Reddit Reddit reviews The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play

We found 1 Reddit comments about The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play. Here are the top ones, ranked by their Reddit score.

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The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play
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1 Reddit comment about The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play:

u/SquigBoss ยท 10 pointsr/RPGdesign

Yes! I'm a student studying RPG design, so I like to think I have at least a vague idea of what I'm talking about.

Some various sources, some paid and some free:

  • Roleplaying Theory, Hardcore, a series of old blog posts by Vincent Baker. A lot of this stuff is boiled-down versions of what the Forge--which others have mentioned--was all about.

  • Second Person by Herrigan and Wardrip-Fruin; it's a bunch of essays about roleplaying and roleplaying games. It covers both digital and tabletop, so it's a little all over the place, but it is quite good.

  • Playing at the World by Jon Peterson. It's a huge history of roleplaying games and related games, which covers less hard theory than it does the evolution of the game itself. Super helpful if you're into the history, less so if you're not.

  • #rpgtheory on Twitter. There's definitely some flak in there, but it's also definitely worth checking on every week or two, to see if there's been any good threads popping up.

  • The Arts of LARP, by David Simkins. This is LARP-focused, but it has a lot of good stuff on roleplaying in general, especially the more philosophical angles.

  • ars ludi, Ben Robbins' blog. He writes about all sorts of stuff, but if you go through the archives and find the green-triangle'd and starred posts, those are the sort of 'greatest hits.'

  • Role-Playing Game Studies, by Zagal and Deterding. This is another collection of essays (which includes some stuff by Simkins and Peterson, too, IIRC) and is kind of the go-to for this sort of thing.

  • And the Forge, as mentioned by others.

    That's a pretty good list of theory and texts and stuff.

    One of the ways to learn good RPG theory, I've found, though, is to just read good RPGs.

    It's also highly worth digging through acknowledgements and credits of your favorite RPGs and then tracking down the names mentioned. If you're reading a big, hefty RPG, like D&D, pay special attention to any consultants, specialists, or other people listed under strange credit areas.

    Anyway, when you eventually dig your way through all of this, I'll probably have read some more, so hit me up if you want more suggestions. Those top seven or eight things are probably the best place to start.

    Edit: my personal list of games was rather reductive, as several commentators have called me out on, so I've removed it. Go read lots of RPGs.