroy the Kantai Collection franchise if the developers can't effectively respond. KanColle's saving grace is that there isn't strong competition. Azur Lane is the closest thing, but it has its own flaws and isn't in a position to exploit Kantai Collection.
It seems that you are more on top of the new shows than me, but I think your last line sort of nails it. No one expects a lot of these shows to be life-changing. They are just for fun. What is different is that the aesthetic medium. A lot of Marvel and DC comics are pretty baseless (and the film versions even more) but the fanboy culture surrounding that seems to get a pass in the US (although I have sense some resistance to that lately).
If you really want to dig into this though, there are a number of scholars that have been thinking about the 'Why?' question concerning manga. Azuma Hiroki is the big name here, and has some interesting things to say (though it can be a bit cerebral). Here is another article by Stevie Suan that discusses Manga and Anime as well.
Why am I getting downvoted?