Reddit Reddit reviews ZBrush Studio Projects: Realistic Game Characters

We found 1 Reddit comments about ZBrush Studio Projects: Realistic Game Characters. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Computer & Video Game Strategy Guides
Books
Computer & Video Game Design
ZBrush Studio Projects: Realistic Game Characters
Check price on Amazon

1 Reddit comment about ZBrush Studio Projects: Realistic Game Characters:

u/markycapone ยท 3 pointsr/3DMA

awesome, I'm glad, some people are really bad at taking criticism. (these people tend not to last long unless they are total rockstars.)

http://www.zbrushworkshops.com/

http://www.visualarium.com/

http://www.amazon.com/ZBrush-Studio-Projects-Realistic-Characters/dp/047087256X/ref=sr_1_1?ie=UTF8&qid=1334196595&sr=8-1

the websites are by a guy named ryan kingslien. He offers online courses on lots of topics, I took his zbrush sculpting course, and his anatomy course (which was ridiculous, we went so much further than an artist needs to, including learning about forensics, medical journals, and all kinds of crazy obscure stuff).
He is a traditional sculptor that studied in florence under some of the best living masters in the world. he was also the product manager for pixologic when zbrush first was invented. he knows zbrush inside and out. He is also an outstanding teacher.
I hope it doesn't sound like I'm a spammer or anything. but honestly, his courses levelled me up in a few short months faster than 3 years at college for game design did.

If you have the time and money I would seriously suggest taking one of the courses he offers.

If you can't afford it, you can get a subscription to his website which offers at least 100 hours of training videos.

or you can get his book.

there's tons of other good stuff out there too,

Mark DeDeckers stuff over at gnomon is excellent.

or just keep plugging away on your own.
But honestly, take the time to truly learn anatomy. buy an anatomy for the artist book and read it cover to cover. Anatomy is the true key to character modelling. if you want something to be believable, you have to understand the forms all the way down to the skeleton. Learn what causes these forms. then you can recreate them.
Learning anatomy will level you up exponentially.

sorry for the long responses, but it may seem like a long and difficult road (anatomy) but it is so worth it. :)

keep up the good work.

I followed your blogspot by the way.

markorbik.blogspot.com if you'd like to see mine :)