Reddit Reddit reviews Stop Staring: Facial Modeling and Animation Done Right

We found 9 Reddit comments about Stop Staring: Facial Modeling and Animation Done Right. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Computer Graphics & Design
Stop Staring: Facial Modeling and Animation Done Right
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9 Reddit comments about Stop Staring: Facial Modeling and Animation Done Right:

u/shaunwho · 6 pointsr/Maya such a good book, it was done at a time when I was doing a lot of corporate animation so want to do something silly and fun!

u/Vladzy · 6 pointsr/animation

I would suggest you read Stop Staring. There is a good advice at the start of the book.
Before you start to animate the lips, animate the movement of the head as though she's speaking, but her lips are closed or she has duct tape over her mouth and trying to communicate something to you.
In short, you need better head movement which tells me you didin't do much of lipsyncing before.

The blink is not warranted when people speak, especially when the person is being passive agressive. It's usually done in between sentences, and it also helps to express the meaning of the overall speech. So if the person is being patient in a tense situation, he/she might take a long pause with a long blink between two sentences as a segue.

Blinking while speaking (opening the mouth) suggest the person is crazy, very scared or can't handle the stress.

Eyebrows are also a tool of communication as the character is exaggerating words. Otherwise, they are very subtle.

And never forget KISS. The "Keep It Simple, Stupid" rule. Don't overthink.

Movement one (Rotate head up(or to the side) slowly(<anticipation), Move head forward and rotate down) - Could you(<anticipation) please.

Overlapping between two actions (Faster rotation down and hold) - Stop.(eyebrows exaggerate - shes very aggressive here)

Movement two (Move the head back, continue to slightly rotate towards the neck) - With your iPod.

Act it out in front of a mirror. Animating is essentialy acting, don't forget that.
Animate in steps. 1st The head. 2nd The eyebrows. 3rd Blink/Open eyelids more. 4th Lips.

u/smithincanton · 2 pointsr/Maya

Stop Staring is an excellent face rigging book.

How to Cheat in Maya is another good one.

Maya Studio Projects Texturing and Lighting is another sold book.

That should get ya started!

u/scriptedpersona · 2 pointsr/3DMA

For any animator Animator's survival Kit by Richard Williams is a must I use it pretty much every single day. Another great book I use is Stop Staring I have the third edition by Jason Osipa. Those are my two main books I use. Aside from that learning online is a great resource with websites like also Lynda has some decent starting resources. Finally something that might really help you out is the community, go to 11 second club and get critiques or join in on the competitions to help yourself improve. Hope this helps!

u/dragoninmyanus · 2 pointsr/NoStupidQuestions

You get the recording first and animate around it.

In CGI, you'll typically animate the character first so that their movements match the highs and lows of the voice clip. Then you animate the face by playing back the audio very slowly and figuring out the phonemes that are used to make that sentence. Phonemes are shapes that the mouth makes to make a sound. like OO AA GK TH FF.

Characters are typically 'rigged' to allow the greatest amount of expression for the least amount of work. Sliders are combined to create many different phonemes in a smart way. For example one slider controls both OO and a wide mouth-shut smile. Because you can't smile while doing OO, and you can combine wide with open jaw to make the AA phoneme, or you can use wide at only half strength and open jaw at half strength to make EE, combine that with sneer/raise upper lip and you get GK.

The book Stop Staring is the industry standard for how to set up 3D faces.

For 2d work, it's pretty much the same, listen to the audio slowly and break it down into each phoneme and then draw each one.
The Nightmare Before Christmas movie was very clever with this and made an entirely separate head for Jack for each Phoneme he would speak, and used computer software to help them time when to swap heads.
If I recall there's something like 47 different phonemes.

u/Dagarik · 1 pointr/blender

'Stop Staring' is a great book and thoroughly explains the fundamentals including how to do animation friendly topology.

u/[deleted] · 1 pointr/Art

oh and a few more books I just thought of, don't bother with any other books than these as most of them are crap:

And this book two of my teachers wrote, it has a lot of the concepts from the Ringling course: