Reddit Reddit reviews Unity 3.x Game Development Essentials

We found 15 Reddit comments about Unity 3.x Game Development Essentials. Here are the top ones, ranked by their Reddit score.

Arts & Photography
Books
Other Art Media
Video Game Art
Unity 3.x Game Development Essentials
Check price on Amazon

15 Reddit comments about Unity 3.x Game Development Essentials:

u/Reustonium · 5 pointsr/Unity3D

for me it was Will Goldstone's book Unity 3.x Game Dev Essentials it touched briefly on a lot of different topics in a tutorial style and left you with a functioning game at the end.

u/gelftheelf · 3 pointsr/gamedevnoobs

I'd like to recommend the following:

A great book for foundations (math stuff):

3D Math Primer for Graphics and Game Development
http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119
I found this to have really nice clear explanations of Vectors, Matrixes, etc.

For learning OpenGL the "red" book is great!

OpenGL Programming Guide: The Official Guide to Learning OpenGL
http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321773039/ref=dp_ob_title_bk

I haven't read this one but a lot of people recommend it for Unity.

Unity 3.x Game Development Essentials
http://www.amazon.com/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=sr_1_1?ie=UTF8&qid=1334698866&sr=8-1

u/Vexing · 2 pointsr/Unity3D

This book was suggested in the last thread as a really good source of information: http://www.amazon.com/gp/product/1849691444/ref=ox_sc_act_title_3?ie=UTF8&psc=1&smid=A2N51X1QYGFUPK

I have yet to actually read it though. I have to wait until I get some money at the first of the month.

u/divinedisclaimer · 2 pointsr/Unity3D

It depends how experienced you are. I have found the best resource so far to be the Unity website's official tutorials.

Here's a great one to start with:

http://unity3d.com/learn/tutorials/modules/beginner/scripting/translate-and-rotate

If you don't know any C at all, I would recommend this one:

http://www.barnesandnoble.com/w/learning-c-by-developing-games-with-unity-3d-terry-norton/1116543759?cm_mmc=googlepla-_-book_45up-_-q000000633-_-9781849696586&ean=9781849696586&isbn=9781849696586&r=1

It's silly, but it's up to date and doesn't spend too much time dicking around. I would buy the e-book though, I don't know about $50 for this one (then again, I'm broke).

This one is a little out of date but supposedly still relevant, and though I haven't looked at it yet it's widely recommended:

http://www.amazon.com/Development-Essentials-Community-Experience-Distilled/dp/1849691444

u/account-7 · 2 pointsr/Unity3D

This, a hundred times this.

Written by one of the (i think) co-founders of Unity, this is how I got started a while back. The book may be a little outdated, but none-the-less, actually kept me engaged and taught me a lot, not as much programming wise though...


Otherwise, I would just go with youtube videos, those can be equally engaging and helpful.

u/Hapistoric · 1 pointr/Unity3D
u/AlyxH · 1 pointr/windowsphone

Found this book really useful: http://www.amazon.co.uk/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=sr_1_2?ie=UTF8&qid=1374536084&sr=8-2&keywords=unity+game+development

Tis all i've been using and got a good grasp of Unity in no time :)

Edit: Not specific to Windows Phone but just basics of Unity etc

u/ULTRA_LASER · 1 pointr/oculus

Unity 3.x Game Development Essentials, by Will Goldstone

it treats you like you've never touched game development or unity before, which was perfect for me.

u/coldblade2000 · 1 pointr/Unity3D

This book is made by the same person and is the newer edition, is it better? http://www.amazon.com/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=dp_ob_title_bk

u/bat_country · 1 pointr/learnprogramming

There are some excellent game development engines these days that let you get from zero code to satisfaction very quickly.

Check out Unity3D. A friend of mine who is a novice programmer picked up the free engine plus this book and had a 3D physics based block smashing demo up within an hour. Impressive stuff.

u/bcubegames · 1 pointr/Unity3D

I think the best bet would be to consult documentation itself. However, if you are looking for a quick tutorial on all aspects of unity(Including relatively simple tutorial on Sound), then I would suggest This Book. If you are trying to do something like Bit Trip, then Unity might not be best option out there, just my 2 cents.

u/tristanAG · 1 pointr/Unity3D

I would highly recommend Will Goldstone's new edition of "game development essentials"... he works for UnityTechnologies, so I would say he knows what he's talking about ;) make sure you get the latest edition!

here's a link to it:
http://www.amazon.com/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=pd_sim_b_1

u/[deleted] · 1 pointr/Unity3D

I would just like to add on to this post that this is an incredible book for learning Unity.

u/keroro117 · 1 pointr/learnprogramming

I agree with comedian about the unity. It's a great program, free, and it has a bunch of great resources to help you get started. (like this book) You can also examine the code you use while you make things, which was a big help with learning C# for me.

u/Bdee · 1 pointr/Unity3D

I had the same problem. I ride the subway every day and have a ton of time to read, so I've been trying to collect similar resources.

Here are some resources I found really helpful:

  1. Beginners book on Unity - http://www.amazon.com/Development-Essentials-Community-Experience-Distilled/dp/1849691444

    This is a VERY basic (think: learn how to code!) introduction to Unity. I personally found it too elementary, having coded in a few different languages, but it might be a good place to start as it explains basic Unity design concepts like Components, Materials, Colliders, etc.

  2. Your first Unity project (helps to have Unity accessible to follow alone) - Building a 2D RPG in Unity: http://pixelnest.io/tutorials/2d-game-unity/

    This is by fast the best 'getting started' tutorial I've found. It walks you through creating a really basic project from scratch using Unity basics and scripts. This is what I based most of my code off of when I first started my project.

  3. REALLY great book on game design/physics and AI - http://www.amazon.com/Programming-Example-Wordware-Developers-Library/dp/1556220782

    This has been the most helpful resource for me. It's not Unity specific but will teach you A TON of great fundamentals for things like how to move a character, common patterns like StateMachines, how to handle AI, etc.... All of these concepts will be relevant and many are already in place in Unity so you'll recognize them right away.

    Advanced: Game Programming Patterns - http://gameprogrammingpatterns.com/

    This is a book (online/pdf/epub) that teaches the more advanced patterns you'll be applying in your code. I'd suggest this once you finish with the above resources and have been working through your game for a bit.