Reddit Reddit reviews Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

We found 4 Reddit comments about Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Here are the top ones, ranked by their Reddit score.

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Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
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4 Reddit comments about Raising the Stakes: E-Sports and the Professionalization of Computer Gaming:

u/AdamBomB095 · 1 pointr/esports

This commment I made on another thread should help: http://www.reddit.com/r/starcraft/comments/1w26wz/history_of_esports_and_the_culture_behind_it_help/ceyfgwl

That link should help but here are a few more

Game Boys-explores the insane rivalry between complexity and team 3D during cs 1.6 http://www.amazon.com/Game-Boys-Battleground-Competitive-Videogaming/dp/0452295440/ref=pd_bxgy_b_text_z

Raising the Stakes-sick book about esports throughout history http://www.amazon.com/Raising-Stakes-E-Sports-Professionalization-Computer/dp/0262017377/ref=sr_1_2?ie=UTF8&qid=1413766418&sr=8-2&keywords=esports+books

Evo Moment 37- chronicles the history around one of the hypest moments in esports history http://www.amazon.com/Evo-Moment-37-Moments-Competitive-ebook/dp/B00JH7TLAW/ref=sr_1_5?ie=UTF8&qid=1413766418&sr=8-5&keywords=esports+books

This is also a pretty good overview of esports history-http://www.teamliquid.net/forum/starcraft-2/249860-esports-a-short-history-of-nearly-everything

There are also TONS of documentaries for you to sink your teeth into. The King of Chinatown, I got Next, Frag, Free to Play, Sons of Starcraft, E-@athletes, The King of Kong, Chasing Ghosts, Liquid Rising, Rise of the eSports Hero, Focus, Beyond the Game, The Smash Brothers and many more.

I know a lot about esports history tbh if you need ANYTHING, message me and I will do my best to help you. My knowledge mostly lies in Starcraft, Fighting games, Smash, and some CS, Warcraft 3, Dota, League and Quake. Seriously man, let's make this thing fucking awesome

u/cooolfoool · 1 pointr/truegaming

Ah! Looks like I saw this post a little late but I'll throw in some additional suggestions as I am year into a PhD on a games related subject area (social dynamics of online games are of particular importance to my work).

I would start off by suggesting Johan Huzinga's Homo Ludens and Roger Cailois' Man, Play and Games which often underpin so much of the game studies field. Although many of the assertions made here are often extremely dated in new technological contexts they do provide an excellent reference point to more pure notions of play (as problematic as the concept may be).

Keeping it specific to your interest of social games and mention of T.L. Taylors Play Between Worlds I would recommend Mark Chen’s Leet Noobs; Celia Pearce’s Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds; the recent Routledge compilation Online Gaming in Context: The Social and Cultural Significance of Online Games and also Mia Consalvo’s Cheating: Gaining Advantages in Videogames. All of these books approach the topic of sociality in and around games in different ways but I would highly recommend them all.

I would also recommend T.L. Taylor’s latest book Raising the Stakes: E-sports and the Professionalization of Computer Gaming for an important study into the burgeoning cultural practices surrounding e-sports in the West. This is a subject matter that is really close to my own personal interests and current work so I might be a little biased, but much the same as Play Between Worlds, it’s a fantastically informed and important book to the field.

I could go on for a while though.. If you would like any more suggestions or have any similar material to share yourself please don’t hesitate to drop a message!