Best performing arts books according to redditors

We found 11,743 Reddit comments discussing the best performing arts books. We ranked the 3,908 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top Reddit comments about Performing Arts:

u/topcheesehead · 824 pointsr/videos

Animation degree here. (Really dont need a degree. My professors who worked in the industry said many dont have degrees still to this day, its all about passion and skill... and being willing to work 16 hour days)

Seriously fantastic animation. All 12 principles of animation are represented.

Your bro just needs to keep uploading and making animation. Its essentially a portfolio.

Animation companies dont care if you have a degee. They want a stacked portfolio. With solid animation.

When your bro starts applying for animation jobs. Make sure he has a solid demo reel. A demo reel is only the best animation hes made compiled in on vid. Its the resume for these places. Its all about skill.

Fyi the #1 and #2 books (no particular order) for learning animation and developing it are priceless. My professors stressed these books every year. They were used in 90% of my animation classes.

This book...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

And this book....

The Illusion of Life: Disney Animation

This would make a fantastic gift for any animator

Tell your bro not to be down about it. The companies dont care about schooling. Skill and passion are all that matters.

Edit: forgot our schools favorite websites!

Cartoon brew keeps animators updated on general cartoons and animation

We got extra credit for doing the 11 second club. You got an A for that semester in one class if you could break the top animations that month. Few students did that.

Edit: thanks for gold! insert keyframe of me jumping in 80s pose

u/Brothernod · 775 pointsr/IAmA

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

u/scottmccauley · 620 pointsr/television
u/Losritenour · 601 pointsr/funny
u/HecticJones · 410 pointsr/whowouldwin

Love this OP. It's a very unique "battle" in that it's not physical but mental. Really cool question.

My answer is Leslie Knope.

Leslie is "weak" in that she has no demonstrable martial arts training or powers. However, Leslie has a will of iron. She creates an entire book in one evening, pushing herself to write, edit, and print her town's culture and history in 256 pages.

When she gets insanely sick with [the flu](, Leslie is quarantined to the hospital even though she needs to give a speech to get quite a bit of funding for a parks project. Leslie pushes through the sickness and steals a bunch of medication from her friends, which makes her seriously hallucinate. Despite the sickness and the drugs, Leslie gives a beautiful, kickass speech that earns her funding from everyone in the room.

Lastly, and I think this is an incredible example, Leslie can annoy Ron Swanson into talking. Ron. Freaking. Swanson. That would take a persistence that we mere mortals can barely comprehend. Venom is an intoxicating, addictive force, but against a will like Leslie's, it doesn't stand a chance.

u/nmk456 · 335 pointsr/todayilearned

He actually came up with the idea for the movie back in 2005 and spent 9 years working on it, with several different directors and writers before Christopher Nolan. Check out his book The Science of Interstellar, it's full of information about the physics in the movie and the production of it.

u/JamesMercerIII · 237 pointsr/news

Many of them are Baby Boomers or Gen Xers who were exposed to plenty of education and critical thinking as they were growing up. However, there's the idea that in the information age, we are bombarded with so much information and stimulation that it is hard to begin to filter out the junk. It becomes much easier to simply pick a single source of information and label that as "trusted", than to be constantly scrutinizing all the information you get from everywhere.

This phenomenon was predicted as far back as the 80s, with the rise of cable TV and mass media advertising. There's an interesting part of a book called Amusing Ourselves to Death ( where the author proposes that modern governments don't need to limit the amount of information their citizens have access to in order to control them. All they have to do is overload them with nonsense, making them unable to effectively process the quality information they do receive.

I am hopeful for the future, because our current generation was raised in the Information Age, and we've been exposed to this environment since our early years. We are more adept at navigating the internet, and therefore investigating the reliability of our sources of information. Our relative youth makes us less stubborn than people in their 50s or 60s.

u/Kropoko · 174 pointsr/asoiaf

>He will publish an official ASOIAF cookbook before TWOW if he wants to.

He already has:

u/Beers_For_Fears · 128 pointsr/television
u/icx · 111 pointsr/todayilearned

See if you can find The Science of Interstellar at your local library. I bought it and found it rather interesting that Kip found some genuinely clever ways that the physics could "work" for what Nolan wanted to achieve. Yes, creative liberties were taken, but not as many as you probably think.

u/xiaxian1 · 109 pointsr/funny

Just in case anyone didn't know this existed:
The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

Real recipes for his burgers!

u/neutrinbro · 99 pointsr/Baking

For anyone that’s interested in these kinds of things, I highly recommend the book A Feast of Ice and Fire, which is an officially licensed cookbook featuring meals right out of the books.

u/TheSecretMe · 82 pointsr/gamedev

The animator's survival kit. Still an unbeatable book for this sort of thing.

u/3000torches · 66 pointsr/videos

Writing Movies for Fun and Profit: How We Made a Billion Dollars at the Box Office and You Can, Too!

u/bomberboy7 · 60 pointsr/TrueFilm

In the Blink of an Eye by Walter Murch. Had to read it for Editing II and have read it 3 more times since. Great book about editing and philosophy. Very light read as well.

u/rach11 · 57 pointsr/food

I received the Feast of Ice and Fire Game of Thrones cookbook as a gift last year. We decided to make meals from the recipes based on different regions from the show for watching different episodes this season. This week it seemed only appropriate to cook food from King's Landing and invite a few people over for a feast to celebrate the wedding :)

I normally always include recipes for all the things I post but this time it seems a bit wrong since it would just be copying recipes from their cookbook. I shared the ingredients for some of the items in the figure captions and have typed out the recipe I modified for my favorite dish the salmon fig tarts

I wish I could have taken better pictures, but I just had time to snap a few shots before we started eating. There was nothing that I didn't like. The game hens were a bit boring but still tasted fine. The cheddar onion pie, the salmon fig tarts, and the lemon cakes were my favorite! I'm excited to try out more recipes from the book. I think the authors have more of their recipes posted on their blog

u/podagis · 44 pointsr/BobsBurgers

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

Best 14 dollars I’ve spent in a long time

u/Konwayz · 43 pointsr/politics

"The media" no longer exists to inform, it exists to entertain.

I highly recommend this book on the topic: Amusing Ourselves to Death: Public Discourse in the Age of Show Business .

> What is happening here is that television is altering the meaning of 'being informed' by creating a species of information that might properly be called disinformation. Disinformation does not mean false information. It means misleading information--misplace, irrelevant, fragmented or superficial information--information that creates the illusion of knowing something but which in fact leads one away from knowing. In saying this, I do not mean to imply that television news deliberately aims to deprive Americans of a coherent, contextual understanding of their world. I mean to say that when news is packaged as entertainment, that is the inevitable result. And in saying that the television news show entertains but does not inform, I am saying something far more serious than that we are being deprived of authentic information. I am saying we are losing our sense of what it means to be well informed. Ignorance is always correctable. But what shall we do if we take ignorance to be knowledge?

u/Manwich3000 · 39 pointsr/Screenwriting

Start with these 3 books.




u/gnusmas- · 39 pointsr/movies

Whether you're a screenwriter or not, this is a fun book to read

In that book, I learned:

  1. Yes. When you write a screenplay, you always have someone in mind. Whether it's "the rock", or jack black, or Will Farrell. Knowing that actor and how they speak, helps write the dialogue.

  2. Just about every A-list actor has their own personal writer (or writing team) who will re-write the dialogue once said Actor is signed on. This is to have the actor's scenes fit the actor's style/voice.
u/tigerslices · 34 pointsr/videos

here's a book about the making of ren and stimpy. it's mostly about ren and stimpy. but it touches on some things... including sending work overseas to be animated in korea and sending people over to Rough Draft, the company that animates the simpsons (i think still?) and many other shows. the ren and stimpy crew sent people over there because there's a language barrier, and it's Very difficult to get the Performance out of someone who doesn't speak the language. you can't tell when and where to accent words with, say, an eyebrow raise... so you have to have Everything timed out in advance and it allows for very little improvisation from the creative team.

there's a ton of information about animation history out there but not so many documentaries... a lot of sucking off of Frank and Ollie and the disney "9 old men" for having "figured out" animation rules back in the day (as if they were the only ones doing it). -- they released a book called the illusion of life that talked about the early days of disney film.

animation used to be this wildly experimental thing. they first were funny rubber hose things, then people started trying to tell better stories and then the disney crew tried to make you REALLY sympathize for the characters by really focussing on "pathos." to this day, every fucking Cal-Arts student has pathos drilled into their fucking head like it's the only way to tie your shoes.

meanwhile, the wb team kept it loose, they were doing animations to show before movies, set to some of the jovial tunes in their music library. they called them looney tunes. and after 15 years of making them, they Also started to get quite good. John Kricfalusi (the ren and stimpy creator) wrote a ton about Bob Clampett and Chuck Jones (but mostly clampett) on his highly educational blog here

hanna barbera discovered it was way cheaper to just make a well drawn design that's highly graphic so that the appeal wasn't in the movement but in the image. then you could just animate the mouth or the legs, limiting how much drawing you really needed. with this method, animators were able to produce Much more footage.

other studios started up to try and milk the surge of this new artform, and sell toys and cereal with it. there were TONS of Really Shitty cartoons. i mean, look at this shit.

anyway... in the early 90s, disney experienced "a renaissance" with their films. there IS a documentary about that... it might be on netflix...

disney cartoons became enormously profitable again and animation production kicked into high gear. disney put a ton of money into their tv division and nickelodeon, a rather new company at the time, did the same. but while disney's focus was on their IPs, spinning off pre-existing characters into shows, Nickelodeon needed new material, so they put a HUGE focus on the creators. this of course, attracted creators. Rugrats, Ren and Stimpy, Rocko's Modern Life... etc... it was a huge wave of highly entertaining new material, and it did well.

of course, in the late 90s, animation had sort of ballooned a little too much and films were kinda missing targets despite Enormous budgets, and 3d was this hot new thing people were curious about...

here we are 20 years later and animation is SO FUCKING PROMINENT... tv, films, streams, games, not to mention medical instruction videos, architectural project development, chinese news lol...

rick and morty is animated in canada though. not korea. so there's that.

u/120_pages · 34 pointsr/Screenwriting

Re your questions:

  1. Don't depend on management to improve your writing. Become an outstanding writer before you seek management. Then you will have your choice of managers.

  2. When submitting anything that has been requested, contact them once a week after sending just to confirm that they received it and put it into their system. Then never call them again. If they're interested, they will call you. Once you have confirmed that they have your work, just put it out of your mind. Don't worry about it until they offer to represent you or buy the script. Then there is something actionable for you to consider.

  3. Take a course or hire a mentor to get a clear idea of how you can improve your writing. UCLA Extension online has some good teachers and courses. Becoming an exceptionally good screenwriter is the fastest way to earn a living at this.

    Additional suggestions:

    Get Good First Steve Martin famously said Be So Good They Can't Ignore You as the secret to succeeding in Hollywood. If you really want to be a screenwriter, devote ten times as much effort to becoming an outstanding screenwriter than you do getting a rep.

    When you're good enough, the reps come after you. If your scripts are being read by your friends around town, and agents and producers are not calling you to set up lunch, your writing needs improvement. This is an absolutely accurate measure of your writing ability. The moment you write an outstanding script, you will know because everyone who reads it will want to use it to their advantage.

    Never Pay To Play Services like the BL website exist to make money for them, not to make a career for you. Real talent-finders make their money on the deal (producers) or from commissioning your income (reps). Websites that charge for reading and hypothetical referrals are a waste of time and money.

    Move To Where The Action Is If you want to work for Hollywood, live in SoCal, and get a job where you can meet people. Writers get work because someone they know read their script and liked it. This is how I broke in, and how everyone I know broke in. Trying to do it over the internet puts you at a big disadvantage.

    Finally, I recommend reading this book before you take the plunge into a career as a screenwriter. It gives a very accurate idea of what the life is like. You might find you want to be a producer or a director instead.

    Good luck.
u/Smartnership · 30 pointsr/todayilearned

He even authored a book called

The Science of Interstellar

u/Camiam321 · 30 pointsr/gifs

Animator here. I love this little animation! Your sister has a lot of natural talent! If you are looking to encourage and inspire her, THIS BOOK is the Bible for animators, and can help put her on a creative path that could include a future in animation! Tell her to keep at it; art as a career can be tough, but creativity is a lifelong companion that is always worth embracing.

u/Lightingale · 27 pointsr/HannibalTV

Excellent book! Worth it just for the commentary, photos, and insight into the making of.

u/databasshead · 25 pointsr/JUSTNOFAMILY

And if she’s up for something different I highly recommend the game of thrones cookbook, A A Feast of Ice and Fire , There is a blog too , so you don’t need to invest. I love the cookbook and trying out the medieval recipes vs the modern versions. It’s fun and gives perspective on how food and cooking/baking has changed.

And if you pm me an amazon wishlist link I would more than happily gift it (that’s how much fun I find this book).

Also, I’m glad you made caring for yourself a priority it’s a great example for the kids. When they see you making self care a priority they will too. ❤️❤️❤️

u/jabask · 24 pointsr/PandR

Pretty sure it is? My friend has it.
Edit: Yup

u/LtKije · 22 pointsr/gamedesign

First off, read anything by Carl Jung. His theories on archetypes and the collective unconscious form the groundwork upon which not only games, but the entire modern entertainment industry are built.

Basically Jung argues that there is a collective set of symbols and ideas that all humans, regardless of culture or upbringing will respond to. Understanding these symbols, and building your game around them - either as mechanics or story - allows you to influence how the player will respond.

Jung: A Very Short Introduction is a pretty easy way to get started. After you read that I'd suggest getting into the meat of Jung's own words with The Portable Jung (coincidentally edited by Joseph Campbell)

And with that, you should also read The Hero with a Thousand Faces by Joseph Campbell. He takes Jung's ideas, and shows the specific symbols used in the Hero's Journey - one of the most common story types. People talk about the Hero's Journey all the time - but it's a really important concept to understand if you're doing any sort of creative works. Here are two quick video primers on it:

A more serious one: Ted Ed: What Makes a Hero

A more awesome one: Glove and Boots: The Hero's Journey :)

If you want to go further on the narrative route I'd also suggest The Seven Basic Plots by Christopher Booker. He takes the Hero's Journey and shows how it is just one of several different plot archetypes, all of which have their own internal path, rules, and idiosyncrasies.

Now, in case you're thinking "Why are you sharing these books about narrative with me? Games are not stories!" remember that people have been responding to stories for all time - and good storytellers are masters at making people feel the desired emotion at the desired time.

Therefore I'd also direct you to Story By Robert McGee as well as Poetics by Aristotle. Both of these books look at story in a mechanical sense, and explain the precise methods storytellers (both ancient Greek ones and modern Hollywood ones) use to evoke emotions in the audience. These principles almost directly translate to game design.

After that I'd suggest looking at Chris Crawford's list of books all game designers should read. Unfortunately I can't find a copy of the list on the internet, but it's at the end of his book Chris Crawford on Game Design

u/Relamun · 22 pointsr/television
u/alycks · 21 pointsr/asoiaf

We all tease Gurm about the food descriptions, but we all love them. I've been cooking out of A Feast of Ice and Fire for days now. It's AWESOME.

u/xChris777 · 21 pointsr/Games

You're in luck! They actually HAVE an official GoT cookbook!!

u/Trix9182 · 21 pointsr/HannibalTV

There are two books you could try...

The Art and Making of Hannibal


Feeding Hannibal: A Connoisseurs Cookbook


Both will offer some elegant suggestions for your event :)

u/SomeonePickAHealer · 21 pointsr/Overwatch

Why couldn't you submit your script?

If turned into a video, it'd be about 1minute of footage. It's bare-bones and could use more polishing and details. In 7 pages of script, D.Va cries in 4 of them.

>despite having no industry experience

Save The Cat! is highly recommended if script-writing is your passion. Consider your first work a rough draft, and keep at it. Looking forward to seeing the animated version in a few months :)

u/sab0tag3 · 20 pointsr/ArcherFX
u/escapingmars · 20 pointsr/GirlGamers

I've got the World of Warcraft cookbook and the Game of Thrones cookbook from the same author, and I highly recommend. She's also done a Hearthstone cookbook and a Shire(Hobbit food) cookbook that I've got on my wishlist. Looking forward to adding this one to the collection!

u/hufnagel0 · 19 pointsr/politics

If you're not already a fan of Amusing Ourselves to Death, you would be. Postman really lays out how form dictates content, and the depth of that content. And he was hitting this nail on the head decades ago. Great read, if anybody hasn't read it.

u/become_as_gods · 19 pointsr/worldbuilding

I don't know if anyone's thought of this one yet, but one of my favorite examples of worldbuilding has to be Pawnee, Indiana from Parks and Recreation.

It is equal parts silly and realistic. I mean, I still sometimes check to make sure it isn't a real town.

Pawnee has a surprisingly rich history. It has its own festivals and celebrations. The government, which is the focus of the show, has some incredible detail and actually encouraged me to look more into government systems for my worldbuilding. The city deals with problems, too: it's fourth in obesity (but first in friendship!) and has one hell of a vermin problem. And let's not forget the pollution rolling out of the Sweetums factory. Oh, and speaking of Sweetums: they have exports! Junk food and rubber nipples, mainly.

There are some solid locations, such as JJ's Diner and Ramsett Park. They have a long history with their rival town, Eagleton. Speaking of Eagleton... there are people! I mean, of course there are people, but there are people with a specific Wamapoke County feel to them. The Eagletonions encompass everything terrible about Eagleton, for example. There is the Wamapoke tribe, which has an uneasy alliance with Pawnee, and the people of Pawnee are definitely... well, from Pawnee.

Heck, the city even has its own website with city information and a brief history; there is also a book stuffed with information on the city.

The folks behind Pawnee worked hard to get this little town to feel both absurd but real. It's a character all on its own, and encompasses everything I strive for in my worldbuilding, be it fantasy or a little closer to home.

u/AudibleNod · 18 pointsr/movies
u/groovybrent · 17 pointsr/Filmmakers

If you're an editor, In the Blink of an Eye by Walter Murch.

Edit: link formatting

u/full_cat_honcho · 16 pointsr/justneckbeardthings

It's a joke from this book, man. How to Archer

u/subcypher · 16 pointsr/scifi

Read Amusing Ourselves To Death by Neil Postman. It's an excellent book that looks at both Huxley and Orwell and then compares the messages.

u/hamfast42 · 16 pointsr/asoiaf

theres no joke one thats been out since 2012

u/aghamenon · 16 pointsr/movies

The opposite is actually true. To get the time dilation they needed for the story, Kip Thorne had to go to extremes. Nearly 100% of the theoretical limit on a black hole's spin was used to achieve the needed lorentz transformation. Gravity is actually on the lowest end of the fundamental forces hierarchy.

It's a bit aggravating having the uninitiated casually dismissing the science behind the film. Some of the film was impossible and some was implausible. This is addressed in The Science of Interstellar. It's harsh to say but layman should be careful about dismissing qualified scientists' models in favor of their feelings and common sense.

u/Scruffys_Wash_Bucket · 16 pointsr/funkopop

It's a copy of the book she wrote, Pawnee: The Greatest Town in America from the episode "Born & Raised."

u/SolomonBlack · 16 pointsr/StarWars

Well they do have those Dad Vader books around where he's raising his kids and such.

They're ctually kinda amusing in syrupy sweet family friendly kinda way.

u/ab0mbs · 16 pointsr/funny

If anyone's looking for the source, I believe it's from the children's book "Darth Vader and Son" by Jeffery Brown. He also has a couple other cool star wars children's books as well.

u/tobeavornot · 16 pointsr/Theatre

Yes and no.

There are great books about screenwriting for the feature film like Save the Cat, but the recent upsurge in longer-form television writing required for the binge services (Netflix,Amazon etc,) stretches the conventions of these books.

The lessons learned in a college level script analysis class apply to all types of media using theatre as an example, and are generally grounded in classics. Many film-hopefuls don't know that understanding these classic forms tend to make the difference between truly great stories and stories that will fade away.

Taking a screenwriting class after or in conjunction will improve your ability to write in a variety of forms that might be required by the different story ideas that you might have. The industry is evolving almost as quickly as it did during the invention of film and later television.

You will need to understand the classical structures and ideas at some point during your career as a writer, and so I would heartily recommend a script analysis class. But then again, I'm a college teacher. Who teaches script analysis. And often acts in movies when directors and writers don't understand these classic forms.

Think about the possibility of hitting a home run without ever been told to keep you eye on the ball or step into the pitch. It's possible. But it's much less likely.

u/disuberence · 15 pointsr/neoliberal

Have you read the novels? I swear the author spends about 100 pages in each just describing food. There's even a cookbook.

u/RubberNinja · 15 pointsr/gamegrumps

Haha! Good start! Funny stuff.

If you want advice, the best I can give you is this:

Be mindful of the brush size and the zoom % you're doing line art in. If you're working in 3 size brush and you're zooming in and out to different % to do your line art, you'll find the line art becomes very inconsistent. Brush size is entirely relative to the zoom percentage you decide to use. So what I recommend is, rough out your animation with whatever zoom or brush works for you, it doesn't particularly matter at this stage.. Then once you're done with your rough, go back over it on another layer entirely on 200% or 300% zoom (you'll see the amount of zoom in the top right of the stage). I recommend 3 size brush, pressure sensitivity and 40 smoothing. If you're mindful of this your line art will look awesome! You'll find the imperfections on lines will be lost the closer zoomed in you decide to do the line art.

Also this book will change your life.


u/jeh993 · 14 pointsr/Pathfinder_RPG

Ever since I read Chris Perkin's now largely lost blog, "The Dungeon Master Experience," I've always thought of a good campaign as being a good TV series. To summarize his thesis, each adventure is like an episode in a series that advances the overall plot of the campaign. It's often helpful to work within a basic, 3 Act Story Structure.

In Act I, something external happens--often called the "hook." The regular order of the world is upset. Goblins threaten the town. Someone has stolen a powerful artifact. A mysterious disease/curse/re-occurring event begins to affect villagers. The external event leads to some mystery or uncertainty that demands that the PCs resolve it.

In Act II, the PCs discover more information, the stakes get raised as the outcome becomes tied to the PCs personal motivations and they learn the win condition. The goblin horde isn't just any goblin horde. They're lead by a new charismatic and heretofore invincible overlord that threatens to unite all the tribes. He must be killed. The NPC who stole the artifact doesn't understand its true nature. If she continues to use it in some misguided way, it will destroy her and unleash unspeakable evil. She must see the error of her ways. The disease affects a well-loved, essential NPC (or PC) and it's only a matter of time before they die. They must assemble the cure in time.

In Act III, the PCs participate in a climatic event at the precise moment when the outcome will have the greatest impact. The leader of the goblin horde is on the verge of uniting the tribes through proving his worthiness in an act of god-like invincibility--until the PCs show up. The PCs discover the location of the secret ritual and arrive just as the NPC is about to complete it. The clock is striking midnight as PCs are rushing to assemble the last ingredients of the cure. Any superfluous action means the great NPC will surely die.

Ideally, this story structure means the PCs will own the outcome, especially when they fail. Their futile attempt to stop the charismatic overlord only further proves his invincibility. The goblin tribes now blindly follow him into battle. The PCs inability to stop the ritual means they bear responsibility and blame for the havoc the unspeakable evil wreaks. The NPC dies and leaves a power vacuum now more easily filled by evil NPCs. All of this becomes fodder for the next episode.

The best advice I've ever heard regarding Villains is that everyone is a hero in their own mind. The invincible overlord has been the victim of pain, death and destruction. It's time he ended it and showed the world who's boss. The misguided ritualist thinks she's summoning a being that will bring power or prosperity, but she's been tricked.

Here are some of the best resources I've found:

Chris Perkin's "The Dungeon Master Experience"

The Complete Book of Villains by Kirk Botula (Out of print, but I bet you can still find copies or PDFs somewhere)

The Book of Vile Darkness by Monte Cook

Story by Robert McKee (Not RPG related, but still amazing)

I'd be curious what other resources DM have been inspired by.

u/DrunkHacker · 14 pointsr/badphilosophy

Yep. I've been recommending Postman's book for years:

>What Orwell feared were those who would ban books. What Huxley feared was that there would be no reason to ban a book, for there would be no one who wanted to read one.

u/ThisSiteIsDumbAndBad · 14 pointsr/GamerGhazi

>e "/I/ am too smart to be affected by media, unlike all the rest of you"

It's this one, and this is the greatest.

Because half of all the advertising/propaganda out there has the easily seen subtext of "I know you think advertising is ridiculous because you're so smart and this will never work, but (INSERT AD HERE.)"

Neil Postman wrote a whole book about it in the 80s

He called it "The Hipness Unto Death," which is awesome.

In the time since he wrote this, this advertising style has become nearly universal, and much more sophisticated. After you read this book, you will not be able to stop seeing it.

u/Natalia_Bandita · 14 pointsr/food

YES!!! this is the book you have right?

My boyfriend and our friends do the same thing every sunday!

For the season premier we made onions in gravy, Roasted Aurochs with Leeks, and turnips in butter- for dessert we did frozen blueberries with the creme bastard! lol

Last night we cooked the beef and bacon pie. SO delicious. Definitely one of my favorite cookbooks. However there were a few spices that i still have found that I couldnt include in certain recipes.. like Grains of Paradise. I went to 5 different markets...3 of them had never even heard of grains of paradise. =(

edit- wow! I had no idea that I can use cardamom. I read that GoP was a mixture of different kinds of pepper with citrus notes. I was using a mixed pepper mill and a tiny bit of orange zest. But if I can use cardamom- then it makes things a lot easier! THANKS EVERYONE !!!!!!!

u/thedudeabides138 · 14 pointsr/asoiaf

As a fat guy who loves food, I've always loved his food-porn. Not just because I love descriptions of food, but because I really am able to immerse myself in the scene. Smell and taste are some of the most memory-triggering senses we have, and it puts you right there with the character.

However, you are absolutely right that he's using this as a way to convey the class divisions and the hardship of war, and it's not something that is often brought up.

Also, if anyone doesn't know about it, I highly recommend the Official Games of Thrones Cookbook. It's got excellent, real medieval recipes based on the food in the book:(

u/incnc · 14 pointsr/Filmmakers

Do NOT go into debt for film school.

If it is payed for, then sure, it should be a lot of fun. But your reel already surpasses 95% of what I see from students who have already graduated film school.

If you are taking out money to go to film school.... dont. Student loan payments are one of the biggest obstacles when trying to launch a freelance career. Also, a film degree doesnt mean dick to most people in this industry. Unless you want to have a 9-5 at a studio or something. And thats stupid.

Use the money to:

  1. live for a year without having to take a job and start working for free on any set you can get on. This type of education far exceeds anything you will glean at a film school. By the end of the year you should have been


  2. use the money to make a low-budget feature. Your photography is already strong, now go buy:

    Absorb. Read again. Then write and shoot your own movies. It will cost less than film school, it will be MORE fun than listening to failed film makers telling you how to make movies, and it could potentially launch your career.

    Also, if you are ever in New Orleans, PM me and I will buy you a beer.
u/twilightfan33878 · 14 pointsr/movies

I'm sorry, but the idea that Aladdin was based off of the Thief is a ludicrous lie. you even know what you're talking about? Do you have your sources on this? Disney had nothing to do with the Thief and the Cobbler, except for when Roy E. Disney was going to fix Miramax's terrible decisions and put together a faithful recut of the film (and then, tragically, died before any of it could come to fruition).

I'm not saying Disney is entirely innocent. But other than the above fact, it had nothing to do with The Thief.

The Thief was a pet project for Richard Williams, which is why it had such a long production schedule; official studio funding/backing for it happened much later. And then Aladdin happened. As far as I know, because of Richard William's perfectionism and (utterly insane) necessity to animate everything on ones, production for Thief even when officially funded was taking way too long. They had about 15 minutes of full animation left to do before studio execs kicked Richard Williams off, called in a second-hand director, scrapped most of the film, and hired Matthew Broderick to voice the main character that was supposed to be silent.

The above is based off of memory, but you can read specific and accurate details about the controversy here.

You could argue that the production of Aladdin is what hammered the final nail in the coffin of The Thief, and that could be arguably true. When Warner Bros saw that Disney was making a film set in a similar setting, they pretty much went "Screw it, Rich is never going to finish this film and we'll never be able to compete with Disney." But to claim that Disney STOLE from The Thief? Ridiculous. Utterly, insanely, ridiculous.

It would be more accurate to say that Disney incorporated similar story ideas. I could see that argument working to your favor.

And to clarify, Disney had no direct connection to the bungled Fred Calvert/Matthew Broderick release of The Thief. Where are you getting your info?

If you want to get into a case of legitimately suspicious Disney activities, the Kimba the White Lion controversy would've been a better, more accurate thing to talk about.

EDIT: Also, as much as I admire Richard Williams (who basically wrote the animation bible), I'm one of those practical people who think that animation on ones does not necessarily mean good animation. It can certainly look smoother, but smoothness can't help bad timing, acting, spacing, and design choices. An easy comparison would be to look at in-game character animation in any modern Bethesda video game and compare it to, say, a Disney/Pixar CG production. Modern Bethesda video games are running at 60 fps+, which is over twice as fast as ones, and yet...the animation looks like shit. Granted, they had less time to animate, a smaller crew, and needed to animate way too many things to have a consistent, good quality. For a video game, this is actually fine. But it serves a good point that higher frame rate does not automatically equate to better animation.

u/systemlord · 14 pointsr/pics

As a professional animator, I can tell you that it does show a modicum of talent, but has too many amateur mistakes.

Tell her to keep at it, that's how you learn.

Also, tell her to buy "Animator's Survival Guide"

She will learn more about animation from this book, that she would from 1 year worth of classes at any of the "Art" schools.

u/Its_all_good_in_DC · 14 pointsr/BobsBurgers

It was the best hamburger I think I've ever made. The fried pickles are great with a beer.

I got the recipe from The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

u/Stoolpile · 14 pointsr/VideoEditing

If you are looking for overall approach and not specific technique I found "In the Blink of an Eye" by Walter Murch to be pretty admirable. It is from the 90s but basic ideas and concepts behind the creativity are timeless.

u/TotalTravesty · 14 pointsr/Screenwriting

There's nothing to it but to do it.

Well, there is a little more to it. Start by watching movies or TV shows or whatever it is you'd like to write. Watch them with a focused, critical eye, in a way you never would have thought before you considered screenwriting. Watch them as if they were pieces carefully constructed by deliberate, talented professionals--they are. Then read up on it. Most writers swear by Save The Cat but a little shopping around will show you all kinds of good material. Go back to the stuff you watch and see how closely it matches up with what you read.

Then, go about outlining your idea. Figure out the essential plot points (there's always debate as to just how many there are and where they belong in the story) and make sure they apply to your idea. Then get some free screenwriting software and get to work.

It's important to always stick to the conventions of screenwriting when you're a beginner. It's a medium that allows a great deal of creativity, but there are so many things that are industry standard for a reason (not just formatting but the placement of inciting incidents, second act turning points, resolutions, character arcs, etc.). Don't go thinking you'll change the industry by breaking all the rules. You're more than likely to end up with a bad script. It's art, but there are rules.

Since you're 15 you have plenty of time to go about it on your own for a few years. Hopefully you'll figure out if you really want to pursue it when it's time to consider schools and internships and the like. But whatever you do, have a blast!

u/Meronchan · 13 pointsr/MotionDesign

I think the best place to start would be learning some traditional animation skills. Two really great resources are the Animators Survival Kit and The Illusion of Life. I would read the reviews to see what you think might be best. The Illusion of Life goes into a lot of Disney history and the history of animation itself. Once you get a feel for that, I'd check out Ross Plaskow's Youtube Channel. A lot of people say he has one of the best character animation tutorials. There's lots of different ways to animate characters (frame by frame, rigging with the puppet pins in after effects, rigging with duik in after effects, or rubber hose in after effects (a really easy to use way to create rubber hose style animation and my personal favorite), and adobe character animator - just to name a few. Just an FYI, I suck at character animation, I just really enjoy compiling educational resources. Anyways, I would suggest if you aren't feeling too confident, once you get the principles under your belt to invest in rubber hose if you can afford it. It's really simple to use which gets you making things faster, and I think that's one of the most important parts of learning (just having fun messing around and making stuff). School of Motion did a review on it if you wanna check that out, and Ross also shows how to use it for character animation on his channel. But just remember it's not about becoming dependant on the plugin, I just think it's a great way to get making things quickly.

u/raykwonx · 13 pointsr/writing

I would recommend reading this book: Writing Movies for Fun and Profit. It's entertaining and enlightening, plus I'm also a fan of Thomas Lennon.

> Now, if I was a studio exec and I had a million dollar move to make, I would read the script with GREAT care

Ok, so what if you have a 100 million dollar movie to make, and a hard deadline approaching... but no script. It sounds like a really really stupid idea, but this is often the norm.

> Now, why don't the studios ever seem to learn?

That tells me you're young and lack experience, since almost every corporation in America has about the same problem. You have accountants and managers whose only experience is looking at the little dollar signs at the end of the project... those are the guys in charge and may not have a creative bone in their body...

But they have stacks of papers that say "Peter Jackson directing + Orlando Bloom + Trilogy = PROFIT!!" Project Approved. Release date set. Alright let's make some movies!!!! Wait..where's the script and pre-production and planning? Shutup! Here. $$$. Deadline. Make it happen!

u/runtheplacered · 13 pointsr/funny

If you enjoy this, you may like the book [Vader and Son] (

u/TragicsNFG · 12 pointsr/worldnews

How does it compare to the Golden Standard of How To Spy books?

u/Seshat_the_Scribe · 12 pointsr/Screenwriting

Try it and find out.

It doesn't MATTER what model you use. None of them magically make your script great.

Here are some others you can think about. Experiment and find out what feels most comfortable for you and seems to work best with the story you're trying to tell.

Three Acts

A really old (but still useful) model of story-telling structure involves three acts:

  • Act 1: A character (or group) is in a situation. A problem/goal arises.
  • Act 2:  The character/group confronts that problem/goal. Complications ensue.
  • Act 3: The character/group succeeds or fails.

    Occasionally, like with Job in the Bible, shit just happens to a character. But it’s usually much more interesting when a character actively tries to solve a problem or achieve some goal.

    Probably the most famous explainer of the three-act structure for screenwriting is Syd Field in Screenplay.

    A similar model is in How to Write a Movie in 21 Days by Viki King.

    Hero’s Journey

    Another really old (but still useful) model of structure involves a “hero’s journey.”

    Joseph Campbell is often associated with this model, but it’s as old as story-telling.

    Basically, the hero’s journey

    >involves a hero who goes on an adventure, and in a decisive crisis wins a victory, and then comes home changed or transformed.

    This model was applied to screenwriting in The Writer’s Journey by Christopher Vogler.

    It’s all about theme

    Craig Mazin (HBO’s Chernobyl and the Scriptnotes podcast) says structure is all about theme.

    He says it’s about asking what your character believes at the beginning, and what you want that character to believe at the end.

    The structure of a script thus arises out of the character confronting, and wrestling with, that thematic question.

    He talks about it here.

    The Unified Theory of Screenwriting

    In this interview, I talked with Ashley Miller (Thor, X-Men First Class).  Here’s what he had to say about structure:

    >I’m not a fan of anything that smacks of formula—“If you do this, your screenplay will work.”
    I don’t care if you’re talking about Christopher Vogler, or if you’re talking about Robert McKee, or if you’re talking about Blake Snyder. I don’t believe that’s how the creation process works.
    What they’ve each identified is an analytical tool. They’ve identified a way of looking at a product in retrospect and telling you what the parts are.

    In other words, many structure models are autopsies – but they’re not recipes.

    Miller combined a bunch of different structure models into a chart that he could apply to his own work – as a diagnostic tool AFTER he wrote one or more drafts.

    >I’m not saying, “This isn’t working because it fails to meet any of these standards.”
    What I’m asking is, “Am I getting an insight about what’s making me feel this bump in the story?
    What’s making me hear and smell the gears grinding?”

    You can see the chart at the interview link above.

u/Comrade_Sully · 12 pointsr/HighQualityReloads

Steps out of the shadows super non-nonchalantly

So kid! Word on the tabletop is you want to get into making some sweet ass reloads. Come with me, I'm going to inject some valuable knowledge into that cranium of yours.

That didn't sound weird.


All good animators at one point have looked for guidance by the keyframe gods for this one. Good animation follows principle, and there are twelve of them:

  • Squash and Stretch: That sweet feel of weight flexibility

  • Anticipation: Setting up an action for the audience

  • Staging: While more applicable to traditional theater, directing the audience's attention to what is important in the scene

  • Pose to Pose: Setting your key positions and filling in the extra interesting bits later on

  • Follow Through: Keeping parts of the body moving through even though the initial action as been completed

  • Slow In and Slow Out: Accelerating and decelerating at the beginning and the end of an action to give a bigger feel of realism

  • Arc: Movement that follows an arched trajectory, hands that move in realistic natural arcs feel fluid, smooth and super nice

  • Secondary Action: Literally the frosting on the cake, secondary action does not distract you from anything, its polish, clear and simple

  • Timing: Obeying them laws of physics

  • Exaggeration: This one is pretty self explanatory


  • Appeal: Give it charisma, make it interesting, go for something experimental. Maybe something that hasn't been done.

    The Animator's Survival Kit by Richard Williams is very helpful, and it includes everything here.
    PDF amazon

    Second - SOFTWARE

    Now its time to choose a 3D suite. Here are some of the goodies:

  • Maya Subscription based, but has a free trial. If you are a student you'll get it free for 3 years

  • 3ds Max Subscription based, but has a free trial. If you are a student you'll get it free for 3 years

  • Blender FREE

  • Cinema 4d Subscription based, but has a free trial.

    You can buy Maya, Max, and Cinema 4d without a subscription but Im pretty sure the cost is in the thousands.

    Personally I use 3ds Max. Its a great program made by Autodesk, and they make some great stuff. They also make Maya, which has some great animation tools. I would recommend you start with Blender, or get the Maya/Max free student licences.


    If you known how to model and rig, great. If you don't there are plenty of gun models and arm rigs you can find that are free for personal use.

    I would look on either gamebanana or sketchfab

    Once you become proficient with your 3D suite I would try out modeling, its a great skill to have. Rigging is a bit more technical but a skilled rigger is always sought after.

    Fourth - REFERENCE

    Use reference when you animate. Just do it. No animator will ever tell you not to.

    There are a couple of ways to obtain reference. You can film yourself with props, or real guns. Granted you are a safe, responsible gun owner.

    You can use other videogames as inspiration. Find an fps you enjoy, and look for a reload that you really like. Try to replicate it. If you like it, try to replicate it and make it your own this time. Add something original.

    Lastly see what other animators do. Get inspired. Become familiar with other first person animators and their style. See what you like. See what you don't like. And PRACTICE PRACTICE PRACTICE. It can be a very time consuming process, but very worth while. And who knows you could turn it into a career for yourself.

    Slowly steps back into the shadows. Slips, falls, but gets up super cool-like

    Good luck friend.

u/pomjuice · 12 pointsr/Atlanta

Hey Atlanta! I've been waiting months, but today my book finally hits shelves!

u/DancingPants200 · 12 pointsr/BobsBurgers
u/Buck-O · 12 pointsr/lego
u/LikeMy5thAccount · 12 pointsr/xboxone

Not sure if you're joking or not, but there is no book written by Tom Clancy that The Division is based off of. There is a book called Tom Clancy's The Division: New York Collapse that acts as a companion piece to the game, but it was written in conjuction with the game's development, so the game isn't based off of it (if anything, it's the other way around), and Tom Clancy had nothing to do with it considering the fact he had been dead for years before it was written.

u/computernerdfromhell · 12 pointsr/WeAreTheFilmMakers

Much revered film editor Walter Murch's In The Blink Of An Eye is mainly about editing, but provides many insights that are helpful in other aspects of movie making. Don't know if it's the best book on film making but definitely worth a read.

u/a_bearded_man · 11 pointsr/circlebroke

I absolutely love this interview. Sadly, people don't take the time to watch things and get the full context. The exchange at 9:30 is pretty funny.

There's a great book that I'm working through right now called Amusing Ourselves to Death which gets into a lot of problems that we see with news media - namely that the ease of information transfer has been a double-edged sword. While we can disseminate more, there are certain things you lose when you transition to new media. In the case of tv - it was that more of the message is transmitted through how things look/soundbites/etc. You don't get good debates - you get a series of soundbites. You don't get topical news - you get whatever draws eyeballs for ads. Etc, etc, etc.

u/toast3 · 11 pointsr/asoiaf

If you ever want to try making a few of the dishes, give this cookbook a shot.

u/NumberMuncher · 11 pointsr/Cooking

Maybe not exactly what you're looking for, but I really like A Feast of Ice and Fire. I don't normally buy cookbooks and just find recipes online, but I got this as a gift and I love it. The Song of Ice and Fire series is famous for its descriptions of food and feasts. The cookbook contains quotes of these from the series along with the recipes. Also it has information on Medieval cooking methods and ingredients. There are Medieval and Modern interpretations for the same recipe.

u/Feel_Free_To_Downvot · 11 pointsr/iwatchedanoldmovie


If I am not mistaken Syd Field breaks down both screenplays to make his points in this book.

Unfortunately I don't access to my library anymore so I cannot be sure :)

u/dosta1322 · 11 pointsr/askscience

This may help with some of your questions. I've been interested myself, but haven't bought the book yet. I was told that he explains a lot of the science behind creating the scenes and that he goes on to explain some of the things they had to fudge for a better viewer experience.

u/HybridCamRev · 11 pointsr/Filmmakers

Hi u/TopherTheIncel - here are my filmmaking "desert island" books:


u/jessaroony · 11 pointsr/animation

i would start with this book. its so amazing for giving you the foundation you need as an animator. I would also try out literature because its essential with story telling. you could be a great animation artist but its all the small perks to look out for that make a piece beautiful.

u/calebros · 11 pointsr/animation

In addition to what the others said, if you're unaware of this book:

Look into getting it. Will be the best thing you can get to help you learn how to animate. In order to get better, I would suggest just doing a pass of copying what he has done and seeing if you can then modify it. I use this book all the time still.

For example, I had to animate a dog walking and I very rarely do creature work. Followed his break downs and was able to get a good looking dog.

u/jdp_34 · 11 pointsr/PandR

For anyone interested you can buy it on Amazon for a few bucks cheaper.

u/mugrimm · 11 pointsr/web_design

>Tell them that they hired you to be the designer, let me design.

"That I hired. Do what I fucking said you condescending prick."

This is how that will go down.

People already think they can hire "some 15 year old" to do shit, or fuck, even a god damn intern, and nothing you can say will convince them otherwise. Unless you have crazy good designer cred and can get away with this, this sounds like a great way to get into a bullshit power struggle with whatever cro-magnon exec/owner you talk to.

Instead just make good shit and pretend you were inspired by everything they want the first time around so they're far more likely to go down a 'good route. Follow Tom Lennon's advice on dealing with clients the way he deals with studio execs. Just know that they want credit for things that look good so their instinct is to turn knobs and leave fingerprints so just take your ego out of the equation and warp their awful shit into something workable by acting like it's amazing advice and ignoring as much of it as possible.

If all else fails, if they want shitty buttered noodles give them the best shitty buttered noodles possible.

u/duffstoic · 10 pointsr/enoughpetersonspam

The most famous book on screenwriting is called Story by Robert McKee. He teaches workshops in Hollywood to aspiring screenwriters, and his whole thing is based in Campbell's analysis of The Hero's Journey.

u/CircularMatrix · 10 pointsr/ArcherFX
u/jjSuper1 · 10 pointsr/TrueCinematography

The American Cinematography Manual lists a lot of lamp types and phtotmetric data.

Film Lighting I find to be an interesting read.

Set Lighting Technicians handbook always comes highly recommended, but I have not personally read it.

Other resources include youtube videos or searching for images.

u/dewknight · 10 pointsr/scifi

There are definitely guidelines. Some are strict, but many of them can be bent.

Your script says "awesome as fuck". I don't know what that means. I need you to explain it. What makes it awesome? That's how you have to spell things out in a script.

But great work on hammering out a screenplay! If you're interested, here are some good books on screenwriting:

u/pvcalculator · 10 pointsr/india

The theory was that, in the near-distant future after crop failures in Americas, India was the only (one of the few nations) nation to be
sustainable and progress enough to deploy their drones in foreign countries (like how USA does in present day).

The thought process was that, India progressed using their own tech/languages.
Hence, Hindi/Sanskrit script used in Indian tech products.

Source: Watched it 11 times and massive time dump in removing baal ki khaal. I have read Science of interstellar book. Awesome read.

u/madcorewest · 10 pointsr/Screenwriting

Writing Movies for Fun and Profit They talk about story and their process but they also talk about a ton about the industry and studios and getting fired, etc. Really good.

edit: They = Thomas Lennon and Robert Ben Garant

u/dornstar18 · 10 pointsr/scifi

She is there, check the links included in the amazon view

u/everypostepic · 10 pointsr/thedivision

And here it is without the referral inside it:

u/JSNdigital · 10 pointsr/VideoEditing

Do yourself the biggest favor possible and pick up a copy of In the Blink of an Eye by Walter Murch; that will teach you the core concepts of editing and audience psychology and I believe it to be best and most enjoyable. Murch is the master, and his discussion of old film editing techniques, as well as modern nonlinear systems, will not only teach you a lot of terminology, but also the history of it (which should help in understanding it).

Then, you can move on to video tutorials specific to the editing software you are using. They are ALL over youtube, or if you are willing to spend a little money, is great and will be much more in depth. For your application, I would suggest Adobe Premiere or FCPX (despite the complaints filmmakers people have about it, it's because the newest Final Cut has been geared more towards videography). I know others who do professional video work that swear by Vegas Pro, but it just doesn't fit my style, but feel free to look into it. Of course, you can start doing simple things in iMovie or Final Cut Express, but you are going to hit a limitation ceiling fairly quickly.

The reality is that your greatest teacher is going to be experience. Edit as much as you can, develop your craft, and keep things simple and clean until you've mastered basics; then play with bells and whistles. And please, please, please be upfront with people about what you do and do not have experience doing. A lot of what I do is clean up for nonprofits and other groups who had a videographer promise a big product and then couldn't deliver. Then I have to make magic happen and restore faith in the industry. I hope this helps.

u/Nick_Rad · 10 pointsr/TheNightOf

He's got 10 days to "Save The Cat."

u/mariedirsa · 9 pointsr/writing

Story - That it's focused on screenwriting is almost irrelevant. The information in this on story structure is astounding.
45 Master Characters - This is character development down to the nth degree.

u/alrightwtf · 9 pointsr/videos

just for everyone's information, that book exists

u/Samul-toe · 9 pointsr/cinematography

Know what the lights are called, and where the power is. If you're running a generator you kind of need to know what your doing, so hopefully you're not using any lights bigger than a 2k and just running off house power. Know where the fuse box is. I can't quite remember if it's each wall has its own circuit or if it's different rooms have their own circuits but don't plug in more than 2000 ways total on one circuit if the circuits are 20amp. If their 15amp don't plug in more than 1500 watts on one circuit.

Have a set crate with zip stingers, cube taps, black wrap, clothes pins and some pre cut gels near set. If you don't have any pre cut, label them as you make them and keep em for later in the show. Have some 50' & 25' Edison cables in a crate near set, have some c stands and baby stands near set, see what fixtures the gaffer thinks he will need and have them staged near set.

Keep everything as organized as you can and clean up. If you lose the gear that's on you kind of. If you haven't yet, hire a killer 3rd electrician and he can deal with set and the gaffer, you just deal with the equipment, keep it organized and ready to go. Get the plan from the gaffer and prepare as best you can to implement it when needed.

Most importantly don't do anything you're not 100% sure about when it comes to electricity. It can be dangerous, burn down houses and electrocute people dangerous, so just use your best judgement and if anyone asks you to do a tie in, tell them to fuck off and do it themselves.

Also it seems important for BBE to be grumpy and kind of get pissed if anyone asks for something to charge their phone with. So do that too.

u/Anonymous3891 · 9 pointsr/asoiaf

Not quite the same thing, but I was given this for my birthday:

It's a great book and GRRM even wrote a foreword. One of my favorite bits is how a contest entry of his was called 'food porn' by a judge.

u/mysteriy · 9 pointsr/minimalism


Reality can be stranger than fiction, sure it looks far fetched, but in a 5 dimensional reality, they were really testing the viewer, to see if you'd just brush it off as stupid, or would embrace it. People tend to just disregard or call out 'bullsh*t' when they don't understand it.

Here's a potential explainer:

"Picture a timeline as an expression of one set of possibilities spawning from any singular moment — a graspable example: start with your moment of birth, and track your life as a collection of moments (faces on that never-ending “you” as observed from the Fourth Dimension) all strewn together. Now, turn once more. Imagine this line as itself one face on an object made up of lines of the like — all of the possible lines of moments/faces that might spring from that initial point. Every conceivable thing that could happen after Point A (your birth) gets its own line, and each of these lines is a face on the Fifth Dimension’s view of “you.”

That, in effect, is what McConaughey sees from his daughter’s bookcase… though his focus on a singular timeline as opposed to all possibilities, and his manipulation thereof, call into question transition into the Sixth and Seventh Dimensions, which are tough eggs to crack (more so, even, than Eight, Nine, and Ten). But luckily, Nolan doesn’t dive too deep beyond a brief hiccup in theoretical consistency here and there. So we can rest our studies here and not worry about anything beyond No. 5… until the sequel, that is."

This was a very risky move, but definitely a win for me, transformed this movie from a good adventure movie into a spiritual human experience. It would be amazing if our civilisation managed to survive long enough to understand, and actually control five dimensions, our body would need upgrades of course, but we'll be able to do that in the future. Let's just try to survive the next century without killing ourselves, or overpopulating.

There is also a book, released yesterday by Kip Thorne, who was the scientific advisor for the movie, and set the scientific rules for Nolan.

u/TheTelephone · 9 pointsr/todayilearned

He also wrote a book about it called Rebel Without a Crew.

u/WhyAName · 9 pointsr/BobsBurgers

Made this one for my (vegan) mom, she caught onto the project and said she'd love to try one, even if it had meat in! She loved it!

This one was super easy to make and SUPER tasty! Definitely one to try out yourself ;) You can order the book here if you want;

Next week we'll be going "Totally Radish"!

u/XerxesDGreat · 9 pointsr/lego
u/scnavi · 9 pointsr/StarWars
u/MunkyUTK · 9 pointsr/PS4

There is plenty of lore for The Division if you care to look for it. It's really good stuff too.

u/beesk · 9 pointsr/Games
u/anlumo · 9 pointsr/IAmA

Have you read the book “Save the Cat!”, and if so, what do you think about the approach to screenwriting? Do you use it?

u/Pixelnator · 9 pointsr/loremasters

This is pretty much the best answer. The more creative works you enjoy the more tools you have to tinker around with.

For example let's pick a completely arbitrary Star Trek TNG episode and make it work better in a fantasy setting. Season 5 Episode 15 is about a group of prisoners who have been converted into energy beings as punishment for their crimes trying to take over the physical bodies of the crew both in order to escape their prison and to regain the bodies they lost. At first the crew think they're helping what seem to be victims of an accident before realizing that they are in fact about to facilitate a prison break.

Already we have some really cool ideas for adventure plots. The idea of the party trying to help the villains by accident seems like a great idea and I enjoy the thought of having incorporeal beings pulling a fast one on the group. Since energy beings are a bit too scifi for a fantasy setting how about we swap them to be ghosts? And since ghosts are dead people it's pretty obvious that instead of being prisoners we can have them be bound spirits. Perhaps the party thinks they are helping a bunch of victims of a necromancers pass on to the afterlife when in fact the ghosts are members of a cult whose ritual went horribly wrong. Or maybe they were damned by age old clerics to haunt the mortal realm as penance for their crimes.

To introduce this plot TNG uses a distress beacon, the fast an easy solution to any space plot ever. We can substitute this as rumours and nervous villagers if we want to go a similar easy route or, if we want to be a bit more devious, slot it into any dungeon romp the party is currently engaged in. Perhaps they stumble in on the ghosts by accident while exploring some other plot lead?

This adventure could potentially end in multiple ways. Maybe the evil ghosts are released and the party has to immediately fight them to undo what they just did? Maybe the party realizes that something is fishy and turn against the ghosts? Maybe the party is actually super cool with releasing some evil ghosts into the world and they ally themselves with them to bring forth an age of death and misery? In the end it'll be the party who decides what ultimately happens.

And that's just a very straightforward adaptation. Once you have a large collection of ideas you can start combining them, twisting them, and mixing them up in interesting ways. Even if you don't do anything as active as this the stuff you've seen will be there in your subconscious to provide inspiration and a reference to compare against. An adventure to rescue a princess from a dragon probably didn't come to you out of sheer creativity. It came from having encountered the story before. Just start twisting it and playing with it to see what you end up with. Maybe the party has to rescue a dragon from a princess?

As for books, I've heard Save The Cat! is good. I've never read it myself though.


Play with plots you've seen or heard.

u/Twerty · 8 pointsr/QuotesPorn

Whoops. Good catch, thank you for the gentle correction.

It seems the issue of attribution in regard to this particular piece isn't entirely a new confusion.

The quote is from the prologue of Niel Postman's Amusing Ourselves to Death: Public Discourse in the Age of Show Business.

u/Doctor_Spacemann · 8 pointsr/cinematography

lights are almost always measured by wattage, so 12k= 12 kilowatts or 12,000 Watts.

1/2 and full white are referring to different thickness of diffusions, 1/2 white(250)= 1/2 a stop of light loss, full white(216)=full stop. most DP's Grips and Gaffers will refer to diff by its catalog number(410, 250, 216, 129, 1099)

Grids are a cloth diffusion with a grid pattern of white thread, referred to the same way as half stop and full stop.

pick up the Set Lighting Technicians Handbook its well worth it and will answer almost any question you may need answered, or talk to your best boy electric, hes probably got a copy of it in the set cart next to the fluke meter.

u/GMU2012 · 8 pointsr/asoiaf

Got all three labels of the Fire and Blood ale from Ommegang, which I will drink out of my Stark mug. Hubby has the Targaryen one. Probably eating nachos. Aww yeah mother fucking nachos.

I had planned to do a giant meal based on Feast of Ice and Fire but I'm moving to a new house in ~4 weeks. So I'm going to wait to cook medieval food in my new (and clean!) kitchen.

u/univox · 8 pointsr/Cooking

i would search dothraki cookbooks
This one might have a recipie

u/therealprotonk · 8 pointsr/television

There's literally an official cookbook--thankfully, it's not just a way to make a quick buck (looking at you, GoT video games. The authors ran a GoT cooking blog that did recipes from the books (lemoncakes and all).

u/Senno_Ecto_Gammat · 8 pointsr/space


How to Read the Solar System: A Guide to the Stars and Planets by Christ North and Paul Abel.

A Short History of Nearly Everything by Bill Bryson.

A Universe from Nothing: Why There is Something Rather than Nothing by Lawrence Krauss.

Cosmos by Carl Sagan.

Pale Blue Dot: A Vision of the Human Future in Space by Carl Sagan.

Foundations of Astrophysics by Barbara Ryden and Bradley Peterson.

Final Countdown: NASA and the End of the Space Shuttle Program by Pat Duggins.

An Astronaut's Guide to Life on Earth: What Going to Space Taught Me About Ingenuity, Determination, and Being Prepared for Anything by Chris Hadfield.

You Are Here: Around the World in 92 Minutes: Photographs from the International Space Station by Chris Hadfield.

Space Shuttle: The History of Developing the Space Transportation System by Dennis Jenkins.

Wings in Orbit: Scientific and Engineering Legacies of the Space Shuttle, 1971-2010 by Chapline, Hale, Lane, and Lula.

No Downlink: A Dramatic Narrative About the Challenger Accident and Our Time by Claus Jensen.

Voices from the Moon: Apollo Astronauts Describe Their Lunar Experiences by Andrew Chaikin.

A Man on the Moon: The Voyages of the Apollo Astronauts by Andrew Chaikin.

Breaking the Chains of Gravity: The Story of Spaceflight before NASA by Amy Teitel.

Moon Lander: How We Developed the Apollo Lunar Module by Thomas Kelly.

The Scientific Exploration of Venus by Fredric Taylor.

The Right Stuff by Tom Wolfe.

Into the Black: The Extraordinary Untold Story of the First Flight of the Space Shuttle Columbia and the Astronauts Who Flew Her by Rowland White and Richard Truly.

An Introduction to Modern Astrophysics by Bradley Carroll and Dale Ostlie.

Rockets, Missiles, and Men in Space by Willy Ley.

Ignition!: An Informal History of Liquid Rocket Propellants by John Clark.

A Brief History of Time by Stephen Hawking.

Russia in Space by Anatoly Zak.

Rain Of Iron And Ice: The Very Real Threat Of Comet And Asteroid Bombardment by John Lewis.

Mining the Sky: Untold Riches From The Asteroids, Comets, And Planets by John Lewis.

Asteroid Mining: Wealth for the New Space Economy by John Lewis.

Coming of Age in the Milky Way by Timothy Ferris.

The Whole Shebang: A State of the Universe Report by Timothy Ferris.

Death by Black Hole: And Other Cosmic Quandries by Neil deGrasse Tyson.

Origins: Fourteen Billion Years of Cosmic Evolution by Neil deGrasse Tyson.

Rocket Men: The Epic Story of the First Men on the Moon by Craig Nelson.

The Martian by Andy Weir.

Packing for Mars:The Curious Science of Life in the Void by Mary Roach.

The Overview Effect: Space Exploration and Human Evolution by Frank White.

Gravitation by Misner, Thorne, and Wheeler.

The Science of Interstellar by Kip Thorne.

Entering Space: An Astronaut’s Oddyssey by Joseph Allen.

International Reference Guide to Space Launch Systems by Hopkins, Hopkins, and Isakowitz.

The Fabric of the Cosmos: Space, Time, and the Texture of Reality by Brian Greene.

How the Universe Got Its Spots: Diary of a Finite Time in a Finite Space by Janna Levin.

This New Ocean: The Story of the First Space Age by William Burrows.

The Last Man on the Moon by Eugene Cernan.

Failure is Not an Option: Mission Control from Mercury to Apollo 13 and Beyond by Gene Kranz.

Apollo 13 by Jim Lovell and Jeffrey Kluger.

The end

u/MahaDraws · 8 pointsr/television

If you want to get into animation, the best thing you can do for yourself is to jump right in.

Get this book

Want to go deeper? [Get this book too] (

John K's online Curriculum is a series of FREE lessons and a good place to learn fundamentals

Grab yourself a pencil and a stack of paper and go. Even better, find yourself a copy of flash and get yourself a drawing tablet. This will speed up learning since you get an instant playback on your animation.

If you want to animate don't waste time sitting on your hands waiting for someone to let you learn. Get some pencil mileage under your belt. All the concepts in the world will mean nothing to you until you try them out, fail at them, re-read the learning material, and try again with a new perspective and better context to what your actually doing.

u/mingaminga · 8 pointsr/geek

Here is the book. I read it to my daughter last night.

u/kwitcherbichen · 8 pointsr/thedivision

I have it. It's a unique book companion to the game and rather clever how it operates on multiple levels. First, there is a realistic muddle of survival advice by an unknown but authoritative author. Overlaid on this are several weeks of personal notes scrawled in the margins by the character April Kelleher whose echos and survival pages are found in the game. It fleshes out the subplots involving this character who you haven't met in game. Physical artifacts and clues are provided by this character. Finally there are messages which relate back to the game from the book's fictional author hidden in the text which you can find. April finds or starts you off on some of these and her notes shift from shock to staying alive to scouring the book and the in-game city for the author.

u/Blankman6 · 8 pointsr/thedivision

It is not based on any established Tom Clancy novel or storyline. The Division is an original IP. However, there will be a fictionalized companion book that will coincide with the release of the game:

u/Quo_Vadimus7 · 8 pointsr/HannibalTV

Love the cookbook.

so far I've made the blood pudding, the bloodorange salad, the 'snails', the sweetbreads, and the heart-tartar. Everything turned out amazing

u/peeja · 8 pointsr/VideoEditing

You've pretty much just asked "How do I edit film?" Which is the right question to be asking, but don't expect a simple answer. :)

Consider picking up a copy of Walter Murch's In the Blink of an Eye, which is pretty much an entire (short) book about exactly this question.

In general, the advice I would give is to consider the motion of the viewer's eye, if the scene were playing out in real life. When would they look at a different person? When would they look around the room and re-establish everyone's position? By pointing the camera where the viewer's eye wants to go, you give them all the information they need. Conversely, by holding onto tight shots or not turning the camera on someone who's speaking, you can create a sense of claustrophobia or loss of control.

At the same time, you'll (generally) want to make your cuts feel natural using the elements of continuity editing, such as cutting on action.

u/BeowulfShaeffer · 8 pointsr/tipofmytongue

It was probably based on the book Save the Cat!. This Slate article was a pretty good review.

u/JimmyLegs50 · 8 pointsr/science

Save the Cat! The Last Book on Screenwriting You'll Ever Need by Blake Snyder

It's a good book, but many writers use it like a recipe book. It, and other books/articles like it, should just be used to examine what story structures are the most successful in film. In architecture there are certain basic principles that create stable and practical buildings, and storytelling is no different. There are plenty of exceptions, but most movies that resonate with audiences have certain elements in common. "Once upon a time...But then one day...All seems lost until..." kind of stuff.

u/strack94 · 7 pointsr/TrueCinematography

With good cinematography comes great lighting. When I first started in the film industry as Grip, I literally sat on the back of the truck between takes and read Harry Box's Set Lighting Technicians Handbook. Its invaluable information as far as lighting is concerned. The Grip Book by Mike Uva is another great handbook. Generally, if you walked into Barnes and Noble, all the other books on the shelf are worth a read. "Rebel without a Crew" And "Save the Cat" are some great reads.

u/hbomberman · 7 pointsr/Filmmakers

Glad you're trying it out and putting in the effort.

I don't want to sound like I'm encouraging quitting or anything but there's nothing wrong with realizing that something isn't for you. You may need to check out more things/adjust your expectations (of yourself and of the work) before making that decision.

Don't be frustrated just because you don't understand as much as you thought. If you want to and you're dedicated, you can become even more skilled and knowledgeable than anyone on that set. These things take time and effort, of course.

Lighting isn't the easiest thing to grasp and "3-point lighting" is really just a starting point; a general way that you might decide to use to light a scene and which can work any number of ways rather than being one particular setup/ratio. The Set Lighting Technician's Handbook is very informative, if you're really interested, but there's also plenty of guides online and I'd be happy to break down a few basics if you'd like.

u/chazwhiz · 7 pointsr/gameofthrones

In the forward to the cookbook he explains that he writes the food in as much details as he does to make the world come alive. Personally I love it - although reading the books did shoot my cholesterol through the roof since I had to have plates of cheese, sausage, olives, etc whenever I read....

u/NateHate · 7 pointsr/Cooking

A Feast of Ice and Fire

My friends and I will usually make several of these recipes for each Game of Thrones season premier.

u/kirbypuckett · 7 pointsr/pittsburgh
u/IndispensableNobody · 7 pointsr/asoiaf

To answer your question about the recipes, a cookbook has been released. I'm sure someone has made some lemony lemon lemoncakes.

u/broccolilord · 7 pointsr/MotionDesign

Richard Williams, The Animators Survival Kit is a good one

u/SoysauceMafia · 7 pointsr/animation
u/oldmankc · 7 pointsr/gamedesign
u/cooleyad · 7 pointsr/bingingwithbabish

If you don’t own it already, get the Bob’s Burgers Burger Book

The story alone is great. And there’s some stellar burger recipes in there.

u/realhorrorshow27 · 7 pointsr/Beatmatch
u/nothis · 7 pointsr/PandR

Amazon lets you see a few pages. No idea where that link goes, I hate Amazon's URLs.

It's the actual book as described in the episode. Full fiction, as I see it. It probably started with them needing a prop and going all the way.

u/RaxaHax · 7 pointsr/PandR
u/jedwards77 · 7 pointsr/PandR

Pawnee: The Greatest Town in America. It's the book that Leslie wrote on the show. It's a funny, quick read. 10/10

u/echosignal · 7 pointsr/thedivision
u/not_a_karma_bot · 7 pointsr/IAmA

I think she already published the cookbook, and I believe this is her blog. I'm not sure if there are any other books/blogs, these are just the ones I know of off the top of my head.

u/CoryTV · 7 pointsr/movies

Walter Murch asserts in In the Blink of an Eye that 24 FPS film reminds us of dreaming, and that is one of the reasons it is so effective in storytelling. There are several confusing issues here. Many talk about interpolation on modern TVs and motion blur, but neither of these is directly relatable.

Motion blur is strictly a side effect of shutter speed (angle) and exposure. You can nearly eliminate motion blur in 24FPS by exposing each frame for less time. (Think of the beginning of 'Saving Private Ryan')

Interpolation isn't a good representation because it's unnatural- The nuances of motion are far more complex than simply adding an interpolated frame between two existing frames. You can't simulate the real-life physics of mass, inertia, and the dynamics of cloth and wind resistance by interpolation. This is not a good example either.

In my opinion, there are two good live action 3D movies: Avatar and Hugo. Both were designed as such, executed well, and therefore "work." If "The Hobbit" is executed the same way, it could very well be very close to "looking through a window"

The question-- and it's a huge one, is how do CUTS affect this effect? In Walter Murch's opinion, cuts mimic blinking, and if your brain feels your watching 'reality' this illusion might hold. However, if you're stuck somewhere between the dreamlike state of 24fps film and reality, cuts could be very jarring.

Predicting the success or failure of this tech without seeing it is silly. There's no way to approximate it accurately, and until you see 48fps 3D 'The Hobbit' you just can't know.

I'm fascinated, though, and am looking forward to finding out.

u/hylnurh · 7 pointsr/Filmmakers

In the Blink of an Eye is pretty much the definitive book on editing. It's written by Walter Murch, one of the best picture editors out there-- he did Apocalypse Now, The English Patient, and so many great films. It's a fairly short book-- very easy to read-- and I highly recommend checking it out.

u/TheSufferingFilm · 7 pointsr/IAmA

The majority of the money came independently through individual investors. Of course, friends and family pitched in but the majority of it was plain old salesmanship. Rob and I both spent countless hours putting together professional sales packets going over the story of the film, the location, our experience, the financial possibilities, etc... A lot of salesmanship, but always being honest with potential investors.

We used Kickstarter sparingly having just hit a $5k goal recently for some extra finishing funds.

Screenwriting wise, Rob and I both are ardent believers in reading all scripts you can get your hands on. Particularly if they are films you have seen and are familiar with. It's the best way to understand how a script translates finally onto the screen.

Of course, reading Save the Cat, and one of my favorites,

"How Not to Write a Screenplay"

But to be honest, it's all about the story. It's what helped us acquire our investors. Having a story that was genuinely intriguing and frightening helped us reach our goal. However, the script doesn't come easily it took well over a year to work out from inception to completion.

u/CorvidaeSF · 6 pointsr/writing

Yeah, the Pixar list and a similar work--Invisible Ink--helped train me to "see" meta-structure in storytelling in my work and others. This was important groundwork for when I eventually buckled down and read Robert McKee's Story, which itself is the groundwork for many of these digested lists. But they were all important for me in the overall learning process and learning to abstract and adapt them to my own work.

u/proffelytizer · 6 pointsr/seriouseats

For those curious, the Archer book actually does have this recipe included in it

u/dontblamethehorse · 6 pointsr/TrueFilm

That sounds like the exact opposite of a book I read and thoroughly enjoyed:

This is the same book that the famous Orwell vs. Huxley comparison comic was based on.

u/ladiesngentlemenplz · 6 pointsr/askphilosophy

The Scharff and Dusek reader has been mentioned, but I'd like to put a plug in for the Kaplan reader as well.

The following are also worth checking out...

Peter Paul Verbeek's What Things Do (this is my "if you only read one book about Phil Tech, read this book" book)

Michel Callon's "The Sociology of an Actor-Network"

Don Ihde's Technology and the Lifeworld

Andy Feenberg's Questioning Technology

Albert Borgman's Technology and the Character of Contemporary Life

Martin Heidegger's "The Question Concerning Technology"

Lewis Mumford's Technics and Civilization

Jacques Ellul's The Technological Society

Langdon Winner's "Do Artifacts Have Politics" and The Whale and the Reactor

Hans Jonas' "Technology and Responsibility"

Sunstein and Thaler's Nudge

Neil Postman's Amusing Ourselves to Death

Nicholas Carr's The Shallows and The Glass Cage

u/desaparecid0 · 6 pointsr/Filmmakers

Here is a PDF of some general set terms

Each department will have loads of their own unique terms, sometimes several for the same thing. Clothespins (used for attaching colored gels to the barndoors of lights) are often called bullets, clothes pins or c-47. Spring clamps might be called "pony clamps" or "grip clamps" as well.

  • gels - transparent, colored plastic used on lights to change the color
    barndoors - the movable wings that attach to the front of a light. used to shape the beam and attach gels.
  • apple box - wooden box used for sitting or propping things up.
  • pancake - flat piece of wood, often with a hi-hat attached to it.
  • hi hat - A very low mount for a tripod head. Used for shots where the camera needs to be low to the ground, or mounted to a dolly or jib.
  • sticks - tripod
  • stinger - extension cord

    There is also slang for every type of light that you would use on set. Most of them refer to different versions of Mole-Richardson lights, the standard in the film industry for quite some time.

  • mickey - 1k watt open face light
  • mighty - 2k watt open face light
  • baby - 1k fresnel light
  • junior - 2k fresnel light
  • tener - 10k fresnel
  • senior - 5k fresnel light
  • tweenie - 650w fresnel light

    Each of these lights has a larger and smaller version. The larger version is usually considered the "studio" version. The smaller versions that you will find on equipment trucks and location shoots are denoted by adding "baby" to it, except in the case of the 1k fresnel since it would be silly to call it a "baby baby".

    Those are just Mole-Richardson tungsten lights. There are other terms for HMIs, Fluorescent lights, light banks and even other brands of tungsten lights. There are also terms for each type of stand. The basics would be walker = stand without wheels, roller = stand with wheels.

    I really recommend The Set Lighting And Technicians Handbook. If you are working in a production crew it should be your bible.
u/longtimecompanda · 6 pointsr/gameofthrones
u/micstar81 · 6 pointsr/asoiaf

It's called "The Unofficial Game of Thrones Cook Book" There are a lot of good dishes in there, but watch out for spoilers if you're not caught up.

There is also "A Feast of Ice and Fire" No idea about this one . . . yet.

u/iamktothed · 6 pointsr/Design

An Essential Reading List For Designers


All books have been linked to Amazon for review and possible purchase. Remember to support the authors by purchasing their books. If there are any issues with this listing let me know via comments or pm.


u/oro_boris · 6 pointsr/nasa

You might be interested in reading

Science of Interstellar

It discusses in great detail the realistic aspects of the movie.

u/_MUY · 6 pointsr/funny

Stop getting frustrated and start apologizing to those people because you're wrong. The movie's script was built on working equations, not the other way around.

Here, buy Kip's book.

u/goblue10 · 6 pointsr/funny

The physicist Chris Nolan hired actually wrote a book about it.

Tl;Dr: The math works out, but the black hole would've had to be spinning super fast.

u/Highfive_Machine · 6 pointsr/gamedev

Pixel animation is a whole beast of its own but if you want to have a serious foundation for animating (without taking classes) this book is the best there is. The Animator's Survival Kit teaches everything there is to know about 2d animation and how to do it right. Lots of great examples of good and bad and why things work.

Interpolating between animation loops is a neat idea. Sounds tedious though. I'm sure that would require some serious thought on the programming/scripting side as well. High five!

u/94CM · 6 pointsr/SFM
u/Antireal · 6 pointsr/UTAustin

I'm in RTF, and I've taken both classes the department offers in 2D animation, so hopefully I can help you out.

The first class, Intro to 2D animation, is really simple. You begin with assignments like some drawing exercises to get you acquainted with 1, 2, and 3 point perspective, making a character sheet, animating a single second in Flash, [animating a bouncing ball] (, [animating a flour sack] ( (both of these are really standard animation exercises that basically everybody has to do when learning 2D animation). From there you work up to doing a walk cycle, doing lip sync in Flash, and then for your final project you begin with an animatic, and work from there up to a whole minute of conversational video between two characters.

Advanced 2D Animation is meant to be a direct continuation of the content from the Intro class, but I'd say this class is split into two parts: production readiness and the final project. "Production readiness" is my name for it, but basically the professor, Lance Myers, has you do certain assignments in order to acquaint you with the roles different people would have in a normal 2D animation production pipeline. For example, you do key animation, cleanup, assistant animation, and ink & paint. You also learn to read animation charts, and do a basic exercise where you make a character interact with a heavy object. Once you get into the final project portion, it's kind of the process you'd go through if you went to pitch an original short and develop it through production. You begin with a pitch document, with concept sketches, character designs, and the plot you'll include in your final short. From there you make an animatic, and then you'll proceed onto the final short. These are about 1-2 minutes in length, and can vary greatly in quality. With the pitch document, the animatic, and when working on your final project, you'll have the opportunity to get Lance's and your class mates' input on your stuff because you can share as much or as little with the class as you want.

They're good classes, but I'm a bit overambitious with my final projects, and this usually comes back to bite me in the end.

Now, what I don't like about the 2D classes is that you're taught Flash exclusively. In any creative discipline, I like to know what the cutting edge is, and I can tell you that Flash is not it. In Lance's own words, Flash has barely changed in ten years (he sticks with an older version that's basically identical to Adobe Animate CC), and in my research, I haven't run across a single studio using Flash/Animate in large scale 2D animation production in a long time. ToonBoom Harmony is basically the standard for 2D animation software now, and in Europe a number of studios use a piece of software called TVPaint. After Effects is really popular for motion graphics, and likewise DragonFrame is a helpful piece of software to know if you want to do stop-motion. There was one day when Ben Bays, another RTF professor, came and introduced us to DragonFrame, but by and large, we still stick with Flash. I know it might be a question of departmental resources, but I wish we could get our hands on some other software so we could use what professionals are actually using.

Also, I wish we had a chance to do real, traditional, hand-drawn animation on paper. Throughout both courses, all the animation we did was in software, and the only time someone did hand-drawn was because they decided to do it for a portion of their final short. It would have been a cool thing for us all to at least try.

On the whole, though, I think I've got a solid understanding of basically every aspect of 2D animation because of my time in these courses.

I'd REALLY recommend picking up [The Animator's Survival Kit] (, which serves as the optional textbook for both courses. It's not required, but this really helped me in my animation, both in 2D and in the 3D stuff I'm doing now. It's written by Richard Williams, who is basically the god of 2D animation, who gifted the world with this book so that they could become enlightened (or at least semi-enlightened) animators like him.

Also, another thing to consider is that some of my classmates started the Animators Club this semester, which is a student org devoted just to learning animation and sharing it with one another. They've had two meetings so far, but I'd say definitely look into it. Some of their meetings will even cover basic techniques and exercises for someone trying to get into animation.

Also, if you felt so inclined, you can access the course website for my Intro course [here] ( It's got all the lectures up there for you to view if you wanted.

I hope this helps. If you want to talk about it more either online or in person just PM me. Cheers!

u/lickal0lli · 6 pointsr/SketchDaily

This is my favourite book on animation!

And this tutorial is pretty helpful in understanding how to use Photoshop for creating gifs.

u/tjl73 · 6 pointsr/anime

A Cintiq isn't really a Windows tablet. It's basically a screen and a drawing tablet in one. But, just like a regular Wacom drawing tablet (e.g., Intuos, Bamboo), it needs to connect to a computer to work. For someone starting out, I'd recommend starting with one of the regular drawing tablets instead. They're just like a specialized mouse that you use with a pen.

I'm also a big fan of The Illusion of Life. It's a book by former Disney animators who worked there at the beginning of the studio. It's a mix of history and a discussion of the principles they used to get the best animation. The price seems to have come down quite a bit. My copy was over $80 Canadian when I bought it several years ago and I had seen it for over $100 since then.

u/trainercatlady · 6 pointsr/BobsBurgers
u/djdementia · 6 pointsr/Beatmatch

You should probably read How to DJ Right and the entire manual for Traktor, and the links on the right hand side under Marvelous Manuals.

I suggest you start reading before you go much further into DJing. Your question is so basic it hardly even makes sense.

u/Natasha10005 · 6 pointsr/PandR
u/Halstrop · 6 pointsr/PandR

Remember Leslie wrote a book about Pawnee? Well the cast and crew made a real copy of it! It's about 250 pages long and it's hilarious! It's only $12.99 on Amazon. Quite a steal.

u/tercerero · 6 pointsr/BabyBumps

I'm getting mine that Darth Vader and Son book.

u/whiterabbit7500 · 6 pointsr/StarWars

For those interested, this is a page from Vader's Little Princess.

There's a version for Luke too, called Darth Vader and Son.

u/Racat1138 · 6 pointsr/StarWars
u/HerpDerpenberg · 6 pointsr/thedivision

Have you collected all the echos, incident reports and phone recordings? Have you purchased the supplemental survival guide/short story based around April Kelleher's experience leading up to the events of The Division??

These are all integrations of the story and are painting you a larger picture of how things went down. Subtle things from first wave agent audio recordings, echos, scenarios and background stories leading up to events played out in the game.

u/DisturbedNocturne · 6 pointsr/television

Janice Poon, the food stylist for Hannibal and American Gods, has a blog where she discusses how she designs the meals. She also released a book a couple years ago.

u/jjhumperdink · 6 pointsr/editing

Great book about technique. I read this one when I got my first job at a post house 10 years ago.

u/CeleryStore · 6 pointsr/movies

He also wrote a book about editing the madness of Apocalypse Now. It's required reading in film school, and Murch also directed an 80's classic; Return to Oz.

u/filmantopia · 6 pointsr/Filmmakers

Read "In the Blink of an Eye". Inspiring and quite brilliant short read that presents a foundation to thinking like an editor.

Less than $10 on Amazon.

u/trendyrendy · 6 pointsr/TrueFilm

Honestly, the easiest way is just to watch a lot of movies. You most likely know all of these basic patterns already.

If you're interested in story structure, try checking out Screenplay by Syd Field, Story by Robert McKee, Hero's Journey by Joseph Campbell, and Save the Cat by Blake Snyder (though I'm not crazy about this one)

u/lawyerup124 · 5 pointsr/movies

I used to view films in the same way. I now to think of them as a way to find life, rather than escape it. Interpret it as you like.

Btw, I paraphrased this from the introduction to Story.

u/bentreflection · 5 pointsr/Screenwriting

I'd start with Save the Cat because it's a fun read and does a great job of laying down the basic structure without over-complicating things.

After you've got that down I'd move on to something a bit more theoretical. I would highly recommend The Art of Dramatic Writing by Lajos Egri. It's about playwriting but the structure is similar and it really impressed upon me the importance of structuring a plot around a character and not the other way around.

I'd also recommend The Sequence Approach as a supplemental structure to the traditional 3 Act structure. The book basically breaks a screenplay into a number of goal-oriented sequences that help guide you towards a satisfying resolution.

I'd keep Story by Robert McKee and Screenplay by Syd Field around for references, but they are more like text books for me and not really inspiring.

One of my professors in grad school wrote a book called The Story Solution based on his own interpretation of story structure. Similar to the sequence approach, he breaks out a screenplay into 23 'hero goal sequences' that keep your story grounded and moving forward, while ensuring that your hero is making progress and completing his character arc.

Also, in answer to your beat question: A beat is the smallest block of measurable plot. a collection of beats make a scene, a collection of scenes makes a sequence, a collection of sequences make an act, a collection of acts make a narrative. Every beat of your screenplay needs to serve the premise in some way or you end up with a bloated script that will drag. Many times writers will actually write 'a beat' into their script to show that there is silence or a pause that is significant to the plot. An example might be a brief pause before a character lies to another character.

u/DiscoDonkey · 5 pointsr/ArcherFX
u/dmix · 5 pointsr/opieandanthony

Such original ideas Joe! Rehashing the same luddite old-man ideas from a book that came out 32 yrs ago...just replace "TV" with "Social Media":

u/Hojalu · 5 pointsr/politics

And then read Amusing Ourselves to Death by Neil Postman, which compares the two and analyzes our communication environment..

u/sjmdiablo · 5 pointsr/business

First, this Archer video is my new go-to commentary for this sort of inanity.

Second, I encourage everyone stopping by to comment to pick up and read Amusing Ourselves to Death by Neal Postman. It was written in the mid eighties about the rise of the 24 hour cable news networks but it's critique is even more relevant given the explosion of distractions on the internet.

u/cynognathus · 5 pointsr/AskReddit
u/Chicityfilmmaker · 5 pointsr/Filmmakers

Fellow Columbia Alum here, this book is an indispensable resource as well. Won't exactly tell you "how" to light your scene, but covers all the gear and how it works.

The Set Lighting Technician's Handbook

u/Extradaemon · 5 pointsr/asoiaf

They Have

...can't tell if Sarcasm...

u/Scariot · 5 pointsr/asoiaf

You should look into this getting this, A Feast of Ice and Fire

u/dodspringer · 5 pointsr/gameofthrones

If your wife enjoys cooking, I can recommend a book for her. In my house we always cook something from it for our pre-episode meal.

u/myothermain · 5 pointsr/gameofthrones

I was able to find it on Amazon:


u/Toorelad · 5 pointsr/Fantasy

I seem to remember a cookbook based off descriptions from GRRM's books. Yup, here it is.

u/warprattler · 5 pointsr/asoiaf

Frey pies with a side of Jojen paste to be washed down with the blood of The First Men.

You may be interested in A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook

u/dannymalt · 5 pointsr/gameofthrones

I just learned yesterday there is an official Game of Thrones Cookbook. For those interested, see link below.

A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook

u/ninzorjons · 5 pointsr/Screenwriting

Boy, I couldn't wait for Andrew to kill himself. Glad it paid off. Could see it coming a mile away -- It's a sure sign of an amateur script.

I think you need to ask yourself what story you're trying to tell. Ask yourself why you want to tell it, and why it needs to be told.

My advice is to hit the books, kid. You need to learn the basics of storytelling, and structure in screenwriting.

I highly recommend Syd Field's book:

Best of luck.

u/Keyframe · 5 pointsr/croatia

Sori na kasnom odgovoru. Za fotografiju je najbolje potražiiti sadržaj o kompoziciji i boji. Iskreno, radije bi ti preporučio knjige od Burne Hogartha, pogotovo Dynamic Light and Shade. Knjige iz likovnih umjetnosti će ti daleko više pomoći oko fotografije nego knjige o fotografiji.

Što se tiče režije, scenaristike i montaže - najbolje je to skupno gledati kao jedno širinu, ali i cjelinu. Da bi se bavio režijom moraš poznavati scenaristiku i scenarističke tehnike, a da bi se bavio montažom moraš razumjeti režiju koja podrazumijeva razumijevanje scenaristike - i tako u krug. Fora kod filma/TV-a je da svi "zanati" postoje negdje drugdje osim montaže. Gluma postoji izvan Filma i TV-a, fotografija također, scenaristika također... jedino je montaža jedinstven zanat svojstven filmu i tv-u. Gledaj na montažu kao na ključni dio u procesu proizvodnje za koji izrađuješ sav materijal. Stoga podijeli učenje na pet cjelina: Fotografija, Montaža, Storytelling, Režija, Gluma.


u/djs758 · 5 pointsr/writers

Maybe there’s a screenplay in there, but not until you make it one:

Screenplay: The Foundations of Screenwriting by Syd Field

u/drchickenbeer · 5 pointsr/Filmmakers

There are a lot of great books on film out there. Don't listen to other possible saying watch YouTube or wrote your own screenplay. Well, do those things too, but learn some wisdom from some of the masters while you're at it.

You are going to want to read the following:

Hitchcock by Truffaut ( One of the greatest directors of all time, interviewed by another of the greatest.

In the Blink of an Eye by Walter Murch (, one of the greatest editors ever. A pretty great director too.

On Directing Film by David Mamet ( A great book on directing by one of the great writer/directors.

Rebel Without a Crew by Robert Rodriguez ( He wrote this after El Mariachi, before he went on to big budgets. It's one of the most inspiring books you'll ever read-- you'll want to make a film tomorrow. Basically, how to make a movie wit nothing but enthusiasm.

u/dinkals · 5 pointsr/Art

The best thing to do is draw from life. Draw your pets or random people at a cafe. Use quick, light pencil strokes and don't erase. Just keep laying out lines as you form the object/person. Once you got the shape right, you can press harder and make those lines darker so they stand out against the exploratory lines. Basically you're chiseling away at something until it looks right. Make sure to draw quickly and not spend too much time with detail when you're drawing people and animals since they tend to move. Work on filling in detail with inanimate objects. It helps to gather random objects from around the house and make a still life.

And keep doing this. Even the best artists keep practicing and making quick, squiggly sketches. It helps you imagine things in 3D and translate that to 2D on paper. I learned all these things from art classes and talking to other artists.

My craft is animation, but having a good foundation in drawing is the most important thing before animating, painting, illustrating, and even sculpting. I learned animation with a book called The Animator's Survival Kit. And I did it by using a Wacom tablet and Flash (but there's a free program called Pencil). Even if you want to animate traditionally with pencil and paper, it helps to practice and learn quickly with digital tools.

I learned about the book and other tutorials by going on animation forums and talking with like-minded people. No matter what medium you choose, it really helps to communicate with people doing the same thing. Getting critiques is very important for improving. Others can spot mistakes you overlooked and point out how you can do better.

u/ValentinoZ · 5 pointsr/Games

Do you think 60 frames are drawn for 2d games? You hold the frames, in both 2d and 3d. It's how you trick the eye into seeing more impactful action.

Animators, both 2d/3d swear by this book. I assure you it's good. Traditional animation techniques are still used in 3d.

u/intisun · 5 pointsr/animation

This. For reading material, Richard Williams' The Animator's Survival Kit is a must.

u/bikerpilot · 5 pointsr/learnanimation

I'll echo what others are saying. Nice first attempt but it's missing a lot of basics (And obviously more nuanced things as well).
Things it could benefit from:

  1. Overlapping action
  2. Squash and stretch
  3. Attention Timing/Spacing

    More nuanced things I see that are problems:

  4. eyes move un-naturally (should be quicker)
  5. Lot of "popping" in the shoulders

  6. Needs "Moving holds" (arms are perfectly still for much of it)

    etc etc

    These are all things covered in books such as this, that I would highly recommend.

    Don't be discouraged, you have a good start... but there is a lot of art and science to animation that's been established for over a century (Disney etc) and there is no point re-inventing the wheel. It's well worth your time reading up on it.

    Keep at it!
u/gosub · 5 pointsr/AskReddit

I'd recommend: first, get a copy of this book. Then you could try any animation software, like Animata or After Effects. You can find a lot of tutorials for AE on the net.

u/regniwekim · 5 pointsr/PixelArt

He needs a wind-up (raise the sword up a bit first), and the actual swing could be faster.

I'd suggest The Animator's Survival Kit if you want to get more into animating.

u/Unexpectedsideboob · 5 pointsr/3Dmodeling

You have a nascent talent in modelling and materials. Good work!

The best thing I ever heard from an instructor was, "Nobody cares about armour and weapons. Show me something I like!"

This boils down to whether what you've made is "clever" or something which people (the ones who pay you) actually enjoy looking at.

Of the Twelve Basic Principles of Animation, appeal is the most important. Do older people like this? Is it approachably intricate? Does it look cute?

The Animator's Survival Guide is an essential resource for an aspiring modeller, animator or designer. Also check out the classic work of Preston Blair which is like a re-education of your childhood cartoons.

I hope you do well on your course.

u/ScannerBrightly · 5 pointsr/autism

If you are interested in Animation, there is a book that you just MUST have. It was written by some Disney animators in the 50's or so, and then put out there for sale later. It's called Illusion of Life. It talks about the 12 basic principles of animation

u/evilanimator1138 · 5 pointsr/learnanimation

Start with Eric Goldberg's book "Character Animation Crash Course!"

It reads a lot less like the stereo instructions that is Richard Williams's "Animator's Survival Kit" providing for a much more accessible and lighter introduction to animation. If, after you've read through it, you find that animation is still for you then absolutely 110% get Richard Williams's book.

Another must have is "The Illusion of Life".

Always keep in mind that the word animate means "to give life to." You are bringing a character to life be it a drawing or a 3D model. Before even touching paper and pencil (because you thoroughly plan your scene out that way first before touching the mouse ;-) ask yourself "what is the character thinking?" Get inside that character's head. Sketch out exploratory poses. They don't have to be gorgeously rendered drawings. They are your visual notes and can even be stick figures just so long as you can read them. Get away from your desk and physically act out what your character has to do or hit up YouTube for research. Shoot reference with your smartphone (use an app like ProCamera which lets you shoot at 24fps) and analyze how long it takes you to perform an action. Don't sweat the software just yet. That's the technical stuff that comes later. Animators are actors and it's important to understand acting first. That being said, this book is great for learning Maya.

This book combines learning to animate in Maya while simultaneously teaching the 12 principles of animation. The very best of luck to you in the beginning of your animation journey. Take your time and practice everyday. Think of animation as a muscle. You have to workout everyday for it to get stronger even if you only work on something for 15 minutes a day.

u/PlumpCh1cken · 5 pointsr/BobsBurgers

This is it. Currently on sale on Amazon for 13 dollars

u/LocalInactivist · 5 pointsr/BobsBurgers

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers. It’s a cookbook with recipes for all the burgers of the day.

u/warriorbob · 5 pointsr/Beatmatch

Start playing around, learn what you can do with your new hardware! Don't worry about technical skill yet, just learn some verbs.

Load up a track you like and play with it. What can you do with it, and how do you do it on that controller? Speed it up? Slow it down? Play it backwards? Set it so it plays from a certain point in the track when ever you want it to? Loop a section of the track?

How about another track? Maybe you can get them to play at the same time? See if you can get the timings matched up? Try playing one track, then playing another before it's done and see if you can transition smoothly with the crossfader. Take a dance track with lots of drums on the intro and outro and see if you can transition from its ending into its beginning.

Once you're comfortable with that a bit, I'd say start soaking up tutorials and learning from others. This book really helped me: How to DJ Right. If you have any friends who can teach you how they do it, they will be your most valuable asset.

This is all general advice, I've never played with an S4 before, but I can't imagine it'd be different than learning any other cool new music thing. Best of luck!

u/jordanundead · 5 pointsr/gaymers

Pawnee: The Greatest Town in America by Leslie Knope

u/idfwyh8rs · 5 pointsr/Filmmakers

I recommend this book so much you'd think I wrote it.

If I can be honest, I have absolutely no idea how affiliate links work. Buy it wherever you want.

But if I remember correctly (need to reread this) they go into exhaustive detail on what it's actually like to be a screenwriter in Hollywood, about what to wear in pitches, hell, even where you'll park on studio lots.

u/tpounds0 · 5 pointsr/Screenwriting

Tom Lennon's and Ben Garant's Book includes three treatements. Two of which would normally be written out, and the third would be improved. Super funny guys, Tom Lennon is famous for his improv on Reno 911, and he and Ben wrote the treatment for the first movie which was also improvisational.

Actuallmumblecore treatments probably aren't going to be found online, since most of these are indie productions that never pitched to major studios.

u/nicolauz · 5 pointsr/comics

Book that's being sold that these images/story is taken from:

His comic site: ([]

u/BBananas · 5 pointsr/BabyBumps

I'm getting him Vader's Little Princess to help him with our little princess, and probably some other little random things. Our anniversary is the day after father's day so we'll probably combine them.

u/dstrauc3 · 5 pointsr/GameDeals

Really great write up. I bought the game and loved the 1-30 progression, minus the same things you mentioned (clunky ui, not great mechanics). The atmosphere, visuals, VA work, and premise all make up for what it lacks to make it worth it. It has such potential to be a phenomenal all time best game ever, but it's just missing something. Like they had an internal divide on what the game should actually be (it should be a pvp game! It should be an immersive open world story game! it should be a tactical shooter!). If they just focused on one aspect and fully fleshed it out, man, what a game it could have been.

That being said, for 10 bucks (which is what I picked it up for), it was a great time. So good, I even bought a physical version of the book you find in the game. It's a good stand alone read even if you haven't played the game.

u/drmctoddenstein · 5 pointsr/thedivision

Do yourself a favor if you're a lore nerd

It's the survival guide that April Kelleher was writing in and is the same thing that is on the cover of the survival guide pages in the medical wing.

u/Dresta · 5 pointsr/farcry

I was thinking the collapse referred to what was going on in The Division

u/Snoopyflieshigh · 5 pointsr/HannibalTV

There is a cookbook inspired by the show: Feeding Hannibal. I am waiting for X-mas to buy it (or tbh, I am convincing people to buy it for me as a gift).

u/gunsofgods · 5 pointsr/Filmmakers

I'll give it a try.

The first things to understand are that of cinematography. Films were shot first without sound so how you manipulated the camera was critical to the emotion of the story. It still is today but we sometimes get lost in the dialogue and forget the importance of the camera.

So everybody has their different 4 parts to cinematography (or whatever number they choose). I have Lighting/Exposure, Framing/Composition, Placement/Angle, and lenses (I'm probably missing something critical.) These all have effects on one another and take forever to master. For this I would suggest you take your camera and just start shooting pictures or short videos of random things adjusting the settings as much as possible. Taking the same shot three times over with a different f-stop or adjust the camera so your taking it from a different angle, either longitudinally or latitudinally.

The next part is sound. It is the other half of film (unless you are doing a silent movie). I don't really know what parts there are to it but it follows similar concepts of practice. Play around with it a lot. Try telling a story using nothing but sounds, like a radio broadcast.

The last thing is editing. For this I would suggest reading In the Blink of an Eye by Walter Murch. As far as color correction and sound editing, I'm pretty much useless. It just comes with more practice and a bunch of online videos.

If you want any help with writing I can send you in the right direction for that but this should be a good start.

u/greenysmac · 5 pointsr/editors

The definitive book has always been In the Blink of an Eye by Walter Murch

u/snickelbag · 5 pointsr/editors

In the Blink of an Eye

The Conervasations: Walter Murch and the Art of Editing Film


I'll add more later if I can think of others I've read but do not own.

u/august_eighty · 5 pointsr/todayilearned

There's a great book by Walter Murch (film editor and sound designer on Apocolypse Now, The English Patient, etc.) called 'In The Blink Of An Eye' talking a bit about the differences in editing on a computer vs. editing on film back in the 90s.

Some differences were that back in the 90s, computers weren't powerful enough to work with high-res digital captures of film. Editors were working with really grainy, low res captures. For that reason, it was very difficult to see the facial expressions & eye lines between actors in wide shots. This resulted in a lot of editors choosing close ups instead - to be safe. The medium used for edited was actually determining what shots editors would choose, solely based on technological limitations.

Another difference was that in editing on film, in order to choose a shot, you have to constantly wind through a large amount of film. In the process you are going through many, many different shots - which sometimes results in seeing something you might have missed, or going over and over the footage and becoming more familiar with alternate options. Even if each take is it's own film clip, you still have to manually wind through the whole take to get to where you want. In digital, it's totally non-linear, meaning you can just click where want to go, and miss scrolling through all the content. This means editors can possibly miss a large amount of footage, and be less familiar with options.

So ya, there used to be a fairly significant impact on aesthetic choices between working on film vs. software. Those differences have obviously narrowed with modern technology. But it's still interesting. It's also interesting that editing on computer didn't necessarily make things easier. Faster perhaps, but computers have their own down sides as well.

u/Agent_Alpha · 5 pointsr/writing

I recommend getting into books like Save The Cat! by Blake Synder and The Story Solution by Eric Edson. They're good tools on how to approach stories from a screenwriting format, giving you an idea of how to develop structure and pacing for your audience's benefit.

u/EnderVViggen · 5 pointsr/Screenwriting

I can't recomend or say this enough.

You need to read three books:

  1. Save The Cat. This book will give you the basics of how to write a script, and what points to follow.

  2. Here With A Thousand Faces. This is the same information you would get in Save The Cat, however, it's way more involved. This book isn't about screenwriting, it's about story/myth and how we tell them. READ THIS BOOK!

  3. The Power of Myth. Another book by Joseph Cambell, which explains why we tell stories the way we do, and why you should write your stories using the 'Hero's Journey' (see Hero With A Thousand Faces).

    It is important to learn these basics, as you need to learn to walk, before you can fly a fighter jet.

    Happy to answer any and all questions for you!!! But these books are a must!!! I read them all, and still have Hero & Power of Myth on my desk.
u/mfdoll · 5 pointsr/startrek

This is what you're looking for.

u/Yaohur · 5 pointsr/Screenwriting

That would be the highly controversial and often derided (not by me tho) Save the Cat by Blake Snyder.

u/malcomp_ · 5 pointsr/Screenwriting

Since format is not cut-and-dry- you may read five scripts that handle the same thing five different ways- the best education is to just read a whole lot of screenplays.

However, you'll want to pay special attention to those featured on the annual Black List, as most of them originated as 'specs'; such scripts are often a writer's first introduction to the professional side of the business, earning them their first manager and/or agent.

Here is a link to 2014's Black List scripts; this document details their ranking and provides a logline of each so you know what you're getting into. I'd recommend you read ALL of them- yes, all 71- because they run the gambit from bizarre yet captivating concepts to simple yet well-executed stories. You'll likely encounter something from every genre and will get a taste for what "voice" is (re: Brian Duffield's THE BABYSITTER).

In terms of books, a couple of stand-bys are Robert McKee's Story and Blake Snyder's Save the Cat.

u/cardboardshark · 5 pointsr/ComicBookCollabs

Hey dude. Graduate high school first, generate a portfolio of scripts, and pay artists up front to illustrate your work, otherwise nothing will ever, ever happen.

I work on an anthology dedicating to helping first-time creators get their first published experience, and we pay artist and writers a small rate. We get 100+ pitches a year, and sift out the best 20 to develop. Think about your pitches in that context - could it stand out against 100 competitors? Is it as concise, unique, and emotionally compelling as it could be? We regularly have artists turn down a paid opportunity because they're not interested in a script, so you need to have something that is really, really good to convince an artist to work for free.

I recommend Save The Cat and Jim Zub's Pitch Tutorials as good places to learn more of the craft. I do wish you the best and hope to you see submit something in a few years.

u/w3woody · 5 pointsr/AskAnAmerican

I know some folks who have worked in The Industry.

Basically two things are blamed. First, technical effects have gotten so good--we basically can control every last pixel on the screen--that, at some level, movie making has gotten somewhat lazy and more about showing the spectacular (computer generated) scenery than it is about telling an honest-to-God great story.

Many movies, in other words, have become like porn: the story is a worthless bit of glue to hold the movie together as we jump from scene to scene. But instead of jumping from sex act to sex act, we jump from special effect to special effect.

The second aspect is that many modern big budget movies have gotten so expensive they're no longer just about telling a story--they're major multi-year business investments involving tens or hundreds of millions of dollars in sunk costs.

So, in order to mitigate the risk, story telling in these big budget movies tend to follow a formula.

And in fact, the formula is outlined in the book and the web site Save The Cat!, which breaks down the storytelling process for a big budget movie into a three-act story with specific 'beats' (or plot changes in the story which drive the story along) that gets slavishly followed.

Now the upside of Save The Cat! is that you get a formula for telling a story which creates an audience pleasing formula. Throw in a few big budget names, some exotic location, some fantastic special effects, a few explosions and a few car chases--and you have a nearly guaranteed money maker.

The downside, however, is that all the block busters become--more or less--the same story told over and over and over and over and over and over and over and over and over and over and Over AND OVER!!!

u/Menzopeptol · 5 pointsr/writing

I don't think you can beat On Writing. And you can always adapt suggestions/rules from screenwriting if fiction's your thing. Other than that, check out Elmore Leonard's 10 Rules for Good Writing.

Or think about what your favorite authors do, and have a long think about what you can do differently/more fitting to your you-ness. That's what I started off with, and I've had a few pieces published.

Edit: Linkage.

u/bilateral_symmetry · 5 pointsr/tipofmytongue
u/caged_jon · 5 pointsr/animation

Oh man do I have a list for you!

Joe Murray's Creating Animated Cartoons with Character is an amazing read and he gives some information on the creation process for his shows.

Nancy Beiman's Prepare to Board! talks about story development and character creation, but she mostly covers storyboarding in the book. Beiman also has exercises included as you read, so it feels a bit more interactive.

Jean Ann Wright's Animation Writing and Development covers writing for TV animation. Wright talks mainly about how to land a job as a writer for an ongoing show, but he does cover character in the book.

Bryan Konietzko and Michael DiMartino's Avatar: The Last Airbender (The Art of the Animated Series) talks a bit on character creation for the show and how the show kept evolving until they finally arrived at Avatar: The Last Airbender.

But you shouldn't just stay with finding books on how to create characters for animation. It shouldn't matter if they are animated or not, we need to believe in these characters!

Lajos Egri's The Art of Dramatic Writing
is my personal favorite on character development. Although this book is mainly about writing a play, Egri covers dialogue, characters, character motivation, and story development perfectly. I keep returning to this book everytime an idea pops into my head. I cannot express how much this book has helped me in creating believable characters and conflicts.

Blake Snyder's Save the Cat! is a book I have never gotten around to reading, but I feel it worth mentioning as most of my colleagues and friends keep recommending this book back to me.

And again, although you will learn many new things from these books and they will help you view stories and characters more analytically, you won't get better until you start to create more and more characters and stories. You may also start looking for interviews of your favorite creators and look for what they have to say about character.

Hope this helps!

u/dafones · 4 pointsr/Screenwriting

>I've only very recently decided that I wanted to go into film making for a career ...

Start with the basics then. Read Save the Cat, Story, Screenplay, and The Screenwriter's Bible.

Ask yourself what your five favorite films in the world are, that you could watch over and over again. Buy them on Bluray, and find a copy of their shooting script. This website is a good start, although you may have to buy them from somewhere. Watch the movies, then read the scripts, then repeat.

Then, with both the theory and the execution in your mind ... start to think of conflict, of drama, of characters and themes and story arcs.

Bluntly, it sounds like you're putting the horse well before the cart.

u/monday_thru_thursday · 4 pointsr/TrueFilm

Sidney Lumet's book, Making Movies, covers most of the spectrum and is simply a great read.

As for other books, they are generally more technical. For screenwriting, there's McKee's Story; for editing, there's Reisz and Millar's Technique of Film Editing; for cinematography, there's Blain Brown's Cinematography Theory and Practice. And Lumet's book would complete this tetralogy, being a book essentially about directing.

u/AlaricI · 4 pointsr/ArcherFX

How to Archer is a fun read! I read it entirely in H.Jon's voice as well.

u/RolandSchlopendorf · 4 pointsr/videos

The problem with Crossfire, and all other news shows, is that they pretend to be serious and thoughtful, when in reality they are just partisan hackery for entertainment purposes. At least when you are watching Duck Dynasty, you don't think of it as being of any importance, it is just there for amusement; a show like Crossfire comes with the expectation of honest debate.

Instead of informing you to make you a better citizen, you get non-functional information. Instead of knowing the differences in policy that two candidates have, or what are the causes and consequences of certain events in the world, you become more focused on a politician's personality and sensationalized information. When things like this become "newsworthy", our democratic processes suffer because the news media is the nervous system of a democracy. It's even worse on shows like Crossfire, because the emphasis is on winning, not on etching out a clearer picture of the truth. So instead of asking a politician to explain a claim they made about a substantive policy issue, you get things like swiftboating. We get hung up on the battle between right and left that we forget about discerning right from wrong. And then people who watch things like CNN and Fox News and MSNBC pat themselves on the back, thinking they are doing something to aid in their civic duty, instead of wasting their time with that tripe on reality TV. But cable news is worse than those reality TV shows, because it has the same function (I like to see my guy beat up on the other guy) but the pretension of being important and thoughtful. So who is worse off? The fool or the fool who doesn't know he is a fool?

If you want a good book on why all this is, you should read this

u/SpreadsheetAddict · 4 pointsr/JordanPeterson

Definitely go read Neil Postman - Amusing Ourselves to Death. I read this a decade or so ago (after I first saw this comic) and I still think about it. Just picked up another copy at a thrift store recently. Time for a reread.

u/veepeedeepee · 4 pointsr/cinematography
u/ancientworldnow · 4 pointsr/Filmmakers

As many cameras as there are, there are countless numbers of lights. Many of these "must have" lights like a basic 1.2HMI run many thousands of dollars which is beyond the scope of purchase for most users (as it should be). Lights at even a mid range production level are rented because you need so many of so many different types based on what, when, and where you're shooting (as well as what you're shooting on).

The scope is massive and beyond the capabilities of the sub. Fortunately, there is already a fairly affordable reference in The Set Lighting Technicians Handbook (as mentioned by /u/itschrisreed).

u/IamA_DrunkJedi · 4 pointsr/gameofthrones
u/SantaHQ · 4 pointsr/Cooking

In case you're not aware, and you're willing to spend the money on a whim, there is an official GOT cookbook

u/scrote_inspector · 4 pointsr/Cooking

Okay, I got this.

The weirdest one I own is The New Joys of Jell-O Recipe Book, printed in 1975. It includes shit like, "Jellied Gazpacho", "Molded Ham and Egg Salad", and "Salmon Dill Mouse" (with lemon Jell-O, of course).

My favorite is A Feast of Ice and Fire, the official Game of Thrones cookbook (I also have the unofficial one). My favorite recipe is the steak pie with bacon lattice.

The recipes within are nothing special, but Mary Jane's Hash Brownies, Hot Pot, and Other Marijuana Munchies is a good looking and amusing book.

Finally, I love The Picayune's Creole Cook Book. It's an unabridged reproduction of a 1901 cookbook and includes all sorts of interesting info, like how to make a proper cup of Creole coffee and a brief discussion of Louisiana rice. Some of the recipes are hard to reproduce in modern kitchens, but they're worth figuring out; the desserts are to die for.

I also have a few collections of historical European recipes for food and drink, including some that utilize ingredients now known to be poisonous.

u/roastduckie · 4 pointsr/DnD

edit: One fantasy series that has always made me hungry is A Song of Ice and Fire. The way Martin describes the food is guaranteed to make anyone's mouth water. Luckily, there's an official cookbook! There's also, which similarly has recipes from the books/series. Quoted from one of their recipes for honeyed chicken:
"Yum. The sauce reduces down to a thick, syrupy consistency, which melts ever so slightly when drizzled over the hot chicken. The raisins soak up the sauce, and become absolutely delicious little morsels. Combine a bite of the chicken, dripping with the juice from the plate, with a plump raisin, and you’re golden."

u/howboutme · 4 pointsr/IWantToLearn

Using 25 cent words alienates you from your audience. You won't ever be an incredible story teller if a good portion of your audience needs a dictionary to decipher your speaking.

As for actual advice, don't use "thinking/feeling" verbs. If you need to talk about what a character is thinking,/feeling talk about it in analogy or better yet, just describe the thought process without saying outright that the character is thinking.

Part two, work within a structure. Syd Field's "Screenplay' is a good jumping off point when you want to learn about 3 act structure. There are plenty of others out there, but basically you want every interaction to build the story and it should follow a good narrative path that has consequences and is linear enough for the audience to follow.

If you are planning on doing this in public and/or with friends, be prepared to improvise. As a story teller, you are the actor of all the parts. You have to be the one that connects with them. So.if you see them getting bored, be flexible enough to change things up. You may have a good spiel down that you memorized and are reciting, but overall that feels phony unless it's in your own type of voice. Remember that the improvisation should still follow the structure.

For better inspiration, I suggest listening to pretty much any standup comic. Their job is telling stories. Henry Rollins is also quite good for actual stories. He's super charismatic and engaging. A good, live musician can do it as well, but in my experience you'd have to head towards the folk scene. I would suggest Arlo Guthrie for that. You may not like his music but his storytelling is incredibly engaging.

u/Astrophysicyst · 4 pointsr/videos

> According to rotten tomatoes, Gravity is WAY better than Interstellar.

That is if you go by the professional critics, audience score for Interstellar is 5% higher and on Imdb: Interstellar 8.6, Gravity 7.8. I guess it depends on who you trust more in these matters, the critics or the general audience. You'll see the same thing going on, on Metacritic: Interstellar 74 critic to 8.4 user, Gravity 96 critic to 7.8 user.

Both movies contain scientific inaccuracies, Interstellar more so than Gravity, but to make up for that Interstellar has some really interesting things going on that are grounded in science. Kip Thorne theoretical physicist, Interstellars science adviser has written a book called The Science of Interstellar, I haven't read it myself yet so I can't tell you if it's good or not, but I plan to.

u/sigurdz · 4 pointsr/starcitizen

He's written a book about it. And I'm fairly certain he advised them on 100% of everything that had to do anything with science.

u/rhinofinger · 4 pointsr/OutOfTheLoop

It's discussed at length in a book called The Science of Interstellar. While it's true that they generated the most detailed and accurate renditions in the process of rendering the black hole in the movie, the version that actually ended up in the movie does take some artistic license, for example by showing a more symmetric event horizon halo than the model predicted, and by coloring the light differently than the model predicted. Great read if you have a moment, lots of beautiful images.

u/suaveitguy · 4 pointsr/Filmmakers

It is a tough industry in many ways, and built around some very specific cities. One decision you should make is what exactly you want to do in film. If you want to be an artist and create your own films, you don't necessarily need to go to film school or even work your way up in the industry. There is lots of cheap gear available. Chances are you have more than enough film making gear right now in your phone and PC, more than you could have dreamed of affording 20+ years ago- when film was film.

So if you want to work in the industry, it will mean 'paying your dues' and might mean never getting to make a film on your own - schools, training programs, etc... are a good idea. You might be poor for awhile, you might have a job so busy and high pressure that at the end of the day more film work (even on your own dream projects) might be the last thing you are interested in doing. Another approach is to come up with a solid day job outside of the industry so that you can pursue your own creative pursuits on the side until such time as they pay off. If you have to count on film making to pay the bills, you would be very fortunate to direct corporate videos and cooking shows and stuff you might not really feel. You will be so close to your dream, but so far away at the same time and that can be frustrating - depending on your goals. If you want to make films on your own terms, you can and should start right away. Don't feel bad if the first 5 or 10 of them are terrible. You are working the bugs out. Read Lumet, a bit of Mamet, and some Rodriguez. Watch a lot of Making of docs on Youtube.


Robert Rodriguez wrote El Mariachi with a bit of a brilliant approach. He listed all the interesting ('expensive') things he had access to through his friends (a pit bull, a bus) and incorporated those in his script so it looked a little more big budget. If you write a helicopter landing on a bridge, you would have to pay for it. If your grandma has access to a tennis court and your uncle has a dirt bike - write that instead, and you could pull it off for free. Don't get caught up buying gear, use what you have. You don't need to use lacking gear as an excuse for not making something, and don't need to use buying gear as a replacement for being creative. I have seen that a lot in film, photography, and music. You could hypothetically make a great film for free as a flip book on a pad of paper, and if you do you could show that to people that would help pay for more gear if you need it. Anyway, ramble ramble - free advice is usually worth what you pay for it. Good luck!

u/kurashu · 4 pointsr/SFM

I'm going to sound like a broken record and I apologize for that.
This is a reply to another person starting to use SFM. Hope this helps you and anyone else.

Do NOT give up. I'm forcing myself to go ahead and learn to animate.

Here's some stuff you can use to learn about animation.

u/Pankin · 4 pointsr/3DMA

I think you're on the right track, definitely spend time modeling and animating before leaving your current job.

I would recommend getting started doing modeling and rigging yourself (then feel free to use pre-built rigs and such if you want). This is basically just so you know what's going on behind the scenes of rigs you'll use in the future. Even if you never create a model or rig throughout your career as an animator at a studio (which many times may be the case), you'll have the knowledge to communicate with modelers / riggers to get what you need to animate.

For animation, I do think it's worthwhile to have some experience in 2D animation (a little easier to get started in and helps you practice fundamentals you'll end up using in 3D) Acting for Animators, Animators Survival Kit, and Drawn to Life are all highly recommended books for 2D animation. Oh, and good news! you can practice all the fundamentals of animation with stick figures!

On that note, I would highly recommend practicing drawing. Ctrl+Paint has some decent video things on drawing and painting. While you don't need to be Da Vinci to go into modeling / animation (I'm not great at drawing / painting myself) it does help to be able to sketch out quick ideas (concepts for models, storyboards, etc). Just a little practice each day goes a long way!

As far as 3D software goes, it depends on where you work what you'll use, but the fundamentals will all be roughly the same. The company I work at uses Motion Builder for our animation, though I primarily use Maya for any work (and I know plenty of people using 3DS Max, Blender, and other software for the whole process). Some companies may even use proprietary software that you have no access to outside of the company and will expect you to learn it after being hired. Just stick with whatever you use, learn it well and you'll be able to transfer that knowledge into whatever software you'll need in the future

TL;DR Take your time, learn some 2D animation, draw stuff, and learn a 3D modeling / animation program like the back of your hand.

PS. I know a lot of people say you don't NEED 2D animation, and I'm not saying you NEED to know it, it's just useful.

u/inkibot · 4 pointsr/animation

The Animator's Survival Kit was THE book to get as far as learning animation basics was concerned. There're lots of other books out there now, but this book is a good start. I'd also suggest checking out YouTube for more specific and/or up-to-date information. Things like this, this and this are a couple examples of a few things that I found with a cursory search.

Other than that, the best way to learn how is to do. Animate bad things, critique yourself, do it again and fix what you've critiqued, and ask people for critiques when you're having a tough time seeing things to improve upon.

u/specialistdeluxe · 4 pointsr/gamedev

This is super cool stuff, don't get my wrong! I guess what i'm saying is principles of animation apply regardless of software. It's simply a matter of applying animation techniques using whatever software you have available! Don't be shy looking into other software tutorials (For 2D, Flash, AE, toonboom, etc) even if you're not using it. Alot of what you'll find will translate quite easily and you can start building a toolset of your own!

Also, if you're into animation, especially 2D, I would highly suggest picking up "The Illusion of Life." It's considered the bible in animation and even though it was written by old school Disney animators, literally everything in it applies today.

Cool stuff!

u/NoSleepTilDisney · 4 pointsr/christmas

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

u/throwing-it-away- · 4 pointsr/LongDistance


He loves to cook so I was thinking about getting him themed recipe books. Since almost everyday he says he doesn't know what to make I was initially going to send him this cookbook. After searching I realized that some of the recipes require ingredients you wouldn't see on a day to day basis (and him not having the right ingredients to cook with is something complains about lol). So in the end I'll be sending him this cookbook instead since he loves bobs burgers and the recipes look reasonable :)

u/dj_soo · 4 pointsr/Beatmatch

listen to lots of music and learn the tunes.

If you have no prior musical training, it helps to read up on some basic music theory - counting, time signatures, musical structure, harmony, phrasing.

You don't have to get too deep into it as DJing is fairly simplistic when it comes to music theory, but getting the basics down will help considerably.

You might want to read up a bit on some basic audio engineering theory as well like EQ theory, and a bit on gain structure and how audio chains work.

Also, read this book:

u/djscsi · 4 pointsr/Beatmatch

> i've tried to find the book "How to DJ right" but I just couldn't.

Did you maybe try looking on Amazon?

u/junglizer · 4 pointsr/DJs

Well I'd highly recommend snagging a copy of this book as well as checking out /r/Beatmatch.

That book has helped me with loads. It covers beat and phrase matching among lots of other things.

u/trixter92 · 4 pointsr/Beatmatch
  • How to DJ Right: The Art and Science of Playing Records is my go to book for referencing.

  • Safety issues. Going deaf is a serious issue.

  • Gear knowledge. Maintenance, proper use, etc. (probably group gain staging in here)

    if using vinyl proper handeling of record, platter, and pitch

  • Simple understanding of music structure. Bars, measures, phrases, and how to count them.
  • Beat/phrase matching (I personally think these should be taught hand in hand)

  • Go over simple does and don'ts for gigs. (such as playing all your big club bangers when you are opening for someone else the entire set, checking your levels before you begin your mix and constantly check them periodical after)

  • Finally understand that being a DJ and playing out is a business. You need to make the connections for getting gigs, and you need to do your own promotion. Just like a lot of businesses the same moto applies "its not what you know its who you know".
u/xxnemisisxx92 · 4 pointsr/Beatmatch

How to DJ Right.
Tremendously helpful to me, not only do i feel more confident in my ability to play for people now, but I also believe it helped me with my production, even though its not a book on production.

u/TheMeta40k · 4 pointsr/Beatmatch

Don't worry about it and just go mix more. When I was first getting into it I was lost as what to do. get "how to Dj right"

Just spin more, love what you are doing, record what you do, listen to it. post stuff here get feedback. Heck I said I would listen to you stream some music. If you want I can give you some 1 on 1 coaching.(not that I am some super awesome DJ)

u/Roller_ball · 4 pointsr/flicks

I just started reading Writing Movies for Fun and Profit and it is really interesting. I have 0 interest in making movies, but it gives a lot of insights to the inner mechanisms that drive so many movies today.

Also, on how to make movies for no profit, All I Need To Know About FILMMAKING I Learned From The Toxic Avenger is also a lot of fun and is interesting. I was was co-written by Llyod Kaufman and James Gunn back when he was pretty involved with Troma. A lot of interesting stuff on how indie films usually to carve out different markets through the past 4 decades.

u/WhiskeyHeart · 4 pointsr/Gifts

Darth Vader & Son

As well as other Star War children's books. Calvin & Hobbes might be another good choice.

u/jwhardcastle · 4 pointsr/daddit

Tell me you own this (and some of the others by the same author).

u/hallgrimg · 4 pointsr/thedivision

There already is a book based in The Division universe that's part diary and part survival guide. You can see pages from it in-game, in the April Kelleher intel.
There's also an art-book, though that one "focuses on the art and making of the game, and includes over 300 images, sketches, and concept art, and in-depth commentary throughout from the artists and creators."

u/tdlsaint69 · 4 pointsr/thedivision

even better than that, it's as if you've found someone's survival book, someone who has lived through all the hell breaking loose... .or did they live... hmmmm

u/EngineBoy · 4 pointsr/news
u/hobscure · 4 pointsr/TrueFilm

First things first. It's good to be critical of your own tastes and wanting to be able to talk about it is great.

The thing is; to talk about movies you talk about intentions (intentions of the director, but also the cameraman, the lighting, the actor, etc). Although there is a common goal, these disciplines approach it in very different manners. If everything works; it's all conveying the right intentions at the right time. To get why some movies work and some don't you need to learn the "languages" of at least a couple of the disciplines. You should notice the way the camera frames the person and why at that moment in the narrative they chose to do that in this specific manner. You should notice the way the scene is lighted; is it dark, is it red, etc. All these things get you on the track of what the overall intention is. Things like this can be picked up from books like ["In the blink of an eye"] ( Which is a great book about editing.

Now if you talk about the cultural remark a movie makes. What it says about something in the real-world; In real life. Your entering the domain of sociology, psychology, anthropology and/or philosophy. This again is a whole other beast. It's taking all the intentions of the movie and trying to see what it "means". The Why. This is also very personal. If you like dystopian settings. That can be connected with nihilism. So you read up about nihilism in Friedrich Nietzsche (although not technically a nihilist) or Albert Camus. I can go on and on.

The point I think I want to make is that it's a total package. It's not one book that can teach you how to think about movies. There is no one book that can tell you how to take them in and to express your feelings about them. I must add that I did not study film criticism so I don't know the material they teach there and I'm sure there are books that give you a glimpse or an overall view how to approach this topic. But in the end there is no book that can show you your own way of conveying your feelings. Discussing the marks a movie left on you with others.

The only way to do that is like learning a language. You have to read it but also speak it and "live in the country" to really master it. So find a friend/forum/teacher/parent/dog/cat you can talk with about movies you both saw.

u/TehNebs · 4 pointsr/VideoEditing

What I did when I learned how to edit was taking the raw footage I shot and spending 9+ hours in Avid, self-teaching myself how to use the program. The first thing I would do is figure out which program you would like to use and pick up some footage (or shoot your own) and figure out how the program is laid out. I personally prefer Adobe Premiere, simply because I do a lot of Photoshop/Premiere/After Effects work and they all link together without having to render/save.

Pick up some books, I recommend 'In the Blink of an Eye'. Watch some movies and pay attention to how it was cut (which, at first, is kind of hard since our art is an invisible one).

A lot of corporate stuff is pretty straightforward cutting, so if that's what you're aiming for, you should be able to pick it up fairly quickly. Although, your MacBook Air may not have enough power to handle extensive projects and you may also want to pay attention to the temperature of you Air as editing can heat up a laptop fairly fast. I would actually pick up a laptop cooling system to put underneath the laptop as I don't think the Air has good airflow.

u/Godphree · 4 pointsr/writing

Save the Cat by Blake Snyder was extraordinarily helpful to me in just getting the nuts & bolts structure of my story ironed out. You may not think you're writing a screenplay, but if you write your book following his "beat sheet," I imagine it'd stand a good chance of being optioned.

u/garyp714 · 4 pointsr/writing

Writers don't 'read' scripts in Hollywood from outsiders because the industry is flooded with unsolicited manuscripts every year. And 99% are horrible.

In Hollywood, readers and low-level assistants/development execs are the filter that an outsider must get through to be taken seriously. These people are handed 20-30 scripts a weekend, some from the top executive's buddy's daughter from texas, some from an agent friend, some from a writing contest. These 'readers' are so pissed that they have no weekend that they look for any small issue with the writing to tell if it is a non-professional, an industry person or some flake from Nebraska.

So to make a long story short, there is an industry standard and if the script deviates in form or style from the standard, into the recycle pile it goes. Period.

So screenwriters out there? You MUST write for the beleaguered reader, these put-upon, exhausted people that would rather die than read another poorly written script. The script has to work on all levels and the format perfect. Just having a good idea is not enough.

Try this:

Great book on the simple things to avoid.

Oh and writing screenplays is an artisan skill, incredibly detailed and complex work. If you take it on as such you will need time and knowledge and practice, practice, practice.

Another great great great book:

You can't do a half-ass screenplay that will sell. You need to know the rules.

u/AlexPenname · 4 pointsr/writing

Pick up some books on story structure. Save the Cat is a great one--it's about screenwriting but it has a lot of good advice that applies to writing novels as well. Joseph Campbell is a good call for this too, so you've got a good title there. I'd google "character building in novels" and check out /r/worldbuilding too, if that's your thing.

But once you read up on story structure, start practicing. Seriously, when you set out you're going to be horrible at wordsmithing (meaning you won't be able to string together beautiful sentences, and you probably won't be able to get the perfect imagery on paper) but that's ok! As a beginner, now is the time to focus on structure. Write yourself some really bad books where you just explore how to craft a plot, how to build characters, how to make a world... and the more really bad books you write, the closer the decent book is, and the amazing book.

The most solid advice is definitely just "sit down and start writing", but if you want to take advantage of being a newbie then ignoring craft for structure (at first) is the way to go about it, definitely.

Good luck! It's a great journey.

u/Vincent-Amadeus · 4 pointsr/Screenwriting

Save the Cat. It’s a good beginning book for screenwriting and it’s thin. A simple read with some good information.

u/ars_moriendi · 3 pointsr/

Dear guy in the first half of this note,

Here's your fucking problem, asshole: you're a self-centered shitheel who only writes for himself. Want to know how I know this? Because you're bitching about the one aspect of editing that requires the least amount of patience and provides the greatest benefit to readability: spelling and punctu-fuck-you-ation.

Grammar Nazis, jerks or not, are providing a public fucking service. I'm glad you're pissed off. You should be. However, if you're getting a complex, it's not because they're Nazis, it's because you're a shitty student.

Dear guy asking for help,

Great to hear you're interested in improving your ability to communicate. On one hand, it is as easy as having a conversation. On the other, it's really not. Without non-verbal cues and cliches to communicate your meaning and subtext, it becomes easy to write in a way that feels stilted or transmits ideas you don't intend. I recommend continuing to read the authors you like, but start keeping an eye on syntax and structure. That's really the best way to keep sharp. You'll be able to learn which rules persist because they work well (using dashes rather than parentheses, for instance) and which can be broken for the sake of an aesthetic or readership (i.e., Cormac McCarthy's phobia about double-quoting dialog). The rules aren't as strict as you might have been led to believe, but you'll find in time that you respect those stronger rules more for a simple reason: they just work, no matter what you're communicating.

For composition, I recommend William K. Zinsser's On Writing Well. It's a pleasurable read and useful for all but the very best and most experienced writers (and maybe them as well).

For story craft, I recommend Bob McKee's Story and Stephen King's On Writing. The former is nigh fucking indispensable; the second, just gratifying to read.

For spelling, Merriam-Websters and practice.

For punctuation, just be sufficiently considerate of your readers to google the rule you're not sure about.

Thanks for posting this. I hope my 2 cents help.

u/Rikardus · 3 pointsr/brasil

Estudei cinema em 2010, na época um dos livros indicados no curso era o Power Filmmaking Kit, o livro é um overview de toda produção cinematográfica, eu recomendo. Um mais recente que segue a mesma linha, e mais bem avaliado na amazon é o The Filmmaker's Handbook, porém esse eu não li.

Sobre roteiro, um dos mais indicados é o Story do Robert Mackee, o cara tem cacife em Hollywood, tem uma cena no Adaptation, onde o personagem do Nicolas Cage está com writer's block e vai numa palestra do Robert Mackee pra tentar resolver o problema, é um dos meus filmes favoritos, recomendo tanto quanto o livro. Tem também os livros do Sid Field, que também são bem influentes quanto a roteiros.

Sobre edição, In the Blink of an Eye: A Perspective on Film Editing, do Walter Murch.

Sobre atuação e direção, da uma lida sobre o Stanislavski, que desenvolveu o Método(já ouviu falar em atores metódicos? foi daqui que saiu), Stella Adler que estudou com o Stanislavski e escreu sobre atuação/direção também.

u/TheAdster · 3 pointsr/Filmmakers

This one is still required reading for film school students:

u/Winkn · 3 pointsr/Filmmakers

Here are some resources that have helped me.

First Time Director


How to Win Friends & Influence People

Dov Simens 2 Day Film School

Dov Simens might come off as a horrible/ tacky salesmen but his 2 day course you can get on DVD is great, he breaks the process down better than I've seen elsewhere. Some stuff may be dated but it could get you started.

Take this approach to study.

Find a Director who's work you love, watch everything you can find of theirs. Watch all the behind the scenes you can find, then start copying them until you have learnt the rules and are able to recreate something almost as they would. Then with that experience start trying new things.

Also Gnomon Workshop and Digital Tutors are very helpful for the post side of things.

u/mushpuppy · 3 pointsr/writing

Doesn't seem like you're as interested in getting help with writing as you are in getting help with illustration.

Still, regarding writing, I strongly recommend reading Scott McCloud's two seminal books on comic books: Understanding Comics and Reinventing Comics.

I learned as much about comics from reading those two books as I learned about film from reading Story, by Robert McKee.

I.e., my appreciation and understanding of both media forms increased exponentially.

u/CRMannes · 3 pointsr/ArcherFX

You should see if you can't get the barcode to scan as something. Maybe the How to Archer book or something like that.

u/luckmc11 · 3 pointsr/ArcherFX

What about something like this?

u/dude_pirate_roberts · 3 pointsr/hillaryclinton

Galifianakis : We chatted about a book I didn’t expect her to know about. We kind of bonded over this book called “Amusing Ourselves to Death” [by Neil Postman].

Now I feel bonded to the two of them!! I read Amusing Ourselves to Death about 30 years ago! TV IS BAD, IIRC. ;)

u/mrthirsty15 · 3 pointsr/videos

Neil Postman could answer this one. Despite his book [Amusing Ourselves to Death: Public Discourse in the Age of Show Business] ( being written in 1985, it's pretty much 100% on point with the direction main stream media has gone over the last few decades.

Essentially television is one of the worst mediums to deliver important information due to it's reliance on imagery and entertainment. It's easier to become distracted as flashy, interesting, images will trump the any verbal/written content. This isn't always true, and when done properly it can still handle serious topics... however, the majority of the people enjoy the headlines and breaking news. Long form discussion is just too boring for modern television, and that's not to say people don't want it, but they're by far in the minority. Additionally, all the visual cues will subtly influence your opinion. Attractiveness and confidence heavily influence credibility.

Podcasts are actually a decent medium for this type of thing, because it removes the reliance on imagery from television. The listener has to actively listen in order to follow the discussion and extract useful information. Written text goes a step further in that it presents the content in a slower pacing and it strips the entire discussion down so it can be judged purely on content.

u/Kit_L · 3 pointsr/books

For anyone who find this sentiment interesting but wants a less immature medium, read Amusing Ourselves to Death by Neil Postman

u/veldurak · 3 pointsr/DebateaCommunist

I was very recently reading Amusing Ourselves To Death, which is a great book about how the transfer from print to television changes our discourse. It explains how entertainment is put above all else, and the relevent is increasingly lost in a sea of trivial. I'd highly recommend it.

u/cullen9 · 3 pointsr/Filmmakers

Read this book.

Read this book.

Read this book too.

These will give you a good basis to build knowledge/experience from.

u/demesisx · 3 pointsr/WeAreTheFilmMakers

It's sometimes embarrassing to have a DSLR because DSLR filmmakers show up to a pro set looking like Blankman.

I'm trying not to be too critical but Flourescent bulbs aren't exactly sought after for their CRI, flicker characteristics, and inability to be dimmed well. Sure, they output a LOT of light, but you need to be careful because they pulse like mad, have a REALLY strange color cast, they can't be dimmed, AND are really noisy if you get dimmable ones.

Just get a PAR64 as a direct light through diffusion or build a softlight with some bare studio bulbs for softboxes and (the only good idea in the whole tutorial) that crazy cake pan reflector painted white. Either idea would probably only cost slightly more (for the REAL bulb receptacles) and put out A SHITLOAD more light (and a better quality/CRI of light).
Also, it's not that hard to build film lights with spare parts. There's even a section that starts on page 144 of the Harry C Box Set Lighting Technician's Handbook that teaches you how to make quality lights for the same amount of money or slightly more. The coop light that they recommend is REALLY good and isn't an embarrassing blankman invention. Clients actually do respond negatively to cheap equipment.

Also, you can build a kino flo if you have the time. All you need is coreplast (corrugated plastic), some fluorescent shoplights with ballasts, and real kino bulbs (since they have a much more acceptable CRI and are more rugged by a factor of 100).

It boggles my mind how people are so scared of real film lights even though they are commonly hand-built for specific purposes in the pro parts of the industry I'll get off my high horse. I'm just getting really tired of DSLR shooters kludging everything together just because they're scared of real film equipment.

u/FirAndFlannel · 3 pointsr/IAmA

this is what I started with.

this is what I use now.

Edit: thank you for the gold /u/dethswatch

u/C47man · 3 pointsr/cinematography

I like where your heart's at, but honestly books just aren't going to help you much for what you're after. Everything you said you wanted to learn is stuff you learn by just doing it and seeing other people do it. Time to get your butt out on set! And if there's no set, it's time for you to buy some cheap lights and fuck around with them endlessly!

If you really want a book for the technical stuff in lighting, buy the Set Lighting Technician's Handbook. That's the industry standard reference manual for lighting.

u/nerdbirdhatestheherd · 3 pointsr/cinematography

I second this. The ASC is a wonderful resource, also subscribe to their newsletter they usually have links to relevant articles that didn't make the magazine along with info about upcoming events/expos.

I also found these helpful:

"Lighting for Cinematography: A Practical Guide to the Art and Craft of Lighting for the Moving Image"

"Master Shots Volumes 1,2,&3"

And "Set Lighting Technician's Handbook: Film Lighting Equipment, Practice, and Electrical Distribution"

u/vegan_recipes · 3 pointsr/cinematography
u/Cersei_smiled · 3 pointsr/SubredditDrama

>Fans will agree that Game of Thrones is essentially a cookbook with an incredible story in between the recipes.

I wasn't taking any shots at his appearance! I mean he is actually really talented at writing about the joys of food and eating. It's a sensual pleasure not unlike sex, but he isn't as adept at writing about sex. Food is a huge part of all his books, so much so that a well-reviewed recipe book based on the books came out recently.

Why would you jump to the conclusion that I was smacking him for his appearance?

u/Huevon · 3 pointsr/asoiaf

If you haven't already, you should check out Feast of Ice and Fire, the official cookbook approved by George R.R. Martin. I've made some pretty awesome stuff out of that book.

I love the references to relevant quotes from the books before each recipe.

u/OneRedBeard · 3 pointsr/asoiaf

Well, it did, minus the Hot Pie thing:

I own this, and it is delicious! :-)

u/subjectiv · 3 pointsr/asoiaf
u/takemetoglasgow · 3 pointsr/boardgames

If you're looking for more adventurous GoT inspired cooking, you might want to check out the blog Inn at the Crossroads or their cookbook A Feast of Ice and Fire.

u/engebre5 · 3 pointsr/drunk

I got this book for Christmas and made a mulled wine recipe out of it. Delicious, and no one else wanted any so it was all mine!.

u/staahb · 3 pointsr/DnD

My sister gave me A Feast of Ice and Fire for my birthday. If only I played around a real table instead of online, I would definitely cook something from it for the group. Too bad medieval food isn't my thing, so I haven't felt the need to try anything yet. I think I have to do that soon.

u/kjhatch · 3 pointsr/gameofthrones

If it helps, here's the UK edition, and the Hardback comes up with a search under international shipping availability.

u/Blame_The_Green · 3 pointsr/videos

Here's the recipe for every fucking chicken in the room, from the people who made the official Game of Thrones cookbook.

u/kendo85 · 3 pointsr/asoiaf
u/dankpoots · 3 pointsr/santashelpers

If she doesn't have it already, the Game of Thrones cookbook is really cool:

u/ulfrpsion · 3 pointsr/sca

There was this book list that was posted on the Google+ SCA medieval brewing boards...perhaps it can be of some help.

I also have these books: 1, 2,3, which have been some amazing and helpful resources. The feast of ice and fire book is good because it shows common medieval recipes and then their current-age counterpart.

u/lyrrael · 3 pointsr/Fantasy

Good lord, it sounds like you ought to be reading George R.R. Martin for his description of feasts. I seem to remember a cookbook based on it....


Oh gee. There's two.

u/nice_prax · 3 pointsr/neoliberal
u/Account9726 · 3 pointsr/Pathfinder_RPG

There is a Game of Thrones/ASOIAF cookbook that is full of stuff like that. More importantly, /u/rach11 did an unbelievable series of feasts based on it that should be chock full of ideas.

You might also be interested in The Supersizers Go/Eat. It was a great series where the hosts basically lived the life and ate the food of specific time periods, including many that would be appropriate for a fantasy game.

u/Wurm42 · 3 pointsr/AskReddit

This is good advice.

There are many books out there about how to write screenplays, including conventions, pacing, etc.; I'd recommend Syd Field's Screenplay: Foundations of Screenwriting

u/steed_jacob · 3 pointsr/Screenwriting

I believe that it's Screenplay by Syd Field. I read it but it doesn't hold a candle to Robert McKee's Story or John Truby's The Anatomy of Story. Field's reliance on 3-act structure is problematic for me, while Truby's 22 steps are a lifesaver.

CYA: No, these are not affiliate links, and no I am not being paid to sell you stuff. I'm currently reading McKee's Story and currently it's my favorite book on storytelling in general.

u/hereaftertime · 3 pointsr/Screenwriting

I have two different pieces of advice but I am no professional by any means, I've only done scriptwriting properly for 3 years now and still learning a lot as I go.

Firstly, I would just say write, keep writing and as you write, you learn and develop your skills, but don't neglect the essential parts of what creates a script: Logline, outlines, character description profiles, beat sheets and so on that help hone and give your script depth.

Another is to start working on smaller-length scripts first before pursuing any feature length script and practice the different narrative structures, but this in a way contradicts what I previously said about just writing. I'm writing my first feature length this year after 3 years of short pieces and glad I took that time, but at the same time, nothing helps than to just write over and over.

One thing I would say is to definitely develop the story you want to create with the planning stages before writing (unless you have scenes in mind that you can write down, then go for it), but everyone has a different process and I take bits from everything I have mentioned here.

It's entirely up to you and what helps you at the end of the day, and if you're new to the scene I would recommend a couple of books:

Save the cat and Screenplay are both useful books for all levels and have helped me when it comes to writing. Both fairly popular books so should be easy to purchase/access depending on your region.


Good luck with your writing journey!

u/banduzo · 3 pointsr/Screenwriting

Wouldn't hurt to read a few books on screenwriting to get the lay of the land.

Decide if you want write features or television pilots.

Learn the structure of a screenplay (which is different for a feature and a television pilot)

Read scripts that are similar to what you want to write about. (i.e same genre) or any script that's highly recommended.

Some people start with a character and build a story, some people start with a story and add characters. Find what works best for you.

Dialogue will come with practice. It's going to be on the nose and full of exposition right off the bat. But it gets better as you write more. And no one every really masters it. I compare aired versions of shows to written screenplays and at least 10% of the dialogue overall is always cut.

Know what you're talking about. Want to write about cop? Read how a police organization works and how investigations work. Want to write about doctors? Know the medical terms and procedures you will be exploring. This also goes for areas of expertise such as science. For example, I am sure Vince Gilligan did some research into chemistry before writing Breaking Bad.

u/trex1024 · 3 pointsr/AskReddit

Syd Field's the foundation of screenwriting is a Great, inexpensive book that will give you a good understanding of how to get started writing.

The first step is to get your outline written, you need to know what your 3 act structure is before you sit down to write the screenplay. Your outline becomes your roadmap. Don't worry about "not being able to write good." I work in Hollywood and scripts are constantly given notes and are re-written every single day. It's part of the process, you just have to embrace it and go along for the ride. The biggest thing you can do is to get your idea down on paper (outline) and then write a rough draft that will let you see your idea as a completed though-out narrative. Then, if it really is a great idea, you can use that to attract other people to your project that will be able to give you different points of view / or a different take on the same idea. This is why they say Movie Making is a collaborative process. I haven't seen many movies where one guy/girl did everything.

Also, don't sell yourself short. Everyone fills a different role on a project. Maybe your role is the "idea guy" that gets it off the ground.

u/quietwriter101 · 3 pointsr/Screenwriting

Yeah, man. Believe me, I’ve bought all the books, starting with Syd Field’s VHS tapes (God! I wish I still had that gem!) and then I bought his books, too. Twenty years ago, I was a newbie screenwriter looking for the answers just like you are today. I’ve bought over fifty screenwriting “how to” books in paperback and I don’t know how many others on my Kindle. All of them have something to offer, a nugget or two here and there, but the two I recommended have the most bang for the buck to a neophyte screenwriter.

There’s no formula as Syd Field and Blake Snyder pretend. There are some accepted standards that are expected of you, and that’s why I recommend “The Screenwriter’s Bible” by David Trottier. It will answer tons of questions you’ll have that those other books will only generate. William Akers’ “Your Screenplay Sucks” was born of his college course on screenwriting that he teaches. It will teach you something, too.

You’ll learn almost everything you need to get started by reading those two books. Sure there are books, too, but almost every neophyte screenwriter recommends those terrible “beginner books” to every other neophyte screenwriter. It’s a self-perpetuating sin. You can buy them later if you want to do so, but not now. Get off to a good start instead.

u/ebneter · 3 pointsr/scifi

Well, first of all, "Hawkin" (I assume he means Stephen Hawking) didn't create the term "black hole," and it's actually fairly correct, at least in the sense that there's a "rim" (the event horizon) and things can "fall in" to the hole.

But the second paragraph is simply gibberish. There are things called black bodies, and black holes have some relation to them, but certainly not in the simplistic manner described. And black holes are an endpoint of stellar evolution, not the beginning: They* are formed when a massive star undergoes a supernova explosion and the remaining core collapses. About the only true statement in the second paragraph is, "Light bends around all bodies of mass, including stars and planets." In fact, this is a standard prediction of general relativity, first measured during a solar eclipse in 1919.

Kip Thorne, who was the science advisor for Interstellar, wrote a pretty accessible book on black holes if you want more details. He's also written a book on the science behind Interstellar.

* Caveat: This applies to stellar-mass black holes. There are supermassive black holes in the centers of many (most?) galaxies, including our own, and we don't fully understand how they form.

u/nampafh · 3 pointsr/movies

Kip Thorne (executive producer of Interstellar and Astrophysicist) has a book titled "The Science of Interstellar"

Going to read it after watching this movie. Hopefully it's easy to understand for those of us without a strong knowledge of wormholes, blackholes, etc.

Anyone here read it yet? Only one review on amazon.

Here it is on amazon:

u/clwestbr · 3 pointsr/movies

> I still like Interstellar despite the backlash

Oh fun, I have a book for you! Link to it on Amazon

And yeah, listen to the commentary Lindelof does for the film if you want to feel the urge to gouge your eyes out. The guy is super full of himself and sees his stories as infallible, but I maintain that all the answers were still there. He left very little ambiguous, the most ambiguous thing I saw was "What in god's name was the reasoning for that guy just yanking off his helmet?"

u/xixtoo · 3 pointsr/interstellar

Kip Thorne discussed this a little in The Science of Interstellar. All the effects of the wormhole and blackhole were rendered using scientifically accurate relativistic equations and the wormhole that's portrayed in the movie actually has a very short length to minimize the distortion and reflection of the light coming from the far side of the wormhole, Nolan wanted to avoid confusing the audience. The problem was that traveling through this wormhole was too quick and uninteresting, similar to the wormhole animation you mentioned.

They tried varying the parameters of the wormhole to make traveling through it more interesting, but weren't able to produce anything really fresh and interesting. Longer wormholes looked like a long tunnel whizzing past, which looked too much like things we've seen in movies before. In the end they went with a look that was influenced greatly by General Relativity, but made more abstract and with some artistic license.

u/_PillzHere_ · 3 pointsr/space

You heard wrong. Kip Thorne, one of today's leading theoretical physicists, was intimately involved to ensure the science wasn't inaccurate. Here are some great interviews that discuss this:

u/Silidistani · 3 pointsr/interstellar

> how can 5th dimensional future beings have a hand in their creation if they aren't created yet

You are still not understanding the concept of the block universe with all of spacetime existing simultaneously within the bulk. There is no first time - it all exists simultaneously.

For whatever reason, we humans only experience spacetime in a linear fashion, moving along with entropy (and possibly because of entropy). The "future beings," "Them," are not bound by the same law in this story and can influence and shape other 3D points in the 4D block universe.

There is no "the first time this happened" scenario, since Einstein and all physics since him represents the past and future all existing as one block in our spacetime, we just can't experience, interact with or observe it - we can only observe the now moment along with entropy. There is no reason for Them to have to be from Brand's colony, they are millions if not billions of years more advanced, They could have evolved from any humans anywhere in whatever other galaxy with that much 4D separation from the 4D location (the place and time) of this film.

Go read Kip Thorne's The Science of Interstellar book if you need more on this, or watch Brian Greene's Nova show Fabric of the Cosmos, specifically Episode 2 "The Illusion of Time" - both explain it well.

u/GuineaSaurousRex · 3 pointsr/Filmmakers

Robert Rodriguez's book Rebel Without a Crew has some good info on indie filmmaking in it.

You can find it on Amazon.

u/sonofaresiii · 3 pointsr/movies

Alright dude, here's some good books I've come up with for you:

First, Rebel Without a Crew and Either You're in or You're in the Way which are both books about young unknowns scraping together their resources and getting a movie produced and released. Robert Rodriguez (Rebel) is pretty famous, if you haven't heard of him he did the Mariachi Trilogy, Predators, Spy Kids, Machete, and a few other big ones. The Miller Brothers (Either You're in) pretty much just did their one movie, and it was only okay, but the book is a great read.

What They Don't Teach You in Film School is a great book about the production side of things

as is Make Your Movie

Shaking the Money Tree is a hugely popular book about fundraising for filmmaking

and The Digital Filmmaking Handbook is good for some modern production techniques (I don't remember how technical it gets though, a lot of it could be outdated but it's still a solid read)

The next two books aren't so much about production but just the way the industry works in general, and I highly recommend them-- they're really entertaining

Adventures in the Screen Trade and Which Lie Did I Tell? are both by William Goldman (Princess Bride, Butch Cassidy & the Sundance Kid) and have a lot of great, hilarious insight into the industry

Definitely check out your library before you pick any of these up though. Good luck!

u/OfficialFoolsGold · 3 pointsr/Music

i always recommend robert rodriguez "rebel without a crew" to people, it made a big impact on me in high school - how he made his first movie ("el mariachi") for $7,000 with no training, no film school, no connections, and launched an entire career off an idea and hard work (and some luck!) - nick

u/PhranCyst · 3 pointsr/Screenwriting

What a shame. Just a week ago, Nickelodeon stopped accepting pitches for animated shorts - Which they would later decide if they wanted to make it into a series. If you want you can still submit to the Nick Jr. shorts program.

There aren't as many avenues for animation sadly. I'd argue that it may even be harder than getting a live action or feature script produced. Most of the people that get to even pitch at Nick, Cartoon Network, Disney come from in-house. A lot of places don't accept unsolicited material. Or you'd have to develop some connections. Once in a while these networks may even ask for pitches. IE Nickelodeon shorts program, Cartoonstitute. Quite a few shows had been made into a series through these programs.

You can also try Amazon studios. They accept scripts/pitches/bibles, animated and live action.

If the networks fail you. Try producing it yourself. Make a webseries or put it on YouTube. Adventure time was a viral hit before it got rejected from Nick and finally getting picked up by Cartoon networks.

Everything you need to animate your own series can be done on a computer. Of course you'd need to learn how to draw and animate. I'd recommend you read The Animator's Survival Kit first. It'll get the ball rolling. Next you'll need programs to draw(Photoshop, Gimp, After effects) and you'll need to animate it (Toonboom, Flash). Yes many of these programs are very expensive, except gimp. And yes, this is gonna eat up many many hours.

If all else fails, just stick to live action work. There's dozens of contests to get your foot in the door, blacklist, writing fellowships. etc.

u/thylacine_pouch · 3 pointsr/drawing

Definitely not too late -- I moved to Los Angeles when I was 23 to write and now I'm a professional illustrator / artist. Major change but it can be done if you're willing to put in the work!

When you say "3D," are you looking to be a modeler, a concept designer, an animator, or something else?

Drawing skills are not going to hurt you when learning 3D. Learning how to draw is not going to "mess things up" in any way. If you're a modeler or concept designer, being able to visualize forms in three dimensions is a must. If you're an animator, understanding flow and gesture is a must.

If you want to learn basic form drawing and sketching, check out Scott Robert's Gnomon DVD. It's really essential for learning basic form drawing, perspective, and line techniques (how to freehand straight lines and curves):

Analytical figure drawing -- go through and copy all of the notes in this blog into your sketchbook. It'll take you a couple days but be well worth it:

If your'e interested in animation, Richard Williams' "The Animator's Survival Kit" is the book.

As far as Wacom vs. Traditional goes, start with whatever you're comfortable with, but know that you'll have to pick up and become fluent in using a Wacom if you want to work professionally. There's a bit of a learning curve with the Wacom but the secret to all drawing is practice practice practice.

Personally, I'd recommend enrolling in a drawing class of some sort, and/or a 3D class, if they're available in your area. I find I work better with a little bit of competition around me.

Good luck!

u/probablydyslexic · 3 pointsr/Maya

Buy this


Practice for thousands of hours

u/Mortos3 · 3 pointsr/ghibli

I think part of that problem is that new animators working primarily in CG aren't being taught the motion fundamentals (weight, squash and bounce, etc) that 2D animators had to learn back in the day. This was a big reason for Richard Williams's book and other educational efforts on animation.

u/nstclair13 · 3 pointsr/animationcareer

Animator here - couple of suggestions:

First, pick up a copy of the Animator's Survival Kit -

It's basically an animator's bible. It's full of information you will definitely use during your studies and if you choose to follow this crazy artform as a career path.

Study the principles of animation starting with a bouncing ball. As you begin to understand each principle, begin to incorporate more complex things into your practice assignments. Add a tail, then add legs, then arms - before you know it you'll be animating a character.

Practice above all. reading only gets you so far. Pursue information from people more knowledgable than you. Seek out critiques and professional's thoughts on your work. Study motion, people and animals in your day to day life. Have fun and stay inspired! It's a tough road but I know many animators who are self taught. YouTube also is chalk full of tutorials and demonstrations.

Feel free to PM me or contact me here if you'd like to chat more:

u/blinnlambert · 3 pointsr/animation

For your walk cycles, what's really missing is the "bounce". As you walk, your body is constantly moving up and down. Just after mid-stride is the highest point the body should be at, and just after full stride should be the lowest.

Here is an image from my favorite animation book The Animator's Survival Kit which demonstrates that principle. If you don't already own that book, it is well worth the $30.

I really like your last piece, too. Definitely has some great motion to it!

u/mapsees · 3 pointsr/Philippines

Visit them both, look for pros and cons on the schools, courses and life after school.
From experience, most (if not all) 2d animation studios in Metro Manila are quota based work, meaning you get paid for the amount of scenes or frames you do. 3D gets paid hourly, afaik. Either way, be prepared for long work hours.
I bet the Multimedia course has animation subjects on it.
If ever you want to study animation on the side, look for these two books.
Mahal, alam ko, pero may paraan naman. I have it on my hard drive (wink, wink).

u/Jawshem · 3 pointsr/blender

Animation is very very deep, but incredibly rewarding.
For characters, Richard Williams animators survival kit

It is an industry standard. It has tons of great information and people all levels refer to it constantly. There are tons of great youtube tutorials but I can't grab any from mobile ATM.

A search on YouTube for the "12 principles of animation" may be a good jumping off point. If I remember I'll try and find you something tomorrow.

u/underenemyfire · 3 pointsr/gamegrumps

Really good animation is going to take alot of time and a lot of determination, not only to learn but to just simple execute. If you can draw well and you have good fundementals in drawing you'll probably have a bit of a head start but it's still going to be alot work. Don't fret however because animating is both fun and rewarding once you have the skills down! Really if you're serious I highly reccommend buying The Animator's Survival Kit: . Also watching these:
My advice is that if you want to animate, just go for it. Also buy Adobe CC because there is no decent alternative to Flash. (I have wasted too many days searching for one). Anyways good luck to you sir.

u/DoctorLawyer · 3 pointsr/gamedev

Animation survival kit is the best place to start for animation fundamentals:

Go for both. Programming is lucrative in that you'll always find work. 3d animation is more in demand than 2d, but if you're game-making on your own you should be able to do it all to an extent.

u/ionblue · 3 pointsr/blender

Looks like a nice first pass, give the body some weight and move it up and down and then you can start adding some secondary motion (small belly bounce, head bob, etc)

I highly recommend this book if you're getting into animation.

u/duku6 · 3 pointsr/furry

Hi Alymae! I'm a fellow furry who just so happens to be graduation from an art school for animation! My work isn't fantastic, and I'm more 3D based (just for my own personal interest) but I can already tell you your well on your way to being a good animator! If you would like a really good guide to animation that will cover everything you need to know as a beginner, but isn't too technical, I highly recommend "The Animators Survival Kit" Amazon you can see some of my own work at youtube and Deviantart

The hardest part about animation is motivation! But If you stick with it you will discover a world of beautiful motion and life! keep it up! and feel free to contact me if you need help with anything ^.^

u/Ihaveastupidstory · 3 pointsr/gamedev

Yeah I was going to say the same thing. That's like the best base to start at if you ask,

Here's a link.

u/cubitfox · 3 pointsr/Filmmakers

If you want to do them hand-drawn, or even if you plan on moving to computer animation, buy The Animation Survival Kit by a legend animator, Richard Williams. r/animation could maybe help you more. Good luck!

u/lucky_quip · 3 pointsr/animation



First of all let me state that I am an animator working at a 2D studio who is currently learning 3D animation and modeling on my own. This is gonna be a long answer. Finally: I am gonna push learning 2D first, but that does not mean, you can't do both at the same time, Also I am not saying you have to have 5-10 years of 2D experience before touching a 3D software, I am saying you should really just give it a good try for like a two to three months, before or alongside of learning 3D.


Ok, let's get started!


I want to reiterate what an instructor who does work as a 3D animator (but studied as a 2D animator) said. A person who is applying to a 3D animation job with 2D training and experience is much stronger than a 3D animator who has no 2D experience. I am willing to bet most 3D animators who work at Sony, Pixar, Disney BlueSky, and Dreamworks would agree. In fact most 3D animation curriculum at colleges and universities, including mine, first teach 2D animation. So do not underestimate how import learning and experiencing 2D animation is.


That is where you should start. With 2D, because it forces you to learn and calibrate not only your own style of drawing, but style of animation as well. By the way, you style, comes naturally from experience of drawing and recognizing patterns and being inspired by other artist and life, so don't worry about that too much. It means that you have to work through step by step learning how all the 12 principles of animation (the first technical thing you should learn by the way) work together and alone to create great character animation, to create something that is awesome. Weather or not you are gonna turn this into a career is doesn't matter as well. Starting with 2D will help you no matter what.


As far as materials and sources of knowledge;


As I stated before, you should first learn the 12 principles of animation. A good book to start with is The Animator's Survival Guide. A good video to watch for the 12 principles would be here. As far was weather or not knowing you how to draw goes; I agree with /u/arczclan. You should learn how to draw well enough to express your opinion and intent accurately. It really depends on what you want t animate and the purpose of your animation. You will find that animation that is more story oriented, may not have has high fidelity of drawings it just depends on how confident the animator is on weather or not their message got across. That being said, knowing how to draw can only help, for that, you should always draw from life. That is how you learn how to draw really well, really fast. Draw at cafe's, buss stops, still life, animal life, go to life drawing sessions. Picture are good to draw from, real life is better though. Focus on anatomy, form and movement. Here is a YouTube channel; for free life drawing sessions, i started by doing one every day:

Proko Panko is good for learning anatomy: Proko


Next is software/materials. Now you can go out and but animation desk, disk, pegs and paper, a bit expensive though. I would say you should invest in an electronic drawing tablet, by wacom (just cause they are industry leading). As far as software, there is Adobe Animate (requires subscription), Open Toonz (free), more can be found here


As far 3D software. Blender is free and amazing! However if you want to work in the industry, I would recommend Autodesk Maya, cause that is what every big studio uses. It does cost per month, but I think there is a free trial and TONS of tutorials.


Now after that you look up the 12 principles and learn how to use what ever software of you choosing, you should just... animate! The first assignment most students get is a bouncing ball (focusing on timing, volume, etc.) So you could start with that. Then go to animating a bean bag walking across the screen (focusing on using the 12 principles to give is more personality, to bring it to life) Then just think of other things you want to animate and just animate them, have fun with them. As well as keep up with your life drawings. I know you said you only have 4-5 hours per day to dedicate to this, but if you keep a sketch book with you (which I highly recommend for anyone just learning animation no matter what the medium) you can just pull it out when ever you are in public and have a free minute and do a quick life drawing, it all adds up! The point is just DO, try, fail, learn, try again, succeed.


I hope all of this talk of 2D doesn't scare you, in a nutshell you just need to be able to draw well enough to communicate your ideas and I really believe in the idea that one should animate in 2D first at least of a little bite before moving into 3D, there is a reason every school first teaches their 3D students 2D even for 2 months. Most importantly, once you learn the basic technical information and start with some easy assignments, such as bouncing ball, and swinging tail, then you just have to GO FOR IT! Have fun and welcome to the life of an animator man!


Hope that helps!

u/fingus · 3 pointsr/computergraphics

CGTalk is a great forum for cg and animation of all types, but it's more aimed towards professionals and becuase of that it can be pretty intimidating for beginners. It should be in your bookmarks any way!

Polycount is another great forum that specializes in game art. Unlike CGTalk it is a lot more beginner friendly and a great learning resource.

As for tutorials. In my personal experience there are a few good free ones out there, but the majority are rather lackluster. Most of the time you will have to pay for a DVD or a book. Digital Tutors' introduction DVD's are fantastic, The Gnomon Workshop is great too but geared more towards intermediate and professional users.

I'm not sure exactly what you want to learn because Computer Animation can mean a lot of things so I'm not sure what specific tutorials or resources I need to point you at. But if it's animation you want to do then The Animators Survival Kit is a book that should be in the shelf of anyone who even considers doing any form of animating.

u/Chameo · 3 pointsr/learnanimation

Any advice I could give will pale in comparison to reading this:
The Animator's survival Kit

Richard Williams goes over all the big stuff, breaks it down bit by bit and it really is a fascinating read if you want to get into animating. I still go back and reference it after 5 years.

u/thespite · 3 pointsr/animation
u/nonagonx · 3 pointsr/gamedev

>Do it myself

Great idea. Learn to be an animator. There's software (Flash/Photoshop/other) to both draw your animations and then generate sprite sheets, so the process shouldn't take weeks. Here's a list of resources I recommend for animation:

  • The Animator's Survival Guide
  • The Illusion of Life
  • Draw with Jazza

    >but artists (understandably) don't usually donate their time for internet strangers with the promise of a payout down the road

    This wasn't true in my case. I posted an ad on /r/gamedevclassifieds as a coder and got three talented artists emailing me with work they've done.
u/hoover900 · 3 pointsr/gamedev

K there are a couple of thing wrong here. First off, unless you licensed the visual rights to Pixar's Cars, I suggest you change your car models in the game as well as the trailer to the boxier car models you already have. You don't want your product to be confused with Disney, so this change will save you from having to deal with legal trouble with Disney. Second, you can also lose the first 20 seconds of the trailer. You're not showing anything important to the viewer. Does the user even care that the Car is performing in a circus? Is the car upset that he's performing in the circus? Why does he run away and the cops immediately chase him? I highly recommend picking up the The Illusion of Life: Disney Animation and Shot By Shot. Both of these books go over in detail the art of making something entertaining and interesting.

edit: grammar and spelling

u/ChaosFearsNone · 3 pointsr/Random_Acts_Of_Amazon

And done!!!

  1. Blue the best for obvious reason.

  2. Summer what’s better than beer pong? Pool beer pong.

  3. Usual Food the best because it’s a local thing.

  4. Gift for another for my love of Disney animation.

  5. Book to read great insight into the human race.

  6. Cheap because yummy.

  7. For the doge because adorable.

  8. Useless yet so awesome.

  9. Movie because it’s my favorite.

  10. Zombie to destroy their brains.

  11. Life changing to adapt to in work life.

  12. Add on because my kids are always getting sick.

  13. Fandom because it’s an awesome show and these are in apparently.

  14. Pricey for when the lights go out.

  15. Sharks because it’s badass and my daughter would love it.

  16. Good smells one of my favorite scents.

  17. Childhood feels spent so many playing games on this.

  18. Writers was helpful for me once upon a time.

  19. Obsessed my life of Disney is strong right now.

  20. Weird because lol.
u/ford_beeblebrox · 3 pointsr/gamedesign

Starting out is an awesome advantage; not yet set in your ways you can find your own style.

While it is true some complex styles can take a lot of time, pixel art can be super simple and often less is more - like lessmilks's games

Working from something is easier than all at once so keep iterating - i.e. start with your current squares and add just squash and stretch to anticipate motion, or eyes to indicate move direction.

Pedro Medeiros has some great pixel art tutorial gifs

An free browser based sprite editor

Using a dedicated program with layers, pallettes and lighting control makes it much easier - this list of pixel art programs might help (Asesprite is great)

At the other extreme if you need lots of animation use a pixel art shader for blender3D
Or use some of the multitude of Free and Open Source pixel art at OpenGameArt and mod it for your needs.

Submit your stuff to /r/pixelart and request constructive criticism.

The Animator's Survival Kit is a great book (& on youtube)on the art of making drawings come alive as is The illusion of life

Look at spritesheets to see how others break animation down into frames.

Jan Willem of Vlambeer has a great talk on tricks to 'juice up your games'

u/CyricYourGod · 3 pointsr/gamedev

Animation is an art and good animation requires a strong understanding on how things move. A good resource for making both convincing and interesting animation is the Disney Bible: and another: But realistically it takes years to understand and make good animation. That's outside of the learning required with tools (such as Maya).

If he doesn't know the principles of animation he should learn them and then your critiques should be focused around 1) does the animation meet the intention -- ie is it usable and 2) how can the animation be improved to make it more interesting and believable.

u/sculptedpixels · 3 pointsr/computergraphics

It's actually very funny because Southpark uses Maya (a pretty highend animation suite originally for silicon graphics that's now owned by Autodesk) for animating their 'simple' stuff.

To second Hennell - blender would probably be a great place to start. It's free, but not shabby at all in it's capabilities. And while I'm echoing him, yea - learn the basics of character animation before committing to a project - start doing small tests, pencil tests, etc.

I know you're not going to make the next pixar film, but really: if you want to get into animation the RIGHT way, read
"THE ILLUSION OF LIFE" - it'll teach you about the principals of character animation better than anything. This book plus practice = a good grounding in animation.

u/_darth_bacon_ · 3 pointsr/Cooking

Haha, awesome! I was howling when I saw the spatchcock episode.

I feel like you need the official cookbook...

u/A_Smack_of_Ham · 3 pointsr/Cardinals
u/protoShiro · 3 pointsr/BobsBurgers
u/suugakusha · 3 pointsr/BobsBurgers
u/ImpishGrin · 3 pointsr/LonghornNation

If you like the joke burgers of the day, there is a cookbook.

u/SmoothLaneChange · 3 pointsr/CasualConversation

Bruh. A blog has been out for a while and a book is coming out in a few months.

u/LinguoIsDead · 3 pointsr/DJs

I like books, so maybe we should have a book section? We can include:

u/smokeandfog · 3 pointsr/Beatmatch

Do you live in the Los Angeles area by any chance? I host a DJ meetup on Wednesday nights for beginners and we've all been learning together on my DDJ-SZ.

Learning with people has helped me make strides in my progress.

Also this book is amazing:

u/kunho · 3 pointsr/Beatmatch

I really recommend you checking this book out. It is actually very informative and helps with all the basics.

u/RIP_KING · 3 pointsr/Beatmatch

how to DJ right

and for more historical perspective: Last Night a DJ Saved My Life.

Same authors, good reading

u/brunchusevenmx · 3 pointsr/Beatmatch

If you don't mind reading a bit, the book [how to dj properly ](How to DJ Right: The Art and Science of Playing Records is a great jumping off point

u/babyphatman · 3 pointsr/Beatmatch

There are a lot of areas that need work here... (Obviously because it's your first mix)

There's nothing wrong with varied genres, but you have to connect songs together with something. It could be a vocal line, complementary melodies, or a matching vibe. Mixing in a song that is the complete opposite mood to the previous track can also sometimes work as a surprise. Songs have to relate! Learning to beatmatch helps you find these connections because as you cue your next track and mix it in you start to hear what works and what doesn't. Your song choices have absolutely no flow. They're not beatmatched or in key and the filter use throughout them is irritating...

The two Toro Y Moi songs and "Get Lucky" share a similar vibe. You could mix those, then move to a darker tone with "Addiction" followed by the Metronomy song. That may or may not work but it's worth a shot... Since you are using Ableton you have the luxury of pre arranging your mix ahead of time, so you should make sure it works perfectly.

As a beginner I highly recommend this book: How To DJ Right It's definitely not Ableton specific (it was written in the era of turntables) but it will help you through your initial stages.

And you should watch this video for some basic mixing techniques: 5 Basic Mix Techniques

I thinks you've got a good start with your taste in music but take the time to practice the fundamentals!

u/spacemonkey86 · 3 pointsr/Random_Acts_Of_Amazon

I can put my foot behind my back. If I were to win I would like [this.] ( I always get a sense of accomplishment every time I finish reading something

u/themidnightlurks · 3 pointsr/PandR

Found it on Amazon

u/asdofikjasdlfkjqwpea · 3 pointsr/PandR
u/CBeeGeeBees · 3 pointsr/television

Incorrect. There totally is a book version!

u/oliviatwining · 3 pointsr/PandR

Here is the amazon link for anyone!

u/nunsinnikes · 3 pointsr/Screenwriting

Nope! Writing a novel or long fiction is a completely different experience than writing a screenplay. If the end goal is a finished screenplay, a novel is procrastination. Plus it's a hard transition. I moved from long fiction to screenwriting, and there's a learning curve.

Screenwriting is an entirely visual medium. Absolutely everything that you write should amount to instructions to the director as to what should be on the screen. The long-winded, descriptive nature of prose holds you back in a script, where you have 90-120 precious pages filled with more white space than words. Every last sentence has to count.

The best "intro" book to screenwriting I've read is Writing Movies for Fun and Profit. It's a realistic look at what the experiences, expectations, and challenges of a successful screenwriter will be. It has everything you need to know about formatting and story, but won't turn you into a Save the Cat robot. You'll also get the perspective of the "gate-keepers," and exactly what they're looking for in a screenwriter and his/her work.

I had to work on conciseness, too. Shane Black is the king of that, so reading his scripts might help. Something to remember is that paragraphs of action should be broken up at a MAXIMUM of every four lines, but readers will appreciate more often than that when you can.

People judge your writing based on dialogue and overall structure. If your action lines are simply instruction, no one will think you don't know how to describe a man getting shot as well as Faulkner, they'll be thankful you gave them three words to convey the same idea that 15 words would have done.

If you're thinking about writing a novel just so you have a better hold on the story, screenwriting has a lot of fun processes for getting to know your story. I'd suggest writing your story out as a treatment before you touch your script, and writing one page about the arc of each main character (feeling free to include details about the character not present in the script).

Unlike a novel, a movie doesn't give us all the information. It gives us the bare minimum it possibly can to tell a complete, enthralling, interesting story. Start the story and all scenes as late into the narrative as you can, and end everything as soon as you can.

Don't let your characters ramble. Don't make your characters sound the same. Don't make all your characters smart and funny. Real people do swear and say unsavory things, but in a movie you have to remember that every word and sentence should serve a purpose. I'm the one rambling, now. Happy to shine more light where needed, if you'd like!

u/ohzno · 3 pointsr/TrueFilm

These are great recommendations!

I'd also add Writing Movies for Fun and Profit by former "State" members Thomas Lennon and Ben Garant. It's more about gaming the Hollywood studios and giving them what they typically want.

u/Numidia · 3 pointsr/funny

From the books written by Jeffrey Brown if anyone was curious.

u/sidebysondheim · 3 pointsr/DetroitRedWings

TIL Jeffrey Brown, who draws/writes these star wars books, is from Grand Rapids and is a big Red Wings fan.

u/kingdomheart · 3 pointsr/Parenting

Funny stuff! More here:

Sadly, the geek in me was disappointed he didn't use blue milk in the breakfast scene.

u/TalkingRaccoon · 3 pointsr/SRSGaming

The Division. I like this game. It's best with friends and doing the main missions in hard.

You can totally do a holy trinity if you want, but the nice thing is you can chose your points and perks at any time. I don't usually care for pvp stuff, I only went in the dark zone once, and never really met any people so I dunno. I'm lvl 15 and play a tanky smart cover/shield build guy with LMG/shotgun/sawn-off.

The shooting feels good and the mods that give you better accuracy and stability actually are noticeable. The cover system is great and I love that moving between cover is just "look at where you want to go and hold A" and you will go there. And that "moving between cover" is a thing the game knows you can do, and thus has perks based upon it (like reduced damage during the move, or increasing damage based on the distance moved)

The side missions are copy paste but that's fine for me. Walking around the city by yourself and exploring to get lootboxes and collectables is fun since the environmental design is amazing

Also iwant to shout out to the book "The Division: New York Collapse" which isn't your typical tie-in novel. It presented as an actual survival guide that the protagonist finds and uses as a diary by writing in the margins. Then she realizes that the fictional author must have known about the virus that hit NY cause of all these clues she finds in the book. So it's an actual urban survival guide on top of reading about this woman's life post-collapse, on top of doing puzzles and figuring out the conspiracy how the author new about the virus. It even has feelies! Remember those! I was able to grab a copy at a local Barnes and Noble since it seems to be sold out online but you can also buy directly from the publishers website

Urban Chaos. This is an older game from '99 featuring a black lady cop. It plays a bit like GTA3 with some Tomb Raider-esque platforming. The story seems bizarre as it opens with a Nosferatu Nostradamus quote about the end of the world. And then in a cutscene some religious zealot assassins try to murder the cop and her partner. Right now I'm just beating up and arresting gangmenbers waiting for the story to take the turn it hinted at in the opening, but it's fun to walk around and talk to people, and explore to find hidden triggerable cutscenes and stat-increasing powerups.


I'm one of those weird people who doesnt "get" streamers. I don't have time to watch someone play a game unscripted. I'd rather play games myself. And if I want to watch a game played I'll watch the preplanned/edited/produced videos like giant bomb or YouTubers like mathas, markiplier, or patrick klepeck where I can set it to 1.5x or skip forward when i get bored. I follow one person on twitch and its my personal friend so I can directly chat to him on steam and comment what he's doing in game. And even then I don't watch with rapt attention since its just not entertaining or enthralling to me. The most I got into his game was watching him play system shock 1 and helping him out with stuff since he was being a baby and complaing about not having waypoints or objective list after completely ignoring the 20 audio logs that told him exactly what to do and where.

u/dooburt · 3 pointsr/thedivision
u/stealthflight23 · 3 pointsr/thedivision

There is a mini art book that came with a special bundle edition and they have a journal , survivalist book out on Amazon that got great reviews.
Tom Clancy The Division New York Collapse

Agreed that the graphics are top notch and there should have been a bigger collectible book

UPDATE: found this

u/The__Lemming · 3 pointsr/thedivision


I found this one!

u/SiON42X · 3 pointsr/Charcuterie

I keep this book on top of my chamber.

u/sparkbook · 3 pointsr/television

In addition to being an excellent thriller, Hannibal was an underrated cooking show. (No, really, Janice Poon really worked hard to create amazing plates for that show.)

u/CugeltheClever · 3 pointsr/HannibalTV
u/Dashtikazar · 3 pointsr/france

Salut ! Je ne sais pas si c'est la bonne section, mais en grand amateur de la série Hannibal je suis éminemment intéressé par le livre de cuisine éponyme, "Feeding Hannibal : a Connoisseur's Cookbook"

Est-ce que vous savez si les livres de cuisine sont fréquemment traduits en français ? Ou pensez-vous que je puisse l'acheter tout de suite sans espoir de traduction vers la belle langue des cuisses de grenouilles ?

u/sandwichbastard · 3 pointsr/movies

Note: Obviously this list is incomplete, if anyone has suggestions please add to this. Also this list is not specifically for kevleemur, but for anyone looking to learn about movie stuffs

Online material is nice, but there are many great and more reliable resources that come in these old fashioned book things.


Shot by Shot


The Visual Story


On Screen Directing
(may be hard to find)

On Directing Film by David Manet

Cinematography/ Lighting/ Camera/ On Set Learning

The ASC Manual (some earlier editions come in one volume which is nice)

Creative Control by Michael Hofstein

The Set Lighting Technicians Handbook

Painting With Light (John Alton's book. A little outdated but still a good read).


The Bare Bones Camera Course for Film and Video by Tom Schroeppel (very simple, a good start)

The Grip Book

The Camera Assistant's Manual

Cinematography: Theory and Practice


Creative Producing From A to Z by Myrl A Schreibman

Scheduling and Budgeting Your Film by Paula Landry


In the Blink of an Eye by Walter Murch (Sound designer and editor from Apocalypse Now----EXCELLENT)



Screenplay the Foundations of Screenwriting


Aside from familiarizing yourself with knowledge and technique the best you can without being involved on set, one of the best things you can do is read up and become as knowledgeable as you can with gear that you will eventually encounter, which is why I listed the last four links. Even if you do plan on going into producing or directing, it is always helpful to understand lighting and camera and why the people working with you need the things they do.


u/jasonporter484 · 3 pointsr/JobFair

A great book to read is In the Blink of an Eye by Walter Murch.

Also, just practice. Grab a movie or TV show and cut a trailer in the style of other trailers you see. Try to make a trailer for Transformers look like a Nancy Meyers movie. Or turning Pets into a Kubrick film.

u/LostOverThere · 3 pointsr/editors

Firstly, it's fantastic seeing people with an interest in editing. Editing is one of those rare things where it's both an incredible art form and a well paying job (when you get the work).

Like others have said, the three big tools you'll need to know now and going into the future are Adobe Premiere, Avid, and Final Cut Pro X (perhaps in that order). All of these tools have their own strengths and weaknesses and it's important to know all three. With that being said, editing is all about, well, editing, and not the tools you use. So I'd recommend picking up some books on editing theory. Walter Murch's In the Blink of an Eye is a nice, light read which is quite thought provoking.

But back to the software itself! Like others have said, learning Adobe Premiere first is probably wise, as you'll find it less difficult to learn since you have experience with Sony Vegas. Likewise, Premiere is becoming a real powerhouse in the industry, which is crazy because 5 years ago it was considered a bit of a joke.

The only recommendation I have is to, while you're still a student, pick up an Adobe Creative Cloud subscription. As a student, you should be able to get a crazy deal.

Good luck with everything!

u/lukesenna1998 · 3 pointsr/meme

Fun fact, most films are edited so you blink at the same time the cut happens.

Source (In the blink of an eye):

u/Latenighttaco · 3 pointsr/Filmmakers

I would say mastershots
Walter Murch's In a Blink of an Eye
It isn't so much a direct composition study but I certainly learned to think about shooting for a whole piece rather than just shot by shot.

u/explodyhead · 3 pointsr/premiere

Hit S to turn off snapping, that will let you drag your clips frame by frame.

Also, here's a place to start in regards to film editing theory:

u/grimgnaver · 3 pointsr/movies

Everything by Walter Murch. Start with this one.

u/jacksch · 3 pointsr/VideoEditing

Haven't got around to reading it yet, but I did order a copy of In the Blink of an Eye. It has been highly recommended to me quite a few times.

Also, here's a previous Reddit thread about editing podcasts you may want to frequent.

And another thread on editing websites to follow.

u/MakesThingsBeautiful · 3 pointsr/todayilearned

Then you need the Save the Cat Crash Course.

If you've ever seen a movie that seems like it's the same beats as the last movie you saw, it's because it is. The book details a bunch of key beats every successful movie must have, and even states where they should appear and in what order.

Tv tropes doesn't exist for nothing, but Save The Cat turned it into the formula that guarantees movie success(mediocrity?)

u/gadzookfilms · 3 pointsr/Filmmakers

You don't say what you want to do, so I'll assume you want to write/direct. Read Film Directing Shot by Shot. Either rent, borrow or buy a cheap camera and try out examples from the book.

Read Save the Cat! Write scripts in your spare time. Read them out loud with friends to get an idea of pacing, structure, and believability (would someone actually say that?).

I hesitate to add too much to your reading list as it really is more of a "doing" than a "reading" hobby. It's great to try to figure out FCP, but if you've never played with it it could get overwhelming fast. You can learn the basics with iMovie - again, pacing, editing for the cut, fluidity, etc.

Otherwise check out Craigslist and volunteer on any small film shoots, no matter how shitty. You'll learn a lot about what NOT to do. Invaluable! Good luck!

u/captaingoodnight · 3 pointsr/Screenwriting

I like Blake Snyder's (Save the Cat) take on the logline:

> A logline is like the cover of a book; a good one makes you want to open it, right now, to find out what's inside.

  • Irony: Irony gets my attention. It hooks your interest. It's the single most important element of a logline.
  • A Compelling Mental Picture: You must be able to see a whole movie in it.
  • Audience and Cost: A built in sense of who it's for and what it's going to cost
  • A Killer Title: Title and logline are, in fact, the one-two punch, and a good combo never fails to knock me out.
u/ashlykos · 3 pointsr/suggestmeabook
  • Save the Cat is the structure used by nearly every Hollywood blockbuster.
  • Joseph Campbell's Hero With a Thousand Faces is a classic. The Story Circle is arguably a form of Campbell's Hero's Journey.

    (edit: formatting)
u/kaidomac · 3 pointsr/IWantToLearn

Absolutely! Start out with TV Tropes:

Tropes are kind of like the Legos of building a story...I'd suggest spending a few minutes every day reading on that website, like at breakfast or something. As far as books go, the first book I would suggestion is John Truby's the anatomy of story. Read it & memorize the steps:

Also read "Save the Cat":

Here are some sample beat sheets:

"Writing for Emotional Impact" is a hugely important book in my library as well:

Just use Notepad or Word or Google Docs to write in for now. If you want to get serious about it, the only tool you really need to invest in is Final Draft, which is $250:

Story is what drives all film & TV projects. A good story can literally make billions of dollars (Avengers: Endgame, Avatar, Titanic, Star Wars, Harry Potter, etc.). And best of all, writing is free!

There are a TON of resources available online, but I'll leave you with this article containing some writing tips from JK Rowlings:

u/TheBossMan5000 · 3 pointsr/starwarsspeculation
  • Goals
  • Conflicts
  • Tactics
  • Reversal of Expectations
  • Change of Values


    I went to film school in los angeles, this book is bible in a lot of screenwriting classes. Those 5 pieces of "DNA" should break down into every Act, Sequence, Scene, and Beat in a good movie.
u/Onlyunseenredditor · 2 pointsr/Filmmakers

I often see questions like “How do I become a screenwriter?” or "How can I write a screenplay?"

So here’s an answer you can read in five minutes or less.

Read at least two screenwriting “how-to” books

For example, you could try:

  • How to Write a Movie in 21 Days
  • Screenplay (Syd Field)
  • Story (McKee)
  • Writing for Emotional Impact
  • Save the Cat (series)
  • The Screenwriter’s Bible
  • My Story Can Beat up Your Story

    I think it’s a good idea to read more than one book because you don’t want to get the idea that there’s only one right way to write a screenplay. Different authors have different approaches that you may find more or less useful.


    Read at least five professional scripts

    You can often find them by googling the name of the movie along with “PDF.”

    You can also try Simply Scripts and The Internet Movie Script Database (IMSDb).

    Your reading list should include scripts for movies that have been made in the past five years, so you can see what styles are current.


    One thing you should notice is that professional scripts have certain things in common. For example, they almost all have sluglines that look something like this:


    Some writers put sluglines in bold (which is a current fashion), and some don’t.

    You should also notice that other things are different. For example, some writers use CAPS for objects and sounds a lot more than other writers do. Some writers write long, detailed descriptions of locations; others don’t.

    One reason for this exercise is to get a sense of what a professional script looks like – what’s “standard,” and what’s more a matter of individual taste/style.

    Another reason to read a lot of scripts (especially award-winning ones) is to get a feel for what “good” looks like.

    Think about how these pro scripts follow (or not) the “rules” in the books you’ve read.

    Follow along in the script as you’re watching the movie

    Notice how words on a page translate into sights and sounds on the screen.

    Notice how much detail is written out by the screenwriter, and how much is left to others (like the costume designer, set designer, or fight choreographer).

    Come up with a screenplay idea/story

    A good source for help with developing commercial story ideas is Selling Your Story in 60 Seconds.

    Or read this blog:

    It can be helpful to put your idea into logline form. One basic model for loglines is:

    >[Type of person or group] must [do or overcome something] in order to [achieve some goal].

    You can also add details about where and when the story takes place, if relevant.

    For example:

    >A long time ago in a galaxy far, far away, a restless farm-boy must rescue a princess and learn to use his supernatural powers in order to defeat an evil empire.

    Create a beat-sheet

    A beat-sheet is a short (1-2 page) outline of what happens in your script.

    For example, you can use the famous/infamous Blake Snyder “Save the Cat” Beat Sheet.

    The books you’ve read may have other models for this.

    Some people don’t like outlining. They just like to jump right into the story and start writing. How you work is up to you. But you may find that having an outline will let you know if you’ve got enough story (or too much), keep you on track, and save you from wasting time.

    Write a treatment or a scriptment

    A treatment or scriptment is a longer kind of outline.

    Again, you may prefer just to dive in. It’s up to you.

    Try to write a screenplay

    It’s a good idea to get script formatting software, like Celtx or Highland or Final Draft. If you try to write a script in Word or another standard word processing program, you may drive yourself nuts dealing with format issues, and the end result may not look professional.

    Or, just can write your first draft in a notebook, and do your second draft using formatting software. (I decided I wasn’t going to spend money on Final Draft until I proved to myself I could finish a first draft by hand.)

    If you finish, congratulations. You’re now a screenwriter. Most wannabes never make it to that point.

    However, your script probably isn’t very good. Most first scripts are awful.

    What if you want to be a GOOD screenwriter?

    Then you’ve got a lot more work ahead of you.

    Put the script aside

    Don’t work on it for at least a week. You want to be able to see it with fresh eyes.

    Don’t show it to anyone yet, however much you want people to tell you how awesome it is.

    This would be a good time to start working on your next script.


    Look back at your notes from the screenwriting books and scripts you read. Think about what makes a script good.

    Compare your script to the professional scripts, in terms of format, structure, dialogue, pacing, description, action, etc.

    Re-read the chapters on revisions in the books you read.

    Read a book like Making a Good Script Great and apply what it suggests.

    Rewrite again and again and again until your script is as good as you think you can make it.

    Get feedback

    Do NOT get feedback on your first draft. Get feedback on your BEST draft.

    So where do you get feedback?

  • You could try for free (swapped) peer feedback or pay a screenwriting consultant (like me, ScriptGal, or Screenplay Mechanic, or check Sites, Services, Software, & Supplies) or put your script on The Black List.
  • Some screenwriting contests, like the Nicholl and Austin, also offer feedback – but you may have to wait quite a few months to get it.
  • You could take a screenwriting class – in person or online – and get feedback from your teacher and classmates.
  • You could form or join a screenwriting feedback co-up and swap notes with fellow writers.

    Whatever you do, don’t be a douche about the feedback you get. Accept it with THANKS and graciously, even if you think the reader is an idiot for failing to recognize your genius.

    And before you ask anyone for free feedback, read this – and don’t be that guy.

    Rewrite again and again and again

    Again, in between rewrites and while you’re waiting for feedback, put your script aside and work on more scripts.

    You could experiment with different formats (feature, TV, short, webisode, etc.), genres, and styles. Discover where your strengths and interests lie.

    Get more feedback; revise; repeat

    Repeat as needed until people who know what they’re talking about (not your buddies, not your mom) say it’s good, and/or you start placing in contests like the Nicholl and Austin and/or getting 8s and up on The Black List.

    Keep in mind that it may take years, and many drafts of many scripts, before you get to this point… if you ever do. (Most people don’t.)

    If you do make it that far – congratulations again!  You’re now a pretty good screenwriter.

    (If you like this, please subscribe to my blog:

    Edit: this isn't mine it's Seshat_the_Scribe but it should help

u/DRodrigues-Martin · 2 pointsr/writing

Hi u/Calicox,

Brandon Sanderson has a series of lectures he did at Brigham Young University when teaching a creative writing class there. Here's his lecture on character, but the others I've seen are also worth your time.

You may find the following books helpful:




u/iguanablazer · 2 pointsr/WeAreTheFilmMakers
u/solipherus · 2 pointsr/writing

Seconding Robert McKee's Story. Just reading a few pages makes me want to dash off and write the rest of the day.

u/justgoodenough · 2 pointsr/writing

I'm starting too. Here's the list of resources I am planning on working my way through. No promises that you will know how to write after you are done, but it's a place to start. I haven't read/watched everything on this list yet (I'm just starting Brandon Sanderson's lectures, I have read On Writing, I have read some of Chuck Palahniuk's essays, and I went to a lecture on plotting that was largely based on Save the Cat), it's just the list of what I am planning on checking out.

Brandon Sanderson's Creative Writing Lectures

Chuck Palahniuk's Essay on Writing

On Writing by Stephen King

[Bird by Bird by Anne Lamott]

Story by Robert McKee

Save the Cat by Blake Snyder

This thread also has additional resources.

Oh, also, this is a funny resource, but I like reading Query Shark because one of the things that comes up over and over again is boiling a story down to three questions: who is your main character, what do they want, why can't they get it? I think when you are writing, you want to keep those questions at the core of your story and a lot of her comments on the blog are about cutting through all the extra stuff and getting to that core.

Edit: I missed that you said you already watched the Brandon Sanderson lectures. Sorry!

u/dedb0x · 2 pointsr/Screenwriting

I read Robert McKee's Story and found it super insightful.

u/Finkarelli · 2 pointsr/tipofmytongue

Story, by Robert McKee?

u/tammuz1 · 2 pointsr/filmmaking

Possibly (and I personally have issues with his attitude and viewpoints on filmmaking) but that's beside the point. The point is a lot of young filmmakers found/find this book inspiring and empowering, even though it's probably outdated for the Youtube generation.

And to be fair to my housemate (he's a screenwriter, which is what the OP is interested in), it took him a while to come up with a book that he can recommend and at the same time not too technical, after I shot down a couple of other titles (like this, this and this.)

u/tomhagen · 2 pointsr/Screenwriting

Watch your favorite movies and break down the structure. Define the external and internal goals that move the plot forward. What is the movie saying (theme)? Strive for great subtext in your dialogue. Get in a scene as late as possible and leave as early. Use Final Draft. Don't put camera angles or shots in your script: don't direct!


u/CheetahSnake · 2 pointsr/Random_Acts_Of_Amazon
  1. Done.

  2. I've learned almost everything worth knowing from my mother, cooking, cleaning, taxes, how to treat a girl right, everything school never teaches.

  3. Sterling Archer

  4. Hey Bean!
u/P-01S · 2 pointsr/guns

It's right here.

It's calling out to me... whispering "You'll totally get free shipping. Go for it."

u/RedDelibird · 2 pointsr/Random_Acts_Of_Amazon

I do find this quite reasonable

My fun fact about me: I know more about luggage than any person should.

Rød grød med fløde

u/Aztiel · 2 pointsr/ArcherFX
u/chubbylemur · 2 pointsr/books

Sterling Archer wrote a book that is so funny, i was laughing the entire read. Quick read, easy read but hilarious.

u/asm2750 · 2 pointsr/worldnews

No, unfortunately. Google gave me this as the first link when I searched for it:

u/tronj · 2 pointsr/politics

Amusing ourselves to death.

Worthwhile read discussing the medium of communication and why television isn't good for communicating complex ideas.

u/jimmyharbrah · 2 pointsr/politics

You may not see this, but I completely agree with you. As an information medium, television is built for propaganda. This is a great read on the subject.

Democracy was far better off when we read our news and opinions.

The internet, in my estimation, is a good alternative source for information--at least for the time being. However, there is some concern about bias due to the fact that information consumers tend to only consume information that confirms--rather than challenges--their viewpoints.

u/BeautifulNectarine · 2 pointsr/politics

Folks lost their critical thinking ability when they switched from reading (active thinking) to vegging out in front of the TV (brain shut-off).

I watched it happen to my parents.

u/ElGuapo50 · 2 pointsr/television

Thirty years ago, now-deceased NYU Professor Neil Postman wrote a book entitled "Amusing Ourselves to Death: Public Discourse in the Age of Show Business". In it he argues--amongst other things--that people eventually will not be able to distinguish what is supposed to be serious and informative as opposed to what is supposed to be entertaining. A fascinating read. He was way ahead of his time.

Amusing Ourselves to Death: Public Discourse in the Age of Show Business

u/HegPeg · 2 pointsr/books

I'm in the same boat in that I haven't read 1984, but I felt BNW had some very strong points.

I won't argue against BNW being weak as a story/plot (setting aside social commentary). It was not particularly engaging but there were a few things that I don't think get mentioned as much as they should. The first being the cyclical symbolism and nature of religion. I felt that this was something that more people should take away from the book. That a religion is something that should change with the times.

I also agree with Huxley in that irrelevance and entertainment would drive us from truth and knowledge. I think if you read BNW you should read Neil Postman's Amusing Ourselves To Death. It also gives a strong argument about today and how we are losing any real knowledge to trivial knowledge.

I think I will go read 1984 now....

u/iwishiwaswise · 2 pointsr/news

This is very similar to the prologue to "Amusing Ourselves to Death". You should read it.

u/sleepybandit · 2 pointsr/videos

How the hell...

No, not really. Amusing Ourselves to Death by Neil Postman. I just read a chapter this morning where he argues that political discourse has significantly changed in our culture, so that how a candidate "plays" on screen is the criteria for selection.

He believes that TV, at it's core, is a machine for entertainment and not information transfer. In his view, the sitcom is not problematic since it is unashamedly entertainment. It is the news shows (or "serious" TV) which should trouble us, since it disguises itself as informative but ultimately is for entertainment just as much as a sitcom.

u/ian__ · 2 pointsr/Filmmakers

It's really got nothing to do with the camera you're using. It's about lighting.

Light the scene to your and then add one or two flicker gags -- essentially, have someone dim the light up and down to simulate the flicker of a candle (it can be your key or an additional light or whatever, but use your eye to find what's most effective).

For bigger budgets there are plenty of "flicker boxes" that you can plug the lights into that will automatically do the dimming, but I've seen it done the simple hand dimmer way hundreds of times.

This book is your best friend:

u/genericname12345 · 2 pointsr/Filmmakers

Set lighting technicians handbook

Excellent book that is good starting out, and at an advanced level.

u/etskinner · 2 pointsr/lightingdesign

You might mean 'cube tap' instead of 'cub tap'. It's a small cube-like plug that allows you to make 1 Edison receptacle into 3.

I'd recommend picking up a copy of Set Lighting Technician's Handbook…), best $40 you can spend for this sort of info.

u/AndAnotherPR · 2 pointsr/WTF
u/dazzlindan · 2 pointsr/videography

If you like reading, this book is a great resource. It covers lots of big lights (and how to use / troubleshoot them,) the calculations most commonly needed for power draw and genny balancing, different kinds of electric setups and all the special connectors like bates and camlok, etc. It's (IMO) one of the most valuable resources in the industry by far:

u/Davoke · 2 pointsr/IATSE

Set Lighting Technician's Handbook: Film Lighting Equipment, Practice, and Electrical Distribution

u/djpk19 · 2 pointsr/techtheatre

This book is primarily for Film Lighting, but it is a great resource. It is THE film lighting book, including Dimmers, LEDs, moving lights, everything. It should be in every electricians inventory, theater or film.
Harry Box's Set Lighting Handbook

u/pimpedoutjedi · 2 pointsr/cinematography

crescent wrench,
phase tape (colored electrical tape),
copy of this,
a few 1" spring clips,
utility knife,
sash cord,
trick line,
alcohol wipes,
6 cube taps,
screw gun

u/danta7 · 2 pointsr/AdviceAnimals

It's really good. For most recipes, it has where the food was mentioned in the books, then the recipe in Old English or French or whatever, then a version of that recipe in the modern format, then finally a version with updated ingredients that better suites a modern palate.

It's incredibly well done. I mean, it isn't a full sized cookbook by any means, but it's long enough for what it is.

u/hogthehedge · 2 pointsr/gameofthrones

That must be how they created this book.

u/kevygee · 2 pointsr/boardgames

Dishes from [A Feast of Ice and Fire] ( followed by Game of Thrones.

Lemoncakes are mandatory.

u/Waitingforadragon · 2 pointsr/gameofthrones

I bought a book called 'A Feast of Ice and Fire'. It's based on a blog that was written by two women who attempted to recreate the recipes they read about in the books. They used some original medieval recipes to get as authentic as they possibly could.

It has a forward by GRR Martin, so he obviously approves.

I really enjoy the book. It has chapters on Winterfell, the Wall, Kings Landing and I think Essos IIRC.

Seems that the blog is still up so you can get an idea of the sort of thing they do.

I'm thinking of doing Cat's breakfast for breakfast and then the bacon lattice pie for tea. Haven't decided on a lunch yet.

u/famous_unicorn · 2 pointsr/gameofthrones

This sounds like great fun! I recently purchased A Feast of Ice and Fire because I wanted to try some different recipes. Take a look at the table of contents for food inspiration.

u/theroguehero · 2 pointsr/funny

I highly recommend the recipe book A Feast of Ice and Fire. George RR Martin wrote the forward to it, and each recipe begins with the passage or mention of the dish from the novels. There are some pretty interesting things in there. Here it is on Amazon

u/condor_gyros · 2 pointsr/singapore
u/sparsile · 2 pointsr/AskWomen

If he enjoys Game of Thrones and cooking, how about one of the Game of Thrones cookbooks? This is the one that I see the most frequently. You could maybe pair it with a fun kitchen gadget or a nice bottle of wine. My boyfriend is a huge Star Wars fan too and I've always wanted to get him this remote controlled BB8, but it's pretty far out of my budget, haha. It could be a fun splurge item if you think he'd like it. There's also this Star Wars subscription box that came out recently. I hope this gives you some ideas!

u/GaryARefuge · 2 pointsr/food

I make a version of beef barley based on the recipe in the Game of Thrones cook book. It's fucking awesome.

u/tekkou · 2 pointsr/keto

I've got this official (? I think it is) cookbook amazon link. There are quite a few recipes that would be alright for keto.

u/JHtN · 2 pointsr/Wishlist

Probably something from this book.

Haha no just kidding. I guess Italian kitchen is my number one, with Tiramisu as the crème de la crème. But sushi comes a close second, ha

Ninja edit: what is yours?

u/shall_2 · 2 pointsr/asoiaf

Haha ... You know he already for a cookbook right?

A Feast of Ice and Fire

u/Fruhmann · 2 pointsr/DnD

If you're running high fantasy, get the game of thrones cook book. George R. R. Martin does the forward. It contains medieval recipes and modern dishes. I bought this for my gf and she made a bacon/fruit pie. It was great.

u/revjrbobdodds · 2 pointsr/writing
u/sicsemperTrex · 2 pointsr/movies

In my opinion, scholarly papers aren't the best place to start as far as looking at movies critically.

I would start by reading Syd Field's Screenplay. There you'll get a good sense of how the story works within a movie. You can also peruse through the back-entries of Roger Eberts' movie reviews--pay special attention to the ones about movies you liked. Compare and contrast and so forth. Watch a lot of movies, good, bad, (ugly) and think about why you did or didn't like them. try your damndest to not be swayed by the likes of others (reddit included.) Good luck!

u/VenezuelanD · 2 pointsr/Filmmakers

I'd start with a title page. Then "FADE IN:" in the top of the second page. Follow by a Scene header like this;

Joking aside I'd probably look into some scriptwriting books for inspiration and help on how to write a script and follow a basic act structure. Foundations of script writing is a good one to start:

I'd also look into writer's groups in your area or network with other writers so they can help workshop your script with you.

u/novawreck · 2 pointsr/Filmmakers

This book is a good start.

u/takethecannoli4 · 2 pointsr/godot
  1. I corrected to "short-films". I never directed a feature film :P
  2. The folks at /r/screenwriting have a FAQ with great resources

    I really think the best practical material on narrative was written for screenplays. There are many great books, such as The Screenwriters Bible, Story and The Foundations of Screenwriting. Just be careful not to become too indoctrinated: rules are good, but if you worry too much about them you might forget to write a story that is actually good.
u/GetOffMyLawn_ · 2 pointsr/todayilearned

If you're feeling brave you can try reading his 1994 book on black holes and time warps. I suspect that the book he wrote about the science of Interstellar is more approachable.

u/OpinionGenerator · 2 pointsr/books

>I mean, if Nolan brothers, who aren't scientists, could come up with a such a mind-beding sci-fi thing

They used a scientist as a consultant who did most of the 'heavy-lifting.' In fact, he even wrote a book specifically to be used as a companion piece.

u/PrancingPeach · 2 pointsr/interstellar

I can't really answer that. The movie might just be inconsistent with itself or Nolan may have departed from what Thorne intended in showing that scene. The handshake always felt like an extreme stretch to me anyway.

It's pretty clear what Thorne had intended, though, from his book. Cooper is scooped out of the black hole into "the bulk" (hyperspace) by the tesseract. See page 255 or so. The Amazon link looks like it has some of these pages available for viewing:

u/mrstinton · 2 pointsr/askscience

All brightness in that image is the accretion disk - light emitted by the part of the disk on the opposite side of the black hole is bent around it by gravitational lensing, causing the image above and below the black hole. It is a minimally aesthetically tweaked depiction based on an accurate computer model, yes.

e: got the book in front of me, here's some pages showing the lensing.

u/elastic_autumn · 2 pointsr/interstellar

More things make sense than you'd first believe. I've been reading Kip Thorne's book The Science of Interstellar and it's really great at breaking down the events and science in the movie, explaining what is absolutely true, what is more speculation based on true science etc.

u/Kealion · 2 pointsr/space

I wouldn’t say microscopic, but significantly smaller than a small black hole. Surprisingly, and please Reddit, don’t hang me for citing a Hollywood movie in a discussion about astrophysics, the movie Interstellar is a fantastic example of what happens when you’re close to a SMBH. Kip Thorne was the science/physics advisor for the film and does a great job keeping the physics true to science. If you’re able, read The Science of Interstellar. It’s amazingly written and Thorne is so so so good at explaining complex ideas in simple language. Also pictures.

u/SardonicTRex · 2 pointsr/Physics
u/doughishere · 2 pointsr/sciencefiction

Not Science Fiction but if you want to know the science behind interstellar read errr.....The Science of Intestellar by Kip Thorne.

u/ProbeIke · 2 pointsr/movies

Alright, after reading part of The Science of Interstellar apparently it's because the fifth dimension is very much compressed compared to the lower dimensions.

I'm going to type this all up, a summary of the chapter about bulk space. Gimme a few minutes.


So, first, gravity. Gravity in our regular universe decreases by the inverse square law, and you can visualize this by drawing lines out (see diagram on the left) outwards from any body with gravity, let's say the sun.

Now, if I am at distance r, the number of tendex lines over a certain area at that distance will give me the strength of gravity. This means in three dimensions, it correlates to the increase in surface area of a sphere. So, let's say at 1 meter from an object the gravity is 4πr (r in this case is 1) m/s^2. At 2 meters, it would be 4π4, or 16π, since 2^2 = r^2.

Now, since gravity can transcend dimensions, this means that gravity would also propagate in higher dimensional space. This means instead of the surface area, the strength of gravity will fade based on the change in volume of the sphere. (Integrating surface area) which would be 4/3πr^3. This means gravity would run by an inverse cube law, which means it would be incredibly weak and the planets would fly off.

So how in interstellar can people traverse meaningful distances in the 4th dimension, but not fuck up the rest of physics? Well that results in the ante-de-sitter warp of the bulk. So let's assume we go back to Romilly's paper universe, where our universe is two dimensions (paper thin) and the "bulk" or hyperspace is three dimensional. We can't have gravity escape away from the paper, so we instead only allow it to escape an infinitesimally small amount by having the amount of traversable space in the bulk decrease with its distance from our universe.

Here is a diagram of how this works. The lines are tendex lines of gravity, and the out-back direction is the direction of hyperspace. Our universe (or "brane") is the orange plane. This basically prevents the volume of the sphere being significant and prevents it from dispersing gravity.

This also presents another possibility - that the space in the bulk between Gargantua and Earth is much smaller than the distance in real space, although this is technically not a wormhole.

The distance would shrink by a factor of a few trillion, changing the distance between Coop and Earth from billions of light years to only tens of millions of miles (1 AU)

The "confining branes" 1.5cm from our universe are at the distance necessary to allow for gravity to not screw up, but allows for space to accomplish meaningful actions outside of our brane. (This is where the tesseract was located)

Therefore once the tesseract collapsed, Coop had already travelled the distance back to earth due to the excessive time dilation he had already experienced around the black hole. As a fun thought experiment, ante-de-sitter warping is actually one of the theories used to unify string theory and it's 11 dimensions and the escape of gravity as a way to account for dark energy repulsing the universe. (Gravity forces could be leaking into our universe from the bulk, and it's only noticeable on very large scales such as galaxy clusters)

tl;dr Space inside the tesseract was smaller than regular space because physics, and this with the time dilation meant Cooper was already home by the time the tesseract collapsed. Hyperbeings just needed to push him in the right direction.

Also the pictures are from a later chapter of the book that my sister got me for Christmas. Thanks Karen!

u/-TheDoctor · 2 pointsr/videos

> The biggest problem in the movie is crossing the event horizon, and violating causality dumb ass.

I think your problem here is that you are referring to relativity as it exists in the third dimension. But we aren't talking about the third dimension, we are talking about the fifth. When he goes into the black hole he is actually entering the fifth dimension and thus the theory of relativity changes. It was explained pretty well that humans from the far distant future created that fifth dimensional construct for Cooper to view his daughters bedroom, thus inspiring her to solve the equation.

> Bullshit. No scientist will claim a kid's library exists at the center of a black hole. Getting even close to the event horizon would rip your body and ship to pieces due to tidal forces.

Did I ever mention the inside of it? No. On screen and the way it's rendered is what I was talking about. The way gravity works around it, and the way it effects time dilation are incredibly well represented. As for the library thing, see my first answer. That bedroom (not library. did you even watch the movie?) wasn't technically even IN the black hole.

Also, your assumption that the ship would be ripped apart is completely unfounded. The truth is no one KNOWS exactly what would happen if you ever made it into a black hole because no one has ever done it. And the ship actually was ripped apart in the movie. The most popular theory for what would happen in a black hole if you were to try and enter one is that to the outside observer you would appear to have simply frozen in place at the cusp of the event horizon, where as in reality you are actually being stretched infinitely due to the massive changes in gravity the closer you get to the center. This is called spaghettification. HOWEVER, it is also theorized that IF you were going fast enough you could reach the center of said black hole before this happened.

> Wrong. You obviously know nothing about physics. For commenting on something you know nothing about in such a condescending manner

That's mature. And I'm supposed to be the condescending one. That's a bold claim to make without providing any sources. I'm just supposed to believe you are correct when you're just spewing nonsense? Throughout this whole argument you have done nothing to justify or back up your claims. It's just "I'm right and you're wrong because relativity". That's like arguing with a religious extremist. I'm right, you're wrong. why? because god.

Science is about being open to new ideas and learning new things and questioning the unknown. There is no room in science for the stubborn narcissism you are currently spewing in my face. This argument is asinine and you are clearly not open to another person's perspective on the matter, so it's over.

If you're going to call someone out on their knowledge of a particular subject it might be prudent to prove to that person you actually have some semblance of knowledge on said subject yourself. Something you are clearly unable to do.

Allow me to introduce you to a book written by the lead scientific adviser and executive producer of the movie Kip Thorne, a well known theoretical physicist.

Might be something you wanna read.

u/TheePony · 2 pointsr/movies

I recommend you read The Science Behind Interstellar book as well, it goes into much greater detail of Kip Thorne's research than the choppy documentary did.

u/BergenCountyJC · 2 pointsr/interstellar

Kip Thorne was part of the production team for making sure the science presented in the film was as close to reality as possible.

u/Theopholus · 2 pointsr/interstellar

Consider this. We can move anywhere in the three dimensions. We are three dimensional creatures, which are restrained in the 4th dimension. We can move forward and backward, up and down, provided the technology we can physically go anywhere in the 3D universe. But we can't do that with time.

Time isn't not real, it's just not well understood. It's a singular direction.

Another helpful way of thinking is, ironically, in black holes. Most people think that a black hole is a strong gravitational thing that is so strong that light can't escape. But that's just a layman's explanation. In fact, a black hole is spacetime that is warped so much that there is only one direction to go - inward. Well, much like a light beam in a black hole, time only goes one direction for us. Heck, new research seems to think we could be living inside a black hole!

Check out a couple resources: The youtube channel PBS Spacetime. Also, Kip Thorne's The Science of Interstellar if you're interested in knowing more.

u/OGdrizzle · 2 pointsr/AskScienceDiscussion

"An elegant universe" by Brian Greene is a good read. It leans more towards string/superstring theory. "The science of interstellar" also touches on some concepts related to quantum mechanics.

I know that you asked for books but "PBS Spacetime" is a YouTube channel that does a great job explaining quantum mechanics. "Veritasium" is another great channel with a few videos explaining phenomena as well. I posted links below. Physics is dope. Happy hunting!

An elegant universe:

The science of interstellar:

PBS Spacetime:


u/chadeusmaximus · 2 pointsr/filmmaking

Also, some books you need to read"

The independent filmmaker's handbook
(I'll verify the title in the morning. Have it on my shelf, but I'm too lazy to get up and turn the lights on to verify the title)

Rebel without a crew

$30 film school

EDIT: The name of the book is: "Independent Feature Film Production"

u/theak · 2 pointsr/IAmA

Nope. Not until you find consistent work. A lot of it is paying out of your own pocket or borrowing from friends and family. But the more you do, the more experience you'll have and the better you'll be at doing it for a living. While I don't really care for him as a director, I respect him as a filmmaker, I'd recommend you read robert rodriguez's book for inspiration:

u/thedigitaldork · 2 pointsr/Filmmakers

Adventures in the Screen Trade by William Goldman

Rebel Without a Crew by Robert Rodriguez

u/photonnymous · 2 pointsr/videography

If he's going to be making his own films (and could be serious about making scripted films) opt for a nice tripod or lighting instead of a gimbal. They will have a much longer use-life. It's not the flashiest toy in the toolbag, but he'll appreciate it in the long term.

Fluid Head Tripod -

Lighting, I personally own three of these and use them on content for major broadcasts -

Books on screenwriting and cinematography can be helpful, there's a book called "Save The Cat" that's a lot of people's quick-read favorite for script writing basics and outline. I also liked Robert Rodriguez's "Rebel Without A Crew" that's an enjoyable read, his story of what it took to make his movies. Pretty humbling.

Other smaller things that every filmmaker has in their toolkit would be lens cloths/ lens cleaning kit, bongo ties, extra batteries & charger for the camera, or a camera backpack can be handy.

u/rebeccasf · 2 pointsr/Filmmakers

The film look can definitely be achieved in post. If you want to get started on a budget, I highly recommend the Blackmagic Pocket Cinema Camera or the Blackmagic Micro Cinema Camera. You'll learn lots about light, exposures, lenses and all the stuff that you'll need to know for film. In post, you can apply LUT's and learn about color correction and it's definitely possible to get your footage to look like film. You can also use vintage film lenses from ebay and other places that really adds to the "look" of a final project. You can also get an anamorphic lens for the true "cinema" look.


My favorite filmmaking book is still Robert Rodriquez' book Rebel Without a Crew.

u/gronke · 2 pointsr/IAmA

Well, here's the rub about film. Making movies is just like being in a band or doing art. You actually don't need to go to school to do it, especially college. In fact, the money you'd spend on college is much better spent purchasing a nice camera and some editing software and maybe flying to LA.

Robert Rodriguez has a famous book about how he managed to do just that.

The most important thing is networking, hard work, and being in the right place at the right time. You'll need to be in Hollywood, rubbing elbows with studio people and getting part-time gigs as PAs on films. Eventually you'll produce your own movie, and with any luck it can get entered into shows and people will start noticing you.

u/FelixLeiter · 2 pointsr/IAmA

Read this. I'm in the process of writing a feature-length script now, and hopefully producing it and making it with a friend of mine.

u/cornelius_z · 2 pointsr/Filmmakers
  1. That depends, film school is only really worth it for the connections you'll make. For me, it was worth it. I'm from a very dead film less part of the world and University helped me meet people I can go out and make films with now. But if you're living somewhere were you can already pick up a camera and go, then no.

  2. Yes, read, research and pick up a camera.

    I'm not going to post any sites related to the art of making films, rather the act. So how to use a camera correctly etc.

    [Phillip bloom] (

    [Stu Machwitz] (

    [Vincent Laforet] (

    [Nofilmschool] (

    There's many, many more. but you can start with these and see where they send you.
    Remember this is about how to use a camera correctly, not how to make a great film.


    [DV REBEL] (

    [Rebel without a crew] (

  3. The best resources for an aspiring film maker is a camera. I will give you an example

    I started by learning about DP and cameras. Like I said, I don't know lots of people who will pick up a camera and film for me. So I depend on me. I bought myself a camera, lenses, filters, shoulder mount. Downloaded editing software, watch lots of videos and just went from there.

    I was the best camera man anyone could ask for (in university), and now. When I make my own films that's worked out really well because I'll pick up the camera and make a film. I just need to find a couple of actors on the internet and ask a few friends to come out for the day.

u/Idoslain · 2 pointsr/animation

Blender is an animation program, but you could try using maya. Or if you want something easy and 2d maybe try Adobe Flash or photoshop, its an easy place to start.

Although if you really want to create natural and well made animation get this book, no animator should be without it.

u/amp3rsand · 2 pointsr/adultswim

yeah dude.

here's some more stuff to fly your way.

John Krisfaluski's blog creator or Ren and Stimpy. This is a mountain of resources.

Get the Preston Blair animation book or use this online version. This is a MUST HAVE for all animation peoples.

Also if you want to get a head start and start animating, get the Animator's Survival Kit. This is also a must have and will teach you to animate from start to finish. I'm not kidding.

Also get a $130 light box. Light boxes are extremely useful, even for storyboarding too. Also get the 12 field size animation paper. Or you can do what I did and build a light box with $20 of wood from home depot, a $10 sheet of plexiglass from home depot, and a $3 lightbulb.

I was trained by former 2D animators of Disney, so take my advice for what it's worth.

You should also be filling at least 3 pages of sketchbook a day, even if you're drawing people while people-watching. You must draw all the time. Always do projects too even if they're not assigned. I did everything from animating to building miniature sets.

edit: one other guy above my class went to nickelodeon and worked on Teenage Mutant Ninja Turtles season 1. He left because he got a job at Pixar. Another in my class worked at Digital Domain and after being laid off for a while got a job at Disney too. My best friend moved to Burbank, went to grad school, and is working on the latest season of Scandal at ABC.

u/wagon-wheels · 2 pointsr/3DMA

Honestly Chris, how fast you can learn will just depend on your ability to grasp the fundamentals and those fundamentals are covered very well with the tutorials that ship with Max.
Avoid more advanced tutorials until you have a comfortable idea of a basic animation pipeline: basic modeling > basic texturing > basic object animating > rendering, then later on: character modeling > advanced texturing > rigging/skinning > character animating. It's also worth grabbing a copy of this book which is invaluable if you are doing character animation.

u/AuntieJamima · 2 pointsr/computergraphics

Great advice from sculptedpixles... I'd take a look at the Animators Survival Kit as well... If you want to see some really good animations check out the competitions at 11 second club... the winners of each month are always really good and are also a good competitive marker... That is, if you specifically want to focus on animating

u/atc593 · 2 pointsr/blackladies

Ooh I didn't see this answer before I posted mines (similar, I've always wanted my own animated series). I self-taught myself animation by redrawing stuff from The Animator's Survival Kit. I hit the ground running in 2010 with a YouTube channel that I began uploading weekly to.

Don't let "I can't draw" bog you down. Not at all-that's actually why i prefer animation to art-I'm no great technical drawer myself. My earliest stuff was literally stick figures. They moved well, and that was my focus. Heck, that was a whole huge thing on Newgrounds actually-all those stick figure animations (still big now I think).

If it makes you feel better, Bob Clampett was no strong artist himself-and look at the legacy he domianted with Looney Tunes.

u/IoKusanagi · 2 pointsr/Art

Cal arts is very prestigious, so they might be looking for both talent yet room to grow, and that will Really show in your portfolio. So what should you add to the portfolio?

1: A Well executed Bouncing Ball animation. Laugh if you will but seriously, if you do this well, you will have solidified that you know the fundamentals of timing, spacing, and gravity.

2: A correctly implemented walk cycle. Again, might seem simple, but it is actually not. Walk cycles will be your bread and butter to whether or not you are a competent amateur or just a wannabe who won't put in the effort. Walk Cycles will give you the foundation of weight, anatomy, and movement.

3: Life drawings: drawings of nude people in interesting poses (don't draw pr0n, they'll kick you out if you add THAT to the portfolio). Take a cheap life drawing class. This will help increase your speed in drawing, but also help in capturing the bare bones shapes that make up the human figure. Also if the admissions office knows what they're doing, they WILL be looking to see if you know how to draw, cause if you don't know how to draw in their standards, you won't learn how to animate in their standards either.

Those three things are essential to learn and have in your portfolio. Note I said learn, not master. They don't have to be perfect, just enough that they can tell you know what you're doing, you're willing to put in the effort to practice things you might not like to do in order to improve the things you DO want to do, and show you'll be a perfect fit for their classes.

Now, how to learn these things? Youtube has an excellent amount of references for drawing bouncing balls and walk cycles, some even from Famous ex-disney 2D animators. (Bonus points btw) If you're in a spending money kind of mood, then this is your kind of book:

It truly is the Animator's Survival Kit, chock full of stuff that will help you learn the fundamentals of animation.

Now a few addendums to add to your portfolio. Add your creative stuff after you add the first three things. Concept art, Character Design, some animations of your own choosing, heck even a demo reel would be great. Beyond seeing whether you have the drive for animation, they want to see YOU, they want to see the you that is in your animations, your style, your emotion, your verve, your kookiness, your insanity, the you that you pour out into your work, and that you love whether it's crap or gold.

That's all for now, good luck, happy animating.

Artistically yours,

Io Kusanagi

u/_OnlyNiceThings · 2 pointsr/animation

You can learn how to animate with books, videos, or through school depending on your age, income, etc.

The late Richard Williams' "The Animator's Survival Kit" is the bible for all animation students, my fellow classmates and I all had copies when we were in college.

This would be a good place to start.

u/leandpoi · 2 pointsr/animation

Okay, first thing to know is that you're not alone. Animation is a pretty time-consuming and daunting skill to try and learn at first, but everyone has to start somewhere - and honestly, drawing skills aside, I think that animation is one of those things where with enough practice you can get the hang of fairly quickly.

I'm guessing you probably aren't out to hear the typical "just keep practicing and you'll get better" so I'll try and stray away from that.

Speaking as a current animation student, the best thing you can do for yourself is to view as many animations from skilled and professional animators as you can.
And I'm not talking just "watching" animations; Sit down and try and critically analyze a piece of animation. Find something where the movement is interesting to you and try and reverse engineer how that animator may have constructed that scene.
After sitting through a bunch of those, find animations from more amateur or beginner animators, could be of your own animations or someone else's. Compare and contrast between what makes these professional animations work and look good, and why these other ones just don't seem to match up.

I've also taken a look at some of your animations and I don't think they're totally awful. It's clear that you're making an effort to show movement and life in the characters, despite your minimal technical understanding.


So, educate yourself on the technical side of things.

Read up on the principles of animation, essentially the core rulebook many industry professionals follow when creating animations. Here is a video which has a pretty thorough look at each concept, and here is a considerably shorter summary of each principle with short examples.

The Animator's Survival Kit is one of the most popular books people recommend to people just starting out in animation - it lays out a lot of the key parts of the 12 principles in deeper detail and focuses a considerable amount of the book to timing and walk cycles.
Here's also a playlist to the book in, more or less, a simplified video form.

Some other books you might want to look into are Cartoon Animation by Preston Blair, and The Illusion of Life: Disney Animation by Frank Thomas.


As for the program you're using, I found that Adobe is one of the more simpler and intuitive platforms to use when first learning animation that's still considered an industry standard.
Pushing through and learning the program will help you considerably if/when you decide to move on to a more advanced program.

However, if the difficulty of the software is what's keeping you from animating, I'd recommend using flipbooks and indulging in more traditional forms of animation.
Not only will you be developing a skill in an area of animation not many people today seem to be very skilled in, but it'll keep you from being distracted by all the flashy buttons and options on some digital programs.


Hang in there man, and keep animating.

u/AvidLebon · 2 pointsr/learnanimation

Friends of mine have used animation mentor.
Whatever path you take, bring this roadmap:

You may not understand it all now but it will get you started, and even years later I sometimes look to it for reference on certain things.

You'll need to choose what software to work in. You can animate in Photoshop. You can animate 2D in Blender 3D using the greasepencil. I personally use Adobe Animate/Flash but also know Toonboom and After Effects. There are a lot of other programs like flip note- but I've NEVER seen flipnote used in the industry (not counting artists like Kiki who is given a project and uses it because that's what he knows best and he can make the call on any.)

Most jobs in the field use Toonboom or Animate/Flash that I see. There's other software but once you get the basics switching to something else is just adapting to another user interface so I'd suggest using either of these. Possibly even Photoshop- most animation jobs don't use Photoshop for animation but knowing Photoshop is good and has a vast amount of uses.

Start off with simple exercises like the ball bounce, pendulum swing, saving hard stuff like walks for last.

Here's a video that was recorded in a college level animation intro class: It's unedited, but literally a recording a professional animator made while teaching his class so his students could rewatch the lesson when they got home (you miss things the first time when you're first learning it) The first one is a ball bounce.

This one teaches overlapping action:

There are a TON of other tutorials out there, but draw loose and practice the basics like bouncing balls BEFORE you try to do character animation.

u/Arch27 · 2 pointsr/animation

This is the blunt truth.

I went to an art school specifically for Computer Animation in the late 1990s. About a quarter of the students who started with me in the two-year program were gone in the first year. From the remainder, I knew of one person who left before graduation to go work for Capcom (the video game company, not the bank). Out of the people who were friends, NONE of us got a career in computer animation for one reason or another. (my reason was family - mom got cancer, hit a wall with my career and never recovered). One person I know from the program started her own company. I imagine she's doing well but I haven't talked to her since we graduated.

From friends in the class just before us (programs started every quarter), two people I knew went on to work in video game companies. One was a gifted artist, but he was in the illustration program - not animation. The other was an amazing traditional animator and 3D modeler. He was a prodigy. This stuff came as naturally to him as breathing. Some of our instructors were respectable names in the industry and they gushed over this guy's ability. Most other people got into another field like IT or Engineering.

Like they said above - never stop drawing. Study anatomy. Grab the Animator's Survival Kit. Study your subject. LIVE your subject.

There is still use for traditional animation - you just have to be good.

u/eachandeveryway · 2 pointsr/Filmmakers

Not necessarily about stop-motion, but a must have and will certainly help with many aspects of stop-motion and animating in general- "The Animators Survival Kit" by Richard Williams.

That, and grab yourself a camera and start playing with some action figures or clay. Even with instructions, there's a lot of trial and error. Have fun!

u/MahaMarr · 2 pointsr/animation

Oh awesome! That's sick!

Alright, so this process involves animating these frames in Photoshop, and adjusting the overall motion path and size in After Effects. Everyone goes through their process differently, so first overall, I'd say get to know what tools you have at your disposal, and how you can use them individually and with each other.

My process involved blocking out the basic positions and timing of my key frames, from point A (the jaw being wide open), to point B (where it chomps down closed). From there it was just roughing out that inbetween to figure out how to get the most out of this motion. After messing around with it a little bit, here's what I initially roughed out.

After that, I brought that rough comp into After Effects to get the basic motion and scaling down, brought that back into Photoshop, and built it out some more, accentuating the timing and motion, building out better inbetweens, all that junk. Basically, just messed around with it until I got what you see here.

Honestly, best advice I could give you is to just mess around and experiment, see what you can make. Observe things, see how things move in the real world and examine/analyze them. Check out tutorials online about animation — one of my go-to's is Alex Grigg's tutorial on animating in Photoshop. I had no idea how people could animate in PS without losing their minds animating with the basic frame-from-layer setup Photoshop initially has. Learn more about the principles of motion and animation, The Animator's Survival Kit is fantastic for that.

So yeah, that's my advice. It'll take some time, but you'll get it. Hope this helps!

u/sambidex · 2 pointsr/animation
u/DrawsSometimes · 2 pointsr/drawing

The Animator's Survival Kit

Also, draw all the time, every day.

u/cookehMonstah · 2 pointsr/Cinema4D

Yeah as sage says.
To be honest I haven't actually done any character animation in C4D, but I want to get into that this summer.
But what I would do is start out with basic walk sequences, try to get some emotion in the moves. As far as character animating goes (I have done it in 2d by the way) I can highly recommend this book.

u/luccebest1 · 2 pointsr/animation

If you want to learn animation you can watch The 12 Principles of Animation (made by Disney animators)


or read The Animators Survival Kit by Richard Williams.


Tough I dont know that much about animation hardware maybe this guy does


u/KoalaBomb · 2 pointsr/AskReddit

Animator's Survival Kit is a pretty good book. My professors strongly recommended it.

u/Coldcat99 · 2 pointsr/iphone

Actually, I am bringing along some books which help teach drawing and animation, and I was just looking for some games to play in-between parts of the books.

u/LonelyCannibal · 2 pointsr/PixelArt

If you really want your mind blown, check out the story behind them.

Each frame was taken with a separate camera, and I honestly have no idea how he got such good results working with 1870's cameras and having to time the shots.

Also very useful is this amazing book by the director of animation for Who Framed Roger Rabbit, amongst other job titles, but that one should let you know he can animate damn near anything that moves.

I have bought it twice; the second time after someone stole my first copy.

u/itzker · 2 pointsr/animation

Ok, The best way I think there is to start off with is with Flash cs 5. It is easy to use and really fun once you get the hang of it. There are tons of tutorials out there for it too. I also recommend getting the books in the links below. They really helped me and I have been doing flash for almost a year now and love every piece of it. You can also start off with Stop Motion. It really gives you a sense of how frames work and timing works. Hope this helped!

u/Sunergy · 2 pointsr/tf2

Thanks, if I seem "in the know" it's because I was asking these same questions a year ago when I was in the same position as you. Since then I've been studying animation fulltime. I suppose another bit of advice that a lot of the professional animators I talk to suggest is that if you want to get a job at the big studios, it's best to specialize. Pick what you love doing, be that modeling, lighting, rigging or animating, and become an expert in that field. While being a jack of all trades is great for making your own shorts, most companies want you to do one thing and do it very well.

Also, if you're looking at schools and courses, you should know that when it comes to getting a job in the industry degrees and certificates don't count for much. Find a place that will help you produce a great demo reel. Learning on your own is also an option, but it's definitely the harder road.

If it's specifically animation that you are interested in, many animators swear by the techniques found in the Animator's Survival Kit. It has more of a focus ontraditional animation, but it's still a must read to learn the basic techniques.

Anyways, best of luck in the future.

u/Tigeroovy · 2 pointsr/animation

In the meantime you should look into getting the animators survival guide, it's very robust and covers all of the basics you need for classical animation.

u/jackHD · 2 pointsr/AskReddit

The illusion of Life - Disney art book. Always gets people flipping through.

u/NautyNautilus · 2 pointsr/learnart

Go pick up this.

Draw from life, focus on learning anatomy, you will need line weight control, mastery of form, and a million hours drawing and animating.

This is good for Disney's rules, which can apply across the board to any animation, but in the end you will have to learn 3d, too. Understanding 2d will help you immensely more than not understanding it.

Just draw 24/7, always focus on what's around you and what you see, stay out of what's inside your head. Animation is all about imitating life, stick to that and stay away from imaginative work until you are solid on accurate proportions and physics.

u/mr-datter · 2 pointsr/AskReddit

The Illusion of Life is animation focused, but an essential read regardless.

u/btouch · 2 pointsr/movies

Most of the resources I'm readily familiar with that are specific to cel animation are books. Toon Boom has a great YouTube Chanel full of tutorials specific to their programs, which have become the standards in the industry. There’s plenty of good third-party YouTube tutorials for Harmony as well.

However, here are two links specific to the Disney 1990s processes: the 1986 executive summary for Disney's CAPS (Computer Animation Production System), developed for them by Pixar, and a 1994 article giving an overview of the digital production process.!topic/rec.arts.anime/WOkkuV0Yr7w

They’re outdated now, both these two books are great texts for how to do cel animation circa 1999-2002. The principals haven’t changed much if one is looking to do the traditional style:
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

Producing Independent 2D Character Animation: Making & Selling A Short Film (Focal Press Visual Effects and Animation)

These books are more foundational; all animators regardless of technique are recommended to study them:

The Illusion of Life: Disney Animation

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

u/RogueStudio · 2 pointsr/writing

Your skills to 'show, not tell' will become more essential. As the previous comment said, you are going to lose most of the 1st person POV prose accommodates (and even if some of it is something like Fight Club the novel, to Fight Club the movie or Fight Club 2 the graphic novel....still considerable differences once visuals come into play.). Even dialogue can be a bit of a sticking point - it depends on the genre you're writing for as how much room you have before audiences start to get bored.

If you're writing for film/animation - consider learning about basic camera movements and shot framing (ie ECU, CU, WS, rules like the 180 degree rule). Watch videos on film analysis, one of my favorites is the Every Frame a Painting channel on YT, but there are other series/videos out there that aren't completely boring (and some that go very extensively into worldwide film history, such as A Story of Film: An Odyssey which is streaming on Hulu at the moment, used to be on Netflix)

Animation is a little trickier as a lot of writing is actually done in the storyboard phase (so is more art oriented), but a classic there is Disney's The Illusion of Life book as a starting point even for non-artists.

If you're writing for graphic novels: My favorite beginner reference is the DC Comics Guide to Writing Comics, with Will Eisner being another classic author on the genre. Brian Michael Bendis did a book that's pretty good too.

Likewise, stage plays, radio plays, have their own sets of tips and industry tricks, but I'm not as knowledgeable on those topics to offer suggestions. Good luck and have fun!

u/orbjuice · 2 pointsr/gamedev

So many things. I was never a competent pixel artist because once I got to semi-proficient I looked at the skill curve and realized that I wasn't making it through all of that.

I really recommend frequenting these two sites:

Someone mentioned the classic Disney animator bible:

It can't be understated how essential this book is to learning the essentials of animation. Further than that there were the Loomis books that were called out time and again as a great art education (palette selection becomes incredibly important in low resolution art). Those books are hard to come by-- scratch that, they used to be now they're just on Amazon.

There's a lot to dive in to. If all of this seems like too much, cribbing from OpenGameArt's better assets is a cheap and easy way to start.

u/MountainSound · 2 pointsr/animation

Hey there!

Glad to hear there is another potential animator/artist in the world :)
A lot of your question depends on your budget as tablets can get very expensive very quickly based on size and quality. For instance buying something that lets you draw directly on the screen is going to run you several hundred dollars for the lowest tier models (Wacom Cintiq's are currently considered the gold standard but their monitors and tablets start at over $1000 new so that is out of the question for most people and definitely not worth it for a beginner). So if she's just wanting to explore, a drawing app on a samsung galaxy tablet is a cheaper option that works great for beginners and allows them to work directly on screen. Plus is she loses interest you'll still have a tablet to use for other things.

However most people start with something like a Wacom Bamboo tablet. They are high quality, very responsive, and made by Wacom (the current industry leader) for a much more reasonable price. However you're drawing on a tablet placed on a desk while watching your work on a separate monitor and this can take some serious getting used to. Once you've got it figured out though they're great (they come in various sizes and are used by professionals throughout various industries)!

As for software consider these:
Art/Drawing - Sketchbook Pro

Animation - Anime Studio 10
keep in mind animation programs can be tough to learn so she'll definitely need to watch tutorials online. However this is an awesomely priced option with a lot of great features to make jumping-in easy

If she really catches the animation bug there are two books that are wonderful (although they are thick and may be better for when she is a little older? Up to you but they could make great future gifts):
Animator's Survival Kit by Richard Williams


The Illusion of Life by Ollie Johnson and Frank Thomas - Two of Disney's original master animators known as the Nine Old Men

Anyway that's a quick rundown of where equipment and resources stand. If I were you I'd probably go for the bamboo tablet and Sketchbook Pro to get started (for drawing) + Anime Studio 10 if animation is definitely something she wants to explore as all these items are an outstanding value for what they offer.

If things get super serious as she gets older prices begin to jump up very quickly (especially on the software side) but I believe the items listed above should suit her perfectly for at least through all her high school years. As she improves and explores you'll naturally learn what all the tools and options are on your own, as well as what her preferences are.

3D animation as a whole is a different beast that is very computer/technical heavy with a steeper learning curve. So if she wants to start trying that it becomes a whole different realm as you'll need a solid PC and a lot of time and patience when it comes to learning one of the various computer graphics programs out there.

Hope this helps at least a little! Good luck, and feel free to PM any time :)

u/brawkk · 2 pointsr/AfterEffects

throwthespoon had excellent advice. if you want to read about the philosophy of animation definitely check out this book by the original Disney animators.

Although you will probably have a different style than them in this day and age, the principles it teaches will still apply.

u/greetingsmoto · 2 pointsr/Atlanta

If he really wants to learn to actually animate, this is still the bible of the industry for character animation and definitely the best place to start. If he is interested more in stuff like quick flash animation, then going the route mentioned below by u/daebro is probably better.

u/Yung__Buck · 2 pointsr/youtubeanimators

Great starting place, I would also check out this book -

Some history of early Disney animation, and an anecdotal development of all of the principles. Helped me out a lot when I was just getting started.

u/Shaaban_And · 2 pointsr/MotionDesign

I’m educating myself through a few different resources ranging from books to online tutorials:

The Illusion of Life (BOOK)

The Animators Survival Kit

Jason Ryan’s fundamentals series of webinars.

Workbench on YouTube

And lots of observation and study. Just look at how things move and behave in the physical world. The dynamics of movement in real life are pretty fascinating.

u/babyblanka · 2 pointsr/Cooking

Someone on this sub recommended this Hungarian cookbook to me, and her recipes are super legit.

I also have been having a blast with the Bob's Burgers cookbook.

u/PM_ME_UR_ASS_GIRLS · 2 pointsr/trees


BONUS: Bob's burgers Soundtrack!

u/robocrime · 2 pointsr/BobsBurgers
u/maplemabel · 2 pointsr/BobsBurgers
u/sindex23 · 2 pointsr/mildlyinteresting

There's a book you'll want

We've been going through this book, and DAMN it's been fun and delicious.

u/randomlurker2123 · 2 pointsr/bingingwithbabish

That's a Bob's Burgers recipe, and if you want more click that link, there's an entire book!

u/tarmadadj · 2 pointsr/DJs

I have learned with that guy ellaskins but another user posted that, besides that i'd recomend to listen to other DJs of the genres you like, obtain the tracks of those mixes, listen to the tracks you like and put close attention to how that DJ mix those songs and at least for EDM mixes there is not too much you can learn or teach.
Also this book is a good inside to DJ topics, is a bit too swallow but at least i enjoyed reading it
How to DJ Right

u/threepio · 2 pointsr/Beatmatch

There are a lot of translatable concepts here, even for digital DJs.

u/solefald · 2 pointsr/DJs

My personal opinion here, but I think this is one of those things where people should learn by trial and error. There are so many free resources out there now days, that if you really have the desire and dedication to learn, you will do it on your own. You will crash and burn, but god damnit, you will come back and try again time after time after time. Sure, you can take a lesson from someone to learn a new technique or whatever, but you should have basic skills going in. I've been doing this for 15+ years now. I've met many "I am going to pay this guy to teach me to DJ!" people. Not a single one has ever made it anywhere.

As funny as it sounds, I've given this book to a countless number of people. To some as a gag gift and to others as a subtle hint....

u/preezyfabreezy · 2 pointsr/DJs

There's a book called, "how to DJ right" that I read a longggg time ago but I think explains how to manually sync records the old fashioned way. Quick google search found this, which breaks down all the random info pretty well.

u/addsubtract · 2 pointsr/DJs

Pretty much all vinyl. It's the most fun. But, despite having spun a few parties, it's just a hobby for me, which makes it way easier to justify the format (and a big part of the fun is digging for old house and disco records, and finding gems in the dollar bins).

Ellaskins was pretty helpful when I was starting although I think that just as helpful as his actual videos is his takeaway message, "practice and enjoy" - just gotta stick with it and get the feel for it. Also, I had the book How to DJ Right which helped me visualize some things early on.

As for BPM, I finally got around to putting BPM stickers on my disco collection because the BPMs are so all over the place that I got tired of thinking "oh yeah this track would go great next" and it turns out to be like 20 bpm slower once I start attempting to mix it. I haven't bothered with my house collection because it's all in a similar range and I just have a good idea of which records are "slower" (like 115-120bpm) "medium" or "fast" (closer to 135), and so as long as you are not grabbing an outlier, with practice, you should be able to figure out about how much quicker or slower the new record you're trying to mix in is, and you just get a feel for pitch slider position. I also generally try not to go over/under about 4% on the pitch slider especially if the track has vocals (for something more like, say, techno, I think this matters less). I'm sure lots of people have different opinions on that, just giving you mine.

u/Onicrixx · 2 pointsr/trapproduction

I actually had a friend who's been DJing for ~7-8 years sit me down and explain it to me. Since then though he's lent me this book, which breaks it down in the same way that he did.

The book is pretty old and very DJ focused, but track structure is hugely relevant to DJs so this should be really helpful. There's no real focus on trap or hip hop, but the same concepts are applicable to almost all genres of electronic music.

u/ArchieJJohnson · 2 pointsr/Beatmatch

For me this was better than any DJ course or a video.

u/phusion- · 2 pointsr/DJs

Listening to a lot of mixes is certainly a great idea, I didn't even think about DJing for years, I just love music so much, I realized after a while I had a serious collection going and people seemed to like my taste in music.

I started using Virtual DJ without a controller for a LONG time, just putting together mixes with a mouse and keyboard (painful, but it works). I'm always listening to music, always looking in various places for music new and old. Beatport is a great finger on the pulse of electronic music, but certainly don't limit yourself to one place. Did you hear a song, a band or producer you like? Type that shit into pandora and have a listen, you won't find gold every time, but it's a good way to discover new stuff.

My buddies in the IRC channel (look how to access this room on the right hand nav bar dealie, we'd love to talk to you about getting into DJing) are usually linking this book and this one as well to newcomers. I haven't read them myself though.

Your passion for music will drive you forward, just keep listening and do some practice transitions, keep mixing, all the time. The different styles and techniques you can employ in your DJing can be overwhelming, but just focus on the basics. Learn your style, your niche, your SOUND, work on blending tracks and whatever else you want to do will.. present itself in time. Good luck homie and I hope to see you in #r_djs!

u/maybepanic · 2 pointsr/Beatmatch

Best to start with the basic theory there is a good book [how to dj right] ( got mine used from the market place for like 3€. Though doing all that with no hardware is little fun but i guess enough to get a taste and see if you really want to pursue it

u/nistco92 · 2 pointsr/WeAreTheMusicMakers

If you're looking to get into DJing, I highly recommend this book

u/MrPopinjay · 2 pointsr/DJSetups

I watched what DJs were doing a lot, I googled a lot, I read shit tons of forum posts and I wasn't afraid to ask questions. I know people who swear by this book.

Feel free to ask me about junk.

As for actually improving as a DJ rather than tech stuff, here's a few tips.

  • Listen to mixes, preferably ones with video, and try and work out what the DJ is doing

  • Try and experiment with different ideas, timings and techniques

  • Record your mixes and listen to them the next day. Work out what sounded good and what didn't. Often you'll be surprised!

  • Practice! Don't get bogged down, thinking about gear or promotion. Actually DJing is how you improve, not by making midi mappings or picking the next mixer to buy.

  • Keep it fun. Mixing should be fun and you should be doing it for your pleasure first and foremost. :)
u/physys · 2 pointsr/explainlikeimfive

If anyone wants to learn about DJing or is a beginner, this book is absolutely necessary in my opinion. It teaches the science and theory of what is actually happening at every given moment.

A good DJ feels the crowd and massages them in the direction that they unwittingly want to go. An audience has an endurance that varies. One sign of a good DJ is that they understand this and balance the peaks and troughs of excitement. "DJs" that record a mix and then play it live are like obnoxious travelers abroad that assume the local culture will praise them and bend to their will. One size does not fit all when playing live. You must watch their faces, listen to their voices, and feel what they feel in order to lead them to new heights.

u/SNKNGL · 2 pointsr/tech_house

If you want to do art where you splatter green, blue, red, and brown all over an ungessoed canvas then go ahead. If you want to be respected for it, I suggest you study your history and actually be able to tell what the difference is between genres.

Watch this..

If you understood how challenging it is to make a great mix with one genre, one tone and a solid curation for the perfect moment in time, you would not be bored. Dig deeper.

Read this

Trust me, you'll notice how much better things get when you actually take the time to understand this art. I'm not writing this to give you shit, I just want you to be a better DJ. You should want that too.

u/jstew262 · 2 pointsr/PandR

You gotta go with [this](Pawnee: The Greatest Town in America

u/qqpugla · 2 pointsr/Random_Acts_Of_Amazon

Found 'em (even the bonus character)! Will send after I get it loaded to imgur. . . By the way you look absolutely incredible today. . . really not just schmoozing here :-)!

Here is what I would like if chosen, but I would LOVE anything from my list.

u/pblood40 · 2 pointsr/movies

Book is written by the script writers, and has some really good storys

u/General_Dirtbaggery · 2 pointsr/Filmmakers

You already got a good answer, but I found the below helpful too: it came from "Writing Movies for Fun and Profit" (Lennon/Garant)...

> DIRECTED BY: The movie is “their vision.” They are in charge of EVERY creative decision on set. They are the captain of the ship. Even when the person who hired the DIRECTOR (the STUDIO) wants something done on set, they can’t just say, “I want Lindsay Lohan to bowl here.” The STUDIO has to tell the DIRECTOR to say, “I want Lindsay Lohan to bowl here.” Then the DIRECTOR makes Lindsay bowl, or they’re fired.
> PRODUCED BY: Usually the one who hired EVERYBODY. The star, the DIRECTOR, the writers. After shooting begins, they remain on set as creative consultant—a VOICE-IN-THE-MIX. However, they are the VOICE-IN-THE-MIX-WHO-MUST-BE-LISTENED-TO. They usually sit by the monitors, watching every take (either knitting or Googling showbiz gossip, depending on their age and sex). When they see something they want to change, they tell the director. The DIRECTOR has to either do it, talk them out of it, or quit.
> EXECUTIVE PRODUCERS: Tricky one to define. Technically, they are THE BOSS. The EP is usually the one who got the ball rolling on the project, conceiving it, finding the source material, hiring the DIRECTOR and/or star and even the other producers. Some EPs oversee every aspect of every single production. And there are EPs on the Night at the Museum movies we never even met. Never even met.
> CO-PRODUCER: Usually a line producer, in charge of the budget. Also the “bad cop” in charge of hiring and firing people. The co-producer usually has an actual OFFICE, in the production office in Hollywood or Burbank, while the producers are miles way, at their swanky offices in Beverly Hills, and the executive producer is in Cannes or Monte Carlo or jet-setting around with Al Gore. Sometimes the co-producer has done more actual WORK on a movie than all of the producers and executive producers combined.
> UNIT PRODUCTION MANAGER: Sort of a line producer, but their job is 100 percent to oversee the COSTS of a film: they look at the budgets, make sure every department is staying on budget, and walk around on the set looking tense and staring at their watch. They make sure everyone fills out their cost reports and that those cost reports are accurate and UNDER budget. The GOOD UPMs are real ball busters, and everyone hates them. Except the producer.

u/Blue_Ryder · 2 pointsr/AskReddit

Buy this book and read it. It looks like a joke but it is filled with great advice from two actual screen writers.

edit: oops wrong link

u/dnrya001 · 2 pointsr/Filmmakers

I just finished reading this book:

It might provide you with some helpful insight and it's very entertaining!

u/bdorman01 · 2 pointsr/movies

How to Write Movies For f̶u̶n̶ ̶a̶n̶d̶ Profit
By Thomas Lennon and Robert Ben Garant

Great look at why movies can be crappy, but also how to exploit that to get money and do the things you love.

u/fairly_quiet · 2 pointsr/movies

a book that you may like.

it's actually a good read.

u/abowlofcereal · 2 pointsr/writing

It's a pretty common trope in hollywood that writers complain that the director didn't really capture their vision. This is also the reason (and danger) that rewrites are so common- the producers want to make sure everything is "just right" (or they're full of ego) so they'll take a script and rewrite parts and generally defile this thing the original writer spent a lot of time on.

There's a decent book called Writing Movies for Fun and Profit that explains the ins and outs of the real writing process on studio films. It's written by former The State members Tom Lennon and Ben Garant. Pretty funny and informative on the production process from a writer's perspective.

u/drzedwordhunter · 2 pointsr/Random_Acts_Of_Amazon

Darth Vader and Son

Dlightful contest.

u/Yokuo · 2 pointsr/Random_Acts_Of_Amazon

Use your force to try and not laugh. Go ahead, just try. These are real, and from the bits I've seen, they are funny. :)

u/acciocorinne · 2 pointsr/Random_Acts_Of_Amazon

To infinity and beyond! I added the polish I want to my etsy registry, which is listed on my default wishlist :D It's this polish--how super cool is that?!

I'd like this book for my space prize--it's Darth Vader with his son! Thanks for the contest! It's super fun :)

u/jcbouche · 2 pointsr/gifs
u/8bitesq · 2 pointsr/Random_Acts_Of_Amazon

I'm going to link the Vader and Son book because the ebook is under $8 and these books are freakin' adorable.

My least favorite thing about Episodes 1-3 were that they were the first early indication that the Extended Universe's days were numbered. I grew up reading all the post-ROTJ books and I loved them. I absolutely loved them. They were the best. I started with the Thrawn Trilogy in the third grade and from there I was just hooked. The New Jedi Order was the shit. But one of my all time absolute favorite characters was Corran Horn whose entire backstory with his family made absolutely no sense when the prequel series came out and only took place like eighteen years before the original trilogy.

Which, by the way, reminds me that one of the other biggest things I hated was how technologically backwards it seems that the entire universe got in just twenty years under the Empire's control. I mean, I can get some of it but like... the differences are a bit much. And there wasn't really any attempt at explaining it.

u/JoeGlenS · 2 pointsr/funny
u/DoingTheThing_ · 2 pointsr/Parenting

Darth Vader and Son Have some fun with it!

u/cewaat · 2 pointsr/AskReddit

That's not true! Impossible!! But, you wanna play, pops?

u/BlowfishFramingham · 2 pointsr/pics
u/Zarenadra · 2 pointsr/AprilBumpers2018

I'm not sure if you or he are Star Wars fans, but there are these cute little kid books of Darth Vader with Luke and Leia. There's one specifically about each and one joint. Maybe buy the one that matches baby's gender? Boy and girl. :) They have them at Target and probably any book store.

Other than that, gendered onesies or socks!

edit: also, congratulations!!

u/macguffing · 2 pointsr/funny

You need this and this

u/jojewels92 · 2 pointsr/Random_Acts_Of_Amazon

I love Star wars! You totally need this. I got it for my niece...but then I kept it for myself.

I prefer a gift card because I am going to try to save up for a couple things.

u/jmurphy42 · 2 pointsr/Mommit
u/Ajoeee · 2 pointsr/Random_Acts_Of_Amazon

Definitely a lot of nerdiness on my wishlist but two of my favorites are a Star Wars baby book and a pop up Harry Potter book

u/prof_hobart · 2 pointsr/StarWars

I got my daughter the follow up Vader's Little Princess for her birthday. She loved it.

u/barnabasdoggie · 2 pointsr/pics
u/Mindtrick205 · 2 pointsr/suggestmeabook

Have you read the books that go with the games?
This one came out alongside 1 and is really interesting. It’s an interactive experience and ties into the game, along with having maps and stuff in it:
Tom Clancy's The Division: New York Collapse

And this one ties 1 and 2 together:
Tom Clancy's The Division: Broken Dawn

u/sillysocks404 · 2 pointsr/thedivision

I love this idea. I actually just bought the survival guide book IRL (New York Collapse) and have really liked getting to know the story more. I found it a little difficult to follow the details of the story in-game because of how it's presented, collecting phones, incident reports, and survival guide pages out of order. Anyway, I definitely enjoy the April Kelleher character, and I think playing with her as an AI companion would be very fun!

u/Hellguin · 2 pointsr/gaming

The most enjoyment I got from The Division was the Tie In book that is a Survival Guide to Urban Catastorphe that was a neat read.

Edit: If you enjoy the in-game lore, this is the Survival Guide that you collect pages for and see April Kelleher writing in one of the holos

u/guyflannigan · 2 pointsr/The_Division

But it's not. Here's the specific quote from the interview.

>Is the Division based on a particular Tom Clancy book or series of books?

>No, not a specific book, but the Tom Clancy universe is key to the story of The Division.

There was a companion book released alongside the game, but the game itself isn't based on any book.

u/DenTay · 2 pointsr/thedivision
u/BomberWRX · 2 pointsr/thedivision

It's a survival guide with the events that happened told by April Kelleher. In your Field Data in the game you'll see the category Survival Guide which are actual pages from the book. Also she has her own category under ECHOs.

u/VVulfpack · 2 pointsr/thedivision

I don't think you're joking, so you probably don't know about the companion book:

It follows the story of April Kelleher and her experiences during the first few weeks of the outbreak of "The Dollar Bug" as she calls it.

Frustratingly, she says if you find the book, she'll be outside the Niagra bar at the Joe Strummer mural every day at noon. But ... the place where that mural really exists in NYC is about 2-3 blocks south of the playable map. FFS :D Anyway, in game, the last we know for sure of her plans is she was heading into the DZ after her discussion with Aaron Keener.

u/dizturbd · 2 pointsr/thedivision

Yeah, I played the closed alpha, the closed beta, and the open beta. Each time the game got better and grew on me a little more as I noticed subtle UI and gameplay changes. This is not your typical Ubisoft title.

The Division will not fail to deliver like Watchdogs and The Crew. Everything was extremely stable during all 3 tests and the game chat is unbelievable.

I couldn't imagine playing this game without the extremely compelling companion book, though.

u/Ramsickle · 2 pointsr/thedivision

$30 on Amazon as well, I'm Canadian. Chapters is our large Brick and Mortar store like Barnes and Noble is for the US.

u/Slug_Overdose · 2 pointsr/boardgames

I'm pretty much the opposite of you. I would never add notes directly into just about any printed material. The only exception I can recall making was this book, for the following reasons:


  1. It contains a number of puzzles which specifically rely on the positioning of words and letters on and across pages, so writing on anything other than the pages themselves would be extremely awkward.
  2. The book is stylized such that it appears to be a copy of a survival guide recovered during the apocalypse on behalf of a previous owner, who presumably made hand-written notes in the margins, with different pen colors indicating time continuity, so writing my own notes and solutions only felt natural and added to the unique setting of the book.
  3. As a creative person who does video game development work on the side, I found the book extremely inspiring, and every bit as enjoyable as the video game it's based on, so I don't foresee myself ever wanting to sell it.
  4. The book is generally sold new in shrink-wrap, as it contains a number of loose sheets and other bits which could easily be lost otherwise, similar to the Exit series of escape games, so the potential resale value of an opened copy is inherently extremely low, as anybody really interested in a copy would need to verify the contents, potentially spoiling a number of surprises.

    It's ultimately up to you to do whatever works best for you, but I've moved a number of times in my life, each time selling off collections of books which I at one point believed I would never sell, many of which I never actually finished or even started reading, and so I could never see myself potentially reducing the resale value of a book by marking it up with my own notes.
u/jacquesclouseau4 · 2 pointsr/thedivision

New York Collapse book has some good answers to this. It really deepens The Division story.

u/CSwain91 · 2 pointsr/thedivision

The Newspaper!

It was both a promotional point, and a part of their "New York Collapse" meta-gaming.

u/Starfire013 · 2 pointsr/thedivision

It's actually cheaper on Amazon ($14.97).

u/the_doughboy · 2 pointsr/bingingwithbabish

This: Feeding Hannibal: A Connoisseur's Cookbook

u/Dead_Starks · 2 pointsr/pics

Here is a blog about the food from Hannibal by the lady in charge of it Janice Poon. Warning it does contain show spoilers. And her cookbook Feeding Hannibal is due out in October.

u/cy_sperling · 2 pointsr/movies

I work for the company that did the animation for Return to Oz. The Nome King clay puppet was on "display" in a dusty corner of the building for years. All the plasticine was coated with dust. It was pretty creepy.

Interestingly, this is the only feature directed by the famous film editor/sound designer Walter Murch, author of the seminal editing book ['In The Blink of an Eye'] ( which is a must read for any film maker.

u/fonze1983 · 2 pointsr/VideoEditing

Read: In the blink of an eye by Walter Murch to learn about the magic and power of editing, then, choose some software.. Long form, use Avid, Fast turnaround, use FCPX, good all round, use Adobe Premiere. Then just practice and learn new techniques from the internet.. Try and get used to using keyboard shortcuts.

u/specialdogg · 2 pointsr/audioengineering

For theory, Walter Murch's Int the Blink of an Eye is fantastic. It is not technical in any way, but relates to editing choices revolving around story, pace, emotion, etc.

As for the technical, I read the 1000+ pages of the 3 manuals that come with Avid Media Composer. Avid has lots of online training resources, and here is a tutorial project that has some media file to work with and gives you the basics on how to navigate around the program. If you are thinking of using Final Cut X, don't, it's crap. Adobe Premiere is good software but I grew up on Avid and Avid's a bit more ubiquitous out here. Added bonus, Avid jobs tend to pay more, probably cause the barrier to entry is higher.

u/CelestialBlueMyka · 2 pointsr/LosAngeles

Keeping a shot up for the duration of a few sentences can work for this type of subject matter, depending on the shot. For example, it would work with you walking. It might work with you looking off to the side. I don't think it'd work with you staring directly into camera. My favorite shot was the blank wall and the car that passes briefly through it. You could have held that longer and allowed more cars to pass by, instead of cutting to the shot of you.

Also try for matching action between shots. You pan up from your shoes, and cut to a steady shot of you. Try jump cutting the pan up from your shoes to later in the shot when that pan lands on your face, say shoes to knees then cut to shoulders to face or allow the pan to continue upwards. The motion will appear fluid, but you've jumped time in a simple two shot montage.

A great book to read on editing is In the blink of an eye by Walter Murch.

u/unseemlycad · 2 pointsr/Filmmakers

If you wanna know the why as well as the how then YouTube FCP tutorials might not quite cover it. Read In The Blink Of An Eye by Walter Murch. It's short, easy to read and vital for any editor.

u/mh6446 · 2 pointsr/editors

Buy In the Blink of an Eye and read it cover to cover if you haven't already. If you have, re-read it. Once you've read it, read it again and memorize it.

Then, edit. Edit and edit and edit and edit. Find some footage, and cut it until you're blue in the face. Experiment with how changing the cut forward or backward by just a single frame can completely change the feel and mood of a piece.

FORGET ABOUT EFFECTS. Effects don't make a good editor, a solid cut between two shots makes a good editor. I'm a little old-school in my philosophy, but I'd rather see a solid cut over a mediocre transition or effect any day.

I can't stress this enough, if you're just starting out - quit worrying about your effects. Just focus on learning how to make a "perfect" cut, and then worry about effects.

Editing definitely has some "theory" to it, and you need to learn it. But I've found the best way is to just cut and cut and cut. Take some footage and cut it, and then switch it around and learn how you can completely change the meaning of a piece just by the cutting. You'll be amazed at how much power you really have.

u/Vanderdecken · 2 pointsr/Filmmakers

On the subject of books, Walter Murch's 'In the Blink of an Eye' is a great insight into filmmaking and film editing, and how the idea of cutting (which is mainly what separates a finished film from its component shots) relates to the real world and human perception. When, and when not, to cut.

Don't treat the man's words as gospel, but they'll certainly make you think.

And as others have said, don't just aim to be a director and isolate yourself in that. The best directors have at least some experience of every position they're asking others to do - you're never able to fully appreciate what you're asking of people unless you've done their job at least once. This will at least make sure you're asking the right questions, and people are much more likely to want to help you/work for you if you seem to understand where they're coming from.

u/Capitali5m · 2 pointsr/VideoEditing has a lot of good stuff. I believe it is subscription based, but it is a good service. Now while it is important to know how to use software, editing theory is an even bigger deal. Start watching movies praised for editing. Last years, "Whiplash" won best editing at the Oscars, and it was well deserving. Also reach "In the Blink of an Eye" by, Walter Murch.

Link to Amazon:

It's a really great lesson on theory in editing, and I highly reccomended it to anybody wanting to learn editing.

u/soapdealer · 2 pointsr/TrueFilm

I always feel you get better information reading works by practitioners than from academics or journalists. My two favorite film books:

In the blink of an eye by multiple Oscar-winning film editor Walter Murch is probably the best book for understanding film editing and the theory behind why it works.

Making Movies by Sidney Lumet (who presumably needs no introduction) is the best all-around book written on filmmaking.

u/joshtay11 · 2 pointsr/Filmmakers

Definitely Save the Cat by Blake Snyder. His "beat sheet" is extremely helpful when writing scripts and creating story structure.


u/SpyVSHorse · 2 pointsr/writing


There are many books like this, but the one I'd recommend is 'Save the Cat!' By Blake Snyder. It was created for writing screenplays, but does an artful job of outlining the genres of all types of stories and their average length per beat. These beat sheets can be quite handy to use as a rule of thumb.


u/Ludakrit · 2 pointsr/MGTOW
u/justjoshingu · 2 pointsr/marvelstudios

It's a book about screenwriting. It's a how to. Did it describe what was happening in Hollywood or did it kinda describe it and everyone bought into it and now measures scripts on how close they are to matching it? Who knows.

u/YourDailyDevil · 2 pointsr/freefolk

Famous/infamous book on screenwriting and how to make your screenplay 'marketable.'

Effectively it's what every prediction here was using. I wouldn't recommend it, because you start to see 'rules' in films far too often.

u/BryceZayne · 2 pointsr/writing

The best book I know of for plot and pacing is "Save The Cat" - it's mostly a book for screenwriters, but its in-depth advice on structure and story building can be widely used for regular fiction too.

Anyone who is an aspiring screenwriter or storyteller in general can't go wrong with having a copy of Save The Cat on their bookshelf

u/ccck46 · 2 pointsr/secretsanta

I heard this book is really good about screen writing?
You can see his preference for a movie and send him dvd via amazon.
If you're unsure if you did a good job, including a giftcard for amazon/itunes so he can get more movies/songs would be a "sorry i was kind of lost" gift :)

u/dashzed · 2 pointsr/Screenwriting

Yep, now rewrite your logline and make it about the protagonist. Also, if you haven't already go ahead and buy this:

u/blucthulhu · 2 pointsr/movies

Here you go. Just read scripts from movies you love and/or admire. You'll be more engaged. Maybe look for ones that have won awards. This is one of the few categories the Academy doesn't fuck up.

Also, listen to this podcast.

And read this.

u/WhenSnowDies · 2 pointsr/changemyview

A lot of folks dislike CGI beyond reddit; lots of folks in production and in animation also.

The reason is something called "suspension of disbelief". A rule related to this in screenwriting, as illustrated in Save The Cat! by Blake Snyder, is called "One Piece of Magic" rule. With rare exception, you can only have one piece of magic per film. So if The Nutty Professor also includes aliens or ghosts, that's too much magic and you lose the audience because they are willing to swallow a supernatural SciFi weightloss formula might exist, but once you introduce aliens or ghosts into the story, you break suspension of disbelief. Many films have violated this rule and caused the audience to disconnect. Think of how disengaging Kingdom of the Crystal Skull was, and how much you groaned at the end.

This is what CGI does when people catch it, and up until recently it's been very easy to catch.

The reason practical effects don't usually cause audience disconnect is (1) they usually create a better illusion and are harder to spot the line between fantasy and reality, (2) even if caught, the audience will be impressed and know it had to happen in reality somehow, (3) that being the case, they're often amazed at the fantasy effect, almost like a stunt.

Think the effects of the original Star Wars. How'd they do that?! You've probably watched footage of how they accomplished the dogfights; yet you never wondered that about the ring of fire added to the exploding Death Star in the remastered versions. Had they done that in the late 1970s using practical effects, you'd of been truly amazed and would have been cheering and gasping in the theater. Not so with CGI because we know it's completely animated.

This is why in Live Free or Die Hard it was stressed that in a certain scene they actually did throw a real car. This excited many folks in my circles, because it maintains suspension of disbelief and impresses the audience with the illusion--almost like a magic trick.

CGI probably should be relegated to helping the illusion or polishing. Textures, lighting, a close up on a black hole in space. That said, pure CGI animation as the vehicle to effects are lame, distracting, and unimpressive.

Here's a studio that does practical effects. They'll show you a comparison and give you the run down on why practical effects are far superior.

u/JobaccaWookiee · 2 pointsr/movies

Theres a book called SAVE THE CAT -

This book is regarded as a bible by almost all Hollywood execs. They will go by this book page by page when reading a new screenplay,and if it doesnt match up exactly to what this book says,they'll either pass on it or order it changed. You wanna know why every movie seems exactly the same? This book is why. Its basically Script Writing For Dummies.

u/PurpleWomat · 2 pointsr/writing

Okay, this is a little left of centre but what helped me focus my ideas was a book called 'Save the Cat'. It's about screenwriting but it is extremely good for helping you narrow down and focus your story.

u/esotericsean · 2 pointsr/nanowrimo

You don't have to like your character, but your protagonist needs to be likable. I recommend you read this book.

u/MSeager · 2 pointsr/bestof

That's the golden question. 'Passing of Time' is one of the hardest parts of screen-writting. There are chapters dedicated to it in books like Save the Cat!.

It's just a shame that it has been so jarring to so many viewers. It's detracted a lot of attention from some great scenes. Like seriously zombie dragon.

u/scots · 2 pointsr/gameofthrones

Dude, we’re shooting the shit about a TV show with dragons, tits and magic.

Yes, Clausewitz said 4:1.

Yes it’s highly situational.

From a military standpoint almost everything depicted on the series has been idiotic.

Stannis vs wildlings: wildlings staying inside the tree line would have negated Stannis’ heavy cavalry charge.

Dothraki vs Lannister loot train: Lannisters fought with the river behind them. Where were their scouts? Had they fought on the other side of the river bank the river would have stalled out the Dothraki cavalry.

Battle of the Bastards was too stupid to put into words.

The writers aren’t writing accurate conflict - they are creating set pieces to create drama and drive the story.

This is so basic it’s taught to aspiring screen writers in books like Save the Cat!

u/latenightnerd · 2 pointsr/movies

Structure. After reading a few books on writing (most notably [Save The Cat by Blake Snyder(, I notice structural and pacing in blockbuster movies a lot more. It also lessens the impact of independent movies as they usually don't follow a rigid structure in the storytelling. It has made me more judgemental of movies I would have thought better of before knowing about structure and pacing. On the upside, good movies are made better after knowing how they are written.

u/ChromeValleyBooks · 1 pointr/IAmA

If you're tempted to give it a go, then go for it. I'd advise you to think ahead, though. If you just write one book, you can expect it to swim and then drift downwards. I did originally think standalone before I started. My research quickly put that notiob to rest. I had to start with a series. I wrote my first three before even marketing which worked really well. (If you see my OP you can look at my stuff)

I highly recommend you read two books right now.
One is this (essential):

And here's the other one - it's technically for screenwriting, but the tips in there apply to books (essential for helping you write and think about your stories):

Hope this helps! Am happy to help you along the way, hit me up on FaceBook if you like.

u/the_eyes · 1 pointr/Screenwriting
u/ShowersUp · 1 pointr/Random_Acts_Of_Amazon

Thank you so much!! And it'd probably have to be [Story by Robert McKee] ( just because I really want to try to dive into screenwriting a lot more and I was pushed towards this book by a lot of people, not only to just read it, but to use it as a tool for insight.

u/youngheart80 · 1 pointr/IWantToLearn

From a theory/craft/story building perspective, I'd start with either John Truby's Anatomy of Story (The Anatomy of Story: 22 Steps to Becoming a Master Storyteller, or Robert McKee's Story (Story: Substance, Structure, Style and the Principles of Screenwriting They have some similarities but either is a good starting point for the background theories in story telling and story development.

For formatting/templates there are lots of guides. A general Google search for screenplay formatting should get you a good starting point for the standards needed.

Teaching yourself to have a critical eye to discern between good and bad film (and then further between good and great film) takes time as well as remembering that each person's opinion on what makes any one film good/great is subjective. That said, getting a basis in critical film analysis can help because that will get you watching films that have the best stories/characters/dialogues/settings/etc. This will prime your subconscious and get you thinking in those ways so that when you write your own work, you're starting from a place of strength rather than from cliche.

Research what kind of screenplays you could do - original, adaptations, big budget, studio specific, independent, genre, art house, etc. Maybe you'd be happier in a writer's room at a small studio as opposed to a large one. Maybe you really like adaptations. Try to figure out what powers your desire to write (Truby has a great exercise early in his book for this).

Find a local writer's group if possible. Hopefully one that has other screenwriters, but any good group you mesh with well helps, as they can be external mentors and feedback for your efforts.

Look at participating in National Novel Writing Month in November as a rebel (i.e. someone writing something other than a novel) as motivation/structure/deadline to forcing yourself to write.

And most of all - write. Just start. Get going and keep going. You'll want to freeze up or get it right, but so much good comes during the many iterations your story will take, so start earlier rather than later.

Hope that helps.

ETA: links

u/happy_in_van · 1 pointr/Screenwriting
u/JefferyRussell · 1 pointr/write

Story by Robert McKee. This will show you The Matrix.

Story Grid by Shawn Coyne. This book will take your novel from vague concept to power-outline.

Also excellent is /r/Mistborn's lecture series, available for free on the Youtubes. It's aimed at fantasy and sci-fi writing but has plenty of relevance for any other genre.

I've had two successful self-pubbed novels with a third one coming soon and these are the resources that took me from scrub to author.

u/blue58 · 1 pointr/writing

My answer has mixed opinions at this board, but the fact is a professional writer needs to have a strong grasp of business sense to keep from being torn apart by vultures, especially trad publishing vultures. The contracts are stuff of legend and getting worse. Read every last word of this blog to catch up on the situation.
This page is very helpful too.

So what that means is, the better your business and marketing chops, the more you'll have in your toolbox to deal with everything that comes with being a writer. We don't just sit back and collect checks. There's marketing, contract know-how, and strategic decisions to make whether indie or trad. You have to know how to make your own website, strike up your own social media, and make sure no one is stabbing you in the back.

English lit? A skeptic here. Read the classics. Read the books in the syllabus. But major on it? One of the biggest complaints I read on the tubes is how college classes skew prose into such a pretzel that the only thing they teach is how to be obscure. I mean, I guess it depends on who you want your audience to be. People who turn their noses up at even well-written, people-accessible genre books? Or people who want to become enveloped in a story that transcends their everyday life?

Do I think you should be well-read? Fuck. Yeah. Am I slamming the classics? Not on whole. Do I think it's a shame profs aren't teaching basic plot structure during the entire curriculum? Oh yes.

One of the three links I gave you directly above (Immediate Fiction) was written by a man who was FURIOUS after he graduated from college and realized he still knew jack-shit about writing a book.

u/enderpanda · 1 pointr/books

It's a great book for just about any field - it helps teach the reader how to effectively tell a story, which in turn helps one appreciate stories more. I think Story by Robert McKee is also a great book on story-writing (screenplays, this case), and also a potentially valuable book for many more people than just aspiring writers. Incidentally, it's been recommended reading by several prominent comic book writers (such as Brian Michael Bendis).

u/kleinbl00 · 1 pointr/

No, hang on.

What I said is that I grew up in a dysfunctional family in New Mexico. There's absolutely zero interest in that.

What interests you is the way I presented it. This is something that Robert McKee points out at great length - a good storyteller can have you hanging on the edge of your seat telling you about her commute into work, while a bad storyteller can make you look for the doors as she tells you about the time she was kidnapped by Iranians.

I really don't think my life is any more interesting than anyone else's - I might be better at expressing my enthusiasm for it, though.

It really isn't about me no matter how many people wish it were.

u/markle05 · 1 pointr/Random_Acts_Of_Amazon


I would enjoy some new reading material.

u/dpress · 1 pointr/ArcherFX

>So where is it ok to promote piracy, then? On something that you didn't personally work on, therefore it doesn't affect you (ignoring the argument of just what affect piracy actually has)? That's bollocks.

this is an Ad Hominem argument. My stance on when piracy is acceptable isn't in question. The issue at hand is about if you are or aren't promoting piracy of the show, which is against the rules of this sub.

>Not really. I watch Archer, legally, via my Netflix subscription that I personally pay for and don't give out to anyone. Extras aren't available, some crazy how, through Netflix and I'm not going to buy the DVD/Blu-Ray

You kind of asked and answered your own question there. DVD Extras are DVD Extras to promote physical sales. While you may not feel like "Cooking with Archer" merits buying the Discs, we didn't either. that's why there are also a hand full of other special features including Archer's Gator 2 Trailer, a snip-it of Archer recording his audio book, and video of the 2012 Comic-con Panel.

Also "Not really" is an ineffectual dismissal and not a counter-point.

>I will say, if someone doesn't actually know how to search TPB for media and actually went because of my post then they're literally retarded.

This is a total Straw man argument. It doesn't matter if you think it you that someone who does what you suggested is "retarded". It matters that you were suggesting it in the first place.

>Anyone who pirates knows how to find stuff.

"boys will be boys" is not an acceptable excuse. At some point a person must be held responsible for their actions.

>I get your sentiment, but I'm not coming on board. Sorry, mate. But for the record, I have bought the DVDs as gifts for people, so does that technically absolve me?

You'll get no absolution from me, it doesn't really seem like you need or want it. You're going to stand your ground and stick to your own rational. personally, I still think you broke the one of the only two pretty straight forward rules here on this subreddit:
>Piracy discussion or linking to illegal streaming or download sites will get you banned.

If you'd like to know how to make Eggs Woodhouse, you should consider buying "How to Archer"

u/UNHOLY_GR1M · 1 pointr/NetflixBestOf

Yep! This one, very funny read it all the way through in an afternoon.

u/murphy38 · 1 pointr/Random_Acts_Of_Amazon

I'm Murphy and I'm an Irish man in my mid-20s. I'm going back to college to finish my degree this year.

I like a lot of the same stuff as you so I recommend How to Archer: The Ultimate Guide to Espionage and Style and Women and Also Cocktails Ever Written.

Looks like a great laugh. I love Archer too.

If I win, surprise me!

u/johnnycrash986 · 1 pointr/ArcherFX

While this would be awesome, I'm still waiting for him to do an audio book reading of How To Archer

u/Alcnaeon · 1 pointr/politics

I was wondering when someone was gonna ask about that.

It is hilarious, and I highly recommend it.

u/NormSonOfAGunderson · 1 pointr/AskReddit

How To Archer

With shipping it should be around $14-$15.


u/TryHarderNow · 1 pointr/ArcherFX

It's not her book, it's the Guide on how to Archer.

u/sckewer · 1 pointr/ArcherFX

If you have enough people/disposable income, you could get all the alcohol(or closest approximation) that archer has drank over the series run, and make all the drinks he's made, or if you wannna go real nuts grab his book How to archer and use all of the drink recipes found within, but I have no idea how many that would entail as I only just learned his book was a real thing. Also make it a tactleneck occasion.

u/MaxManus · 1 pointr/funny

I just got all my questions answered about the american society by a thread about a SIX year old, watching all of the LOTR movies.

I don't want to come off arrogant, but seriously... Try a book for a change... maybe by an american author... lets say... Neil Postman

u/suburban_monk · 1 pointr/AskTrumpSupporters

...and that is the current state of America. I didn't make it this way, but it is the situation. People want to be entertained and amused ('ARE YOU NOT ENTERTAINED? ARE YOU NOT ENTERTAINED?!'), even when it comes to serious matters like government. Neil Postman said it already, we are 'Amusing Ourselves to Death'.

u/Bartleby1955 · 1 pointr/inthenews

Because it's a lot more Amusing

u/z3r05pac3 · 1 pointr/books

Orwell is a better writer, but Huxley's genius is more true to reality. I recommend Amusing Ourselves to Death, which is about just that.

u/Rebuhl · 1 pointr/conspiracy

I'm just going to leave this here.

u/CerinLevel3 · 1 pointr/CasualConversation

If you need something that you can mention at a party or in an interview that'll make you feel smart, I'd suggest Amusing Ourselves to Death by Neil Postman. It's the kind of book you can bring up to make yourself seem smart, but unlike Atlas Shrugged it's actually interesting to read and has some (largely) insightful ideas about technology.

Alternatively, if you need something more fun to read, I would suggest Jim Butcher's Codex Alera series. It's a pretty fun fantasy romp that is largely enjoyable to read if you want to turn off your brain.

u/davidnik · 1 pointr/todayilearned

And if you'd really like a comparison between the two predicted futures and how they compare to what we're dealing with today in the age of infotainment and "reality" television, read Amusing Ourselves To Death by Neil Postman.

u/Robothypejuice · 1 pointr/LifeProTips

But having discussions on important events is something we do far too little in our society. We need to encourage discourse and critical thinking so as to better ward ourselves against things like the recent Catholic Schoolboys VS Indigenous peoples march ruckus.

We already avoid political conversations, at least in the US, far more than we should. We even have large sections of the population that claim their ignorance on politics like it's a badge of courage and not one of shame.

The Greek root of the word idiot is very relevant to todays age. I've known several idiots who will tell you their political ideas followed promptly by an exclamation that they don't follow politics and don't want to discuss them as a defense of having their lacking values scrutinized.

So yes, have debates with strangers online. Encourage rational discourse. Push into uncomfortable topics that put people on edge because we do that far too infrequently and the human brain is very much like a muscle. We don't exercise our mental capabilities enough. We indulge in worthless mental sweets like reality television and shy away from behaviors that are healthy for our mental faculties. We are literally Amusing Ourselves to Death. We as a people don't benefit from not talking about real issues.

u/OMGROTFLMAO · 1 pointr/gaming

Redditors are also heavily invested in screens and more likely to be antisocial introverts with poor socialization skills. Video games and screens are awesome in moderation, but if a kid can't go a single day at an amusement park without being entertained every single second, that's a real problem.

u/anoncatholicreddit2 · 1 pointr/Catholicism

>The gist of it is that computer tools, and the skills to use them well, are becoming more and more crucial.

I think this is overrated, but for the sake of argument I'll grant this point.

>Students aren't born with those skills. Even if we aren't working on anything as titanic as a new bridge, we need to model those situations and lay a foundation so that when they do enter those situations, they're prepared and have some experience.

Perhaps your school is different than the ones I've taught at, but I see almost nothing in the experience of my students (except a few bright kids who might join the robotics club, or work on an engineering project with a science teacher) that leads me to believe that they are being taught any of the skills that are necessary to even prepare them to do the kind of work that you describe.

>Phones, tablets, and computers are ultimately just content delivery tools; I doubt we'd label it a habituation problem a student if they spent their weekend engaged with an ebook, audiobook, or some kind of learning course. They're going to be consuming something; part of my job is exposing them to other avenues and resources that are both interesting and beneficial.

Of course not. I use my devices for that kind of stuff all the time, as do most of my colleagues and friends. The problem is that students don't use the devices in order to consume those kinds of things. Instead, they use it to consume content that blunts the imagination, and is damaging to their souls and harmful to the intellect. Just yesterday, I watched a student playing a game on his iPad where the goal (the only goal) was to tap the screen as many times as possible in a given amount of time. He played this game for almost an hour. Experience tells me that this is not far from the norm. Again, perhaps your school is different from the ones I've taught at.

>A better alternative is doing nothing/banning everything? I just can't subscribe to that kind of defeatism. These devices are going to play a huge role in my students lives whether they use them in my class or not, and they're not going away. Knowing that, I'd rather be on the front lines trying to do something about it, trying to form healthy use mindsets, than just wiping my hands and saying it's hopeless.

I'm skeptical that it's possible for children and teenagers to learn how to use these devices in healthy and responsible ways. Their brains simply aren't developed enough, and the devices are too addictive. The very clear risks (addiction, pornography, video games, distraction, etc.) outweigh the potential benefits to the kind of "positive-use" program that I've heard teachers and administrators advocating for almost a decade now. Maybe we just haven't hit on the right way to teach our students the proper way to use these devices, but the problems appear to be widespread enough (just read the comments in this thread) that I'm just not sure that it's possible. Though, if you know of schools where this has been done successfully, I'd love to read about them.

>Two decades into the 21st century, we're still grappling with how these emerging tools influence us. The process of recognizing how they affect us is certainly imperfect, but we can't put the genie back in the bottle. We learned how to live with books, radio, and TVs; I'm sure we'll come around to smartphones and computers, too.

You're establishing a false equivalency between those things (books, radio, TVs and the Internet) because they are all a form of technology. The Internet is magnitudes more addictive, dangerous and toxic than books and radio. The deleterious effects of TV on the brain are well-documented. The very fact that "we're still grappling with how these emerging tools influence" us doesn't give you pause about putting them in the hands of young people? You say that we can't put the genie back in the bottle, and you're probably right about that, but we can limit the access that children have to these devices until: (1) we're sure how they are affecting our brains; and (2) they have cultivated the necessary virtues required to use this technology responsibly.

>These have been classroom issues since the dawn of time. The responsibility of student motivation and engagement falls on the teacher and their ability to design captivating lessons.

There is absolutely no lesson plan that you or I could design that would be more captivating than the Internet at their fingertips. None. The best we can hope for is to provide incentives (either positive or negative) to coerce them into doing what we want them to do with the devices.

>I'm not naïve enough to say that technology hasn't impacted students learning habits at all, but to claim that teaching a great lesson has become impossible because of computer use is both lazy and false. And not for nothing, it also conveniently shifts all the burden of your student's performance/success and what you could be doing to counter these issues onto your colleagues.

Technology advocates love to talk about "solving" the problems with technology in the classroom in the abstract, but when pressed with the question, "Okay, so what specific things could I be doing to counter these issues?" they are strangely silent or they fall back on the old standby of "Well, this is just how the world is now and we need to learn how to adjust," which is a non-answer. Or they love to talk about how technology makes learning more "democratic" (as if that's a good thing) and which, while true, is completely antithetical to both Catholic anthropology and a coherent and robust vision of the True, the Good, and the Beautiful. We owe our kids more.

>If you don't take anything else away from my post, at least know that I also don't want to harm my students, and that was all my initial objection to what you posted was about. I think I've said about as much as I can on all this, so if you choose to respond, I will read it, but likely not reply back. Thank you for giving me this opportunity to engage with you and your ideas and express my thinking. Now it's time to get off Reddit and enjoy my weekend!

Thanks for sharing your viewpoints. I hope you're right; I fear that you're not.

u/DeviousManul · 1 pointr/politics

Again, I don't think the constituencies interests are necessarily the concern of the representative. They are not elected to be a benevolent caretaker. They are elected to execute their will, not provide for their welfare. If welfare is the concern, I, frankly, find democracy to be a piss-poor solution to that problem. I guess you could call me fiercely Madisonian.

>I'm still in the infancy of learning about politics, but it seems that a big impediment to effective or responsibile democracy is an ignorant electorate.

It absolutely is. Which is one of the reasons that the American founding fathers wrote extensively about the need for an educated populace. It's also the entire reason for the creation of the Library of Congress. What they failed to anticipate is that the public may simply lack a thirst for knowledge. We have a world-class library and education system that people either ignore completely or minimally avail themselves of. If you haven't, I highly recommend you read the entire set of federalist papers for a lot of discussion on these subjects.

Amusing Ourselves to Death by Postman also has a good modern analysis of where we're at with these sorts of issues.

u/leftwinglock · 1 pointr/
u/novusmutatio · 1 pointr/AskReddit

Ah, The Giver is a good one.

I'd say Brave New World by Aldous Huxley. A lot of people compare it to 1984, but there are some fundamental contradictions between the two that can't be ignored. 1984 proposes that people are destroyed by what they fear(e.g. Big Brother), while Brave New World emphasizes that people are destroyed by what they love(e.g. soma).
In modern society, surrounded by the comfort of our developing technology and ever-increasing communication, I'm more and more inclined to believe the latter. It really is a wonderful book, though.

If you're interested in reading more about it, I'd highly recommend taking a look at this. Postman describes the phenomenon far more eloquently than I could ever hope to.

u/ToadstoolBeTrippin · 1 pointr/reactjs

This is actually a highly debatable topic that has strong arguments on both sides. Most of the time people would like topics to be fun and entertaining, but sometimes that can't always be the case.

There was a topic in /r/Teachers that talks about this. Some things in life can't be taught in fun ways. It's unrealistic to make every topic engaging.

There's also a book called Amusing Ourselves to Death that talks about the possible negative consequences of incorporating too much entertainment into all aspects of our lives, including education.

As I've gotten older, I've strayed away from things being fun in my learning process. It adds a layer of extra fluff that lengthens the time it takes for me to get through the material, and in some cases actually dumbs down the material. I like to understand the topic quickly and in depth so I can start using the knowledge to make cool stuff right away.

This is different for a student that has been living in classrooms since they were 5. That student yearns for an interesting and fun lecture because they have to live through them everyday. Their end goal is learning the material instead of doing something with that material.

u/Amalgamation · 1 pointr/AskReddit
u/Elliot_Loudermilk · 1 pointr/islam

I've been doodling and drawing and painting my whole life. Growing up I wondered why the resistance to something seemingly harmless in such a religion that always appealed to my rationale. But now I understand it was my own shortsightedness.

"The medium is the message." -Mashall McLuhan

To understand the critical view with which the Prophet viewed drawings and pictures, we have to understand the effect of images can have on a society as it takes over as the dominant form of media and pervades all forms of discourse. It's the same reason why any images of the Prophet are haram.

We have to understand what the effect is overall on a society. For societies are centered around one medium of communication alone. And when the image contended with the written word as the dominant medium in the 20th century, it succeeded to the detriment of all man.

This is not a strictly Islamic position. I learned and developed this understanding from Western scholars, who witnessed the breakdown in social discourse as America and the West shifted to TV/Image based media over the written word.

Let us not forget the first word in the Qur'an is "Read!"

To further look into these positions, check out guys like Marshall McLuhan, and Neil Postman. Their genius must be understood.

Mashall McLuhan: The medium is the message

Neil Postman: Amusing Ourselves to Death

Neil Postman|Amusing Ourselves to Death|

u/rockmosh · 1 pointr/mexico

Exactamente esto que mencionas y un poco mas.
De hecho el libro Amusing ourselves to death es una especie de ensayo un tanto relacionado.
Entre varias cosas, menciona que el cambio de una sociedad de "imprenta" a una sociedad "televisiva" nos ha convertido en sociedades que aprendieron a ser entretenidas primero y despues a ser informadas. Pero que en esta transicion perdimos nuestra capacidad critica, de asociacion de ideas y de retencion.

u/errantventure · 1 pointr/neoliberal

Cosign the Postman book rec, here's the Bezos link.

u/Backslashinfourth_V · 1 pointr/AdviceAnimals

Absolutely - I think they're fairly close. The only real difference it the perceived effort involved.

Although, if I can go off on a tangent quickly about "some TV shows are more intellectually engaging than others", you might want to check out [Amusing Ourselves to Death] ( by Neil Postman. He would argue (and I would tend to agree) that TV is a poor medium to engage in intellectually. His point is basically that the way the medium works (i.e. you sit back and "soak it in" with almost no cognitive participation required) is ill-suited to deliver almost anything other than entertainment. It's bad for politics, news, information, etc. With the written language, if someone is trying to make a point, they have their introduction, they state their premises and then they make their conclusion. All the while you're brain has to run the numbers - you have to withhold your decision on whether this guy is right or full of shit until you've reached the end of his argument and determined, logically, whether his points add up to the conclusion or not. There is a mental exercise going on here, and it's crucially important to the medium itself. Go watch the nightly news tonight from one commercial break to the next and see if you can remember, without writing anything down, all of the stories they covered. You'll likely forget a ton - because you're in passive mode, simply soaking it all in. That's fine if you're watching sports for entertainment, but if you're looking for answers or information, you're doing yourself an injustice. As he would say, smoke signals are a medium - they aren't used much today, but they were used a lot not so long ago, and they served a very important purposes, but you couldn't have a philosophical conversation with them. They're just not suited for the task. Postman would argue the same goes for TV.

u/notonredditatwork · 1 pointr/AskReddit

You should really consider reading "Amusing Ourselves to Death" by Neil Postman. It was written in 1985, but I think it is exponentially more true today because of the addition of the internet.

u/rakoo · 1 pointr/BlackPeopleTwitter

A good read on the topic

Why it's relevant

One of the most interesting point of the book: if you won't do anything with it, a piece of news isn't as important as what you think it is. If it is really important, then you'll end up learning it through some other channel anyway.

u/DeepThrombosis · 1 pointr/AskReddit

After seeing Brave New World and 1984 listed here many times, have a look at Amusing Ourselves To Death. Not too long and you will get a whole new perspective on TV and all our little disruptions in our lives.

u/MacintoshEddie · 1 pointr/videography

Perhaps take a look at the Set Lighting Technicians Handbook.

Might be more technical than you want.

Pretty much what you're looking for is China Ball. Soft light on a stick, works pretty good for most stuff.

u/mattgindago · 1 pointr/Cameras

TL;DR: A 70D package with everything you need is about $1350 on amazon. Skip the Point and shoot, don't worry about 4K yet, and lighting is important.

This Canon 70D package is about $150 out of your price range, but you have pretty much everything you would need: Camera, Lens, 32GB Class 10 SD Card, and a Rode Mic.

I would skip the point and shoot all together to be honest: your Cellphone already fulfills whatever you would want out of a point and shoot, as well as the GoPro.

The 70D features an articulating screen, 1080p Automatic and manual video exposure, Kelvin scale white balancing, and so on. Knowing how to use these features, such as manual exposure and white balancing are extremely important to the film making process, and a firm grasp of these elements will only make your videos better and more professional. For further reading on exposure, read this, or for Kelvin scale White balancing, read this.

As a plus, the 70D is the go to camera for cinematographers to preview lighting on set while they wait for the Cinema Camera to be built. (Movies use cameras that require accessories mounted on the camera in order to work, such as external monitors, External recorders, wireless video, etc.)

The lens bundled with the kit is honestly shite, but you can still get great picture out of it, and of course going with a canon DSLR means that you can save up for higher quality glass further down the line, and future proof yourself when you want to upgrade the body. Plus, Canon mount is an Film industry standard lens mount along with PL, B4, and C, but you can't really get a sub 5k camera with any of those mounts.

Now, the main drawback of this package compared to others in the $1-4k price range is the video resolution: 1920x1080p, or HD. Most cameras in this price range are moving towards 4K platforms (around 4 times 1080p). Consider, however, that most people watching youtube videos usually are looking at 720p Laptop monitors with shitty bit rates due to youtube compression. 4K is still a few years from being a household standard resolution, as most UHD 4K displays are extremely expensive. The big two 4k prosumer cameras right now are the A7s II, and the GH4, and they aren't all that great yet: the A7s, while being used in hollywood for interviews and as a B-Camera, is only really good at interviews and low light. The GH4, on the other hand uses a Micro 4/3rds sensor, which is much too small for most professional use, though it occasionally pops up on ultra low budget jobs. In a few years, Canon might develop a body that does 4K well: The 5D MK IV has 4k video, for example, but the way in which the camera does it creates all sorts of problems that ultimately make video shooting with it unusable. Further down the line, of course, you can upgrade to an A7s or GH4 and adapt them to a canon mount.

Another thing you should consider after buying your camera is saving up for some lighting. This is the most important part of shooting, before the camera and the lens. For now, some house hold lamps can work, but in the future, you should consider getting some video lights. I started with Home Depot Clamp lights, but eventually went to cheap LED fixtures, and now Tungsten Fresnels, HMIs, and Fluorescent sources. Lighting can be tough to grasp, but if you read The Set Lighting Technician's Handbook by Harry Box, then you will quickly have enough knowledge to become a hollywood electrician.

Good luck, and I hope your Knee gets better!

Edits: sentence structure.
Source: Camera Technician, and Gaffer

u/LocalAmazonBot · 1 pointr/Filmmakers

Here are some links for the product in the above comment for different countries:

Amazon Smile Link:

|Country|Link|Charity Links|

To help add charity links, please have a look at this thread.

This bot is currently in testing so let me know what you think by voting (or commenting). The thread for feature requests can be found here.

u/rbc41 · 1 pointr/berlin

On set communication: Good point. I was thinking about that and wondering if there's perhaps a glossary of terms used on german sets, something like the glossary in the Set Lighting Technician's Handbook by Harry Box. I'd love to get a heads up on what a half double net/scrim is called in Berlin...

u/cws837 · 1 pointr/cinematography

That's a link to the Set Lighting Technician's handbook. It's fantastic.

u/Projectrage · 1 pointr/Portland

Save your money.

Grab the grip and lighting book from Harry Box (yes it’s a terrible name). It’s the book we use on film sets, it’s an easy read and has some awful jokes in it too.

Watch every film you can, and the commentaries.

Watch thing in theaters, Hollywood theater, watch rare things at movie madness.

Get a subscription to American Cinematographers magazine. (Read old articles.)

Buy a camera. 6k blackmagic or canon 5D miv. Have an iPhone (works easily, and easy to edit on.)

Have fun. Be curious. Be a happy puppy, and treat everyone fairly. Punch up, never punch down.

If you want a job in the film business, know that you want to do it for free...for love, if you do it only for will fail.

u/SquishTheWhale · 1 pointr/cinematography

Congrats on working on your first feature. If you haven't already I would suggest buying this It's packed full of brillant advice and information. There's a chapter on knots too!

u/LaunchAllVipers · 1 pointr/cinematography

> 12k's/6k's/4k's/2k's? I'm assuming it's not temperature but brightness?

Correct, or more accurately referring to the wattage of the lamp in the unit (k=1000, so 12000W lamp etc); which results in differing brightness levels depending on the lamp type and optics of the light source - HMIs are generally brighter per watt than tungsten/incandescent bulbs, but reflectors and lenses in the lamp housing can change that.

>1/2 white/full white (boards?)?
> Full/Half grids?

These are diffusion filters, I think (we use the term grid here, but not 1/2 white or full white, we just say 216 which is the Lee filter number) - basically a piece of (usually) heat-treated plastic that serves to spread out the light source so that it's bigger relative to the subject. Diffusion, thanks to physics, will lower the intensity of the light, so you need to compensate for that when you use it.


u/tonivuc · 1 pointr/cinematography

My favorite lighting-related resources are:

  • The Visual Story. This book is just amazing. It's about how people interpret everything you could possibly put in a frame. Empowering. It's not so much directly about lighting, but lighting is a tool you will use to accomplish what the book describes.

  • Set Lighting Technician's Handbook, every time I read in here I learn something new. I still haven't read it all (It's HUGE) but it's so worth the money. Gives you the techical knowledge to make the best decisions on set, as well pre-production. Needs to be paired with general cinematography-knowledge.

  • Matthew Scott's blog. Great for inspiration and new knowledge.

  • Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know Broad, but nicely covers a lot of the things you can do as a filmmaker to tell the story. I remember thinking everyone in my film school HAD to read this after I finished it. Even though some parts weren't very relevant to me. It's perfect for a director, but you say you are a videographer so I'm sure you will find much use of it as well.

    For basic lighting YouTube is your friend.
u/swoofswoofles · 1 pointr/Filmmakers

Where do you live?

If you want to do it, just try and get a job working as a PA on student films or something shooting in your area. You don't need experience, you don't need a degree, and the hardest part will be getting that first job.

I've seen too many of my friends in the business crippled by student loans that were unnecessary and actually counterproductive to their success. The people the did the best in the industry now actually dropped out of school 2 or 3 years in because they saw school was getting in the way of the work they were getting.

I hope you like reading, because while you're trying to get a job you should read these books.

Five C's of Cinematography

Set Lighting Technicians Handbook

Camera Assistants Handbook

Placing Shadows

Then watch these DVD's - They're expensive, look for them on eBay or used or something.

Have you made a movie before? If not, start churning them out. They don't have to be good, you just have to finish them. Believe it or not it is quantity, not quality, as the first few movies are going to be filled with the most stupid terrible mistakes you'll ever make, mistakes that will totally prevent you from telling a bearable story.

So if you combine all look for a job, you start working as a PA, you read whatever you can get your hands on, especially those books listed, and you start shooting your own movies and applying what you learn from books and work to those films, you'll be in great shape.

u/shooby25 · 1 pointr/asoiaf

What if I told you that such a cookbook existed?

u/SurlyDrunkard · 1 pointr/Cooking

There is this AMAZING honey chicken recipe in the Game of Thrones cookbook that uses apple cider vingar and honey to make the sauce. It's seriously so good.

u/MeishkaD · 1 pointr/Random_Acts_Of_Amazon

•Riddle 1

The soft kitty socks on my $10 and under list would keep my toes nice and "TOASTy" in those drafty dorm towers. Then I would be less inclined to "WhINE" about being cold.
•Riddle 2

I am sure that Arthur Weasley would be fascinated by the handy muggle invention that uses "eckeltricity" to make sweeping a breeze. The Dust Buster can be found on my Organize All the Things list and would help me keep my dorm room clean and tidy without having to use a "BROOM"
•Riddle 3

The shaggy baby boy's "HAT" on my list for Reproductive Unit #3 would be the perfect size for keeping my owl warm and toasty while delivering mail in the winter.
•Riddle 4

Perhaps a copy of the A Feast of Ice and Fire "cookBOOK" would give the house elves some inspiration for the tasty meals they whip up. It can be found on my Books, Glorious, Books list.

Riddle 5

My packing skills are dreadful. I would probably need the Foldable Engine Hoist on my Spouse Creature list just to lift my "TRUNK"

Bonus Riddle

The Superman bathrobe that is also found on my Spouse Creature list and would definitely double as a "CAPE" I am a pretty modest person, so this would be required for shared bathrooms.

u/10ofClubs · 1 pointr/dndnext

There is a cookbook called A Feast of Ice and Fire that has really cool recipes, and is accompanied by a blog (has free recipes that aren't in the book).

If your party drinks alcohol, I like to get some growlers or 22oz bottles with old timey labels served in mugs or steins. Or you could get some mead/wine served in goblets.

Those are pretty labor intensive though, but just my suggestion.

u/jaysea_girl · 1 pointr/Cooking

If you want something a little different try one from TV show!

Game of Thrones: A Feast of Ice and Fire

Orange is the New Black: The Cookbook

u/I_am_no_1 · 1 pointr/gameofthrones

I think you all need to check this out.

A Feast of Ice and Fire

But, I agree with RC_5213, Sailors Stew. I hope that its in there.

u/ryosen · 1 pointr/entertainment

Don’t forget the cookbook

u/NarwhalShibboleth · 1 pointr/gameofthrones

Yuuuuup - it even has alternative "medieval" and "modern" variations for many of the recipes.

u/WingedGeek · 1 pointr/television

I mean, GRRM did spend an inordinate amount of time describing every meal; there's even a Feast of Ice and Fire cookbook ...

u/Zenophilious · 1 pointr/television

I actually bought that damn licensed cookbook lol I have ASoIaF problem

u/quick_quip_whip · 1 pointr/Random_Acts_Of_Amazon

I have the official Game of Thrones cookbook, and it's really good. Besides an introduction by the man himself which is a captivating read, each recipe says the traditional recipe (quail for instance) and then gives the recipe as it would be in modern times (subsitute duck for quail for instance), with accessible ingredients. There's quotes pulled from the book about the food, and plenty of pictures. It's honestly a great coffeetable book even if you don't plan to make any recipes - the whole thing is lovely.

u/iamsheena · 1 pointr/pics

I made that (among other things) for my Game of Thrones premiere party this year . The recipe is found in the aSoIaF cookbook A Feast of Ice and Fire. DELICIOUS.

u/curious_asker · 1 pointr/Random_Acts_Of_Amazon

We can make a GoT themed feast with food that is found in ¨A song of ice and fire¨ and the tv series. Share the food with our friends as we await the premiere of the new season or just have a medieval fantasy gathering with our friends!

u/MustardBucket · 1 pointr/asoiaf

I received this as a Christmas present last year and it is wonderful. Almost all of the recipes are adaptable to more modern/easily obtainable ingredients and the meals can be very cheap. Awesome way to cook and read :)

u/shakenbake15 · 1 pointr/Cooking

Being a fan of Game of Thrones, I had the same idea and went out and bought this book:

Haven't been able to try any of the recipes out yet but some of them look real good.

u/macbezz · 1 pointr/Random_Acts_Of_Amazon
  • Both. Repeatedly.

  • In the books it's a toss up between Asha and the Blackfish, but on the show Tyrion all the way.

  • Definitely house Greyjoy for me. Love the sea. Love the Kraken.

  • Winter is coming. You really can't beat those. So evocative. But I sure love the "What is dead may never die.." of the drowned men.

  • A lovely cookbook

  • Not only do I have something on a wishlist I have two whole wishlists that are GoT related. Not that I'm obsessed or anything.

  • “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”
u/paxgarmana · 1 pointr/Random_Acts_Of_Amazon

I have read the books and watched the first season and a half - I read the first 4 books when the 4th one came out in paperback ... then had to WAIT

I gotta love House Stark for HONOR - and I love the Words WINTER IS COMING as it reminds me that all scheming cannot compete with inevitability - Winter IS coming

it's a cookbook, it's a COOKBOOK

btw Tyrion is AMAZING

Let me give you some advice, bastard: never forget what you are. The rest of the world will not. Wear it like armor, and it can never be used to hurt you.

u/Nzgrim · 1 pointr/gameofthrones

Do you have any idea what characters she likes and which she dislikes? I don't have any ideas myself but it might help someone who has them.

Edit: Just got an idea. Dunno if she cooks, but if she does, there is an official GoT cookbook - A Feast of Ice and Fire (the book series is called A Song of Ice and Fire).

u/JammaLammy · 1 pointr/52weeksofcooking

Stewed Rabbit: "You'll eat Rabbit, or you won't eat. Roast rabbit on a spit would be quickest, if you've got a hunger. Or might be you'd like it stewed, with ale and onions." Arya could almost taste the rabbit. "We have no coin, but we brought some carrots and cabbages we could trade you". (A Storm of Swords). Very good but very plain. Most certainly felt like a hearty stew that I'd want to be greeted with at an Inn after a long day of travel.

Sansa's Lemon Cakes: "Later came sweetbreads and pigeon pie and baked apples fragrant with cinnamon and lemon cakes frosted in sugar, but by then Sansa was so stuffed that she could not manage more than two little lemon cakes, as much as she loved them" These went away so quickly! Family was grabbing them off the cooling rack before they'd even been iced. I now understand why they are so often pilfered from the King's Landing kitchens. Again, very simple, but packed with sweet, tart lemon flavor. I should note that when I prepared the recipe as instructed the dough was very, very dry, and that I had to squeeze in a lot of lemon juice to get it to the right consistency.

Both of these dishes were taken from A Feast of Ice & Fire. While each dish also had a more modern recipe, I decided to go with the more traditional approach.

u/mikana · 1 pointr/Breadit

I usually like to eat crusty bread with fruit and cheese, but sometimes I will make Inn at the Crossroad's recipe for onions in gravy when I'm with my boyfriend. He likes to wash it down with apple ale. I think the recipe is only in their book, but I could send you the recipe if you like.

u/jangobotito · 1 pointr/FoodPorn
u/bovtauro · 1 pointr/Baking

You could also make Paciencia cookies, which are crispy crunchy cookies.

Or my favorite from A Feast of Ice and Fire cookbook, Creme Bastard. Great topper for any fruit really!

u/HerbalWine · 1 pointr/INTP

I'm not OP and I currently don't have plans to start writing, but I'm currently reading this book to enhance my overall knowledge of the process. It's a sensible read so far.

/r/screenwriters might have more resources as well.

u/fcerpe · 1 pointr/italy

Io avevo comprato questo:

Spiega come gli script sono costruiti con esempi di scene famose. Purtroppo è solo in inglese

u/hater_of_fun · 1 pointr/gamedev

Buy a copy of Syd Field's Screenplay or Robert McKee's Story and learn the basics of story construction. While they're written assuming movie screenplays, the principles apply just as well to adventure games.

u/sahlahmin · 1 pointr/Filmmakers

This book is awesome.

u/dwoi · 1 pointr/filmclass

Sure thing! If you pick a couple up I'd recommend The Screenwriter's Bible as a good all-around book that covers pretty much everything and [Screenplay]
( if you're interested in structure. That being said, [Save the Cat!]
( is an excellent book and might be worth getting instead as our Structure lesson will cover the essence of Syd Field's Screenplay book (at least I hope others will find it a good substitute!)

u/TAOS- · 1 pointr/todayilearned

Highly recommend the book The Science of Interstellar The whole idea behind the movie started with science. Science is the shit, btw.

u/Chumkil · 1 pointr/todayilearned

Kip Thorne wrote a book on it:

More is accurate in that movie than first appears.

u/jeblis · 1 pointr/Physics

Go read "the science of interstellar." While not everything in the movie is realistic, it is one of the more plausible movies out there.

The Science of Interstellar

u/psyclapse · 1 pointr/interstellar

i love reading these "rants".. such an epic film. still recovering from seeing it.

"There needs to be a book that expands on this universe because I can't get enough."

go buy Kip Thornes "the science of interstellar"

u/srnull · 1 pointr/movies

If you liked this, you might like Kip Thorne's book The Science of Interstellar.

u/FoolishChemist · 1 pointr/AskPhysics

I haven't read this, but this is from the Kip Thorns, the science adviser on the film

Also if it is half as good as his previous book, you're in for a treat

u/kurtu5 · 1 pointr/scifi

Kip Thorne is a producer on the film and is releasing this;

And here Nolan defends his executive producer;

>I guess we have to agree to disagree, but Nolan himself never claimed 'this film is scientifically accurate',

See empirical evidence above.

u/an8hu · 1 pointr/india

Just finished The Martian by Andy Weir bought it solely because i loved his short story The Egg which i read maybe 2 years back. Now reading The Science Of Interstellar by Kip Thorne. In between i peruse through the behemoth Infinite Jest by David Foster Wallace.

u/djsupersoak · 1 pointr/MovieSuggestions

I know you've been bashing Interstellar's scientific accuracy, but there is actually a companion book that goes with it written by Kip Thorne, an astrophysicist that advised on the movie...

Maybe see interstellar with that book and you'll look at it a bit differently...

u/Stef100111 · 1 pointr/interstellar

He has a chapter devoted to the basics of the science gone over in the book, I wouldn't worry. Take a look at the table of contents by using the "Look inside" feature Amazon has. Link to book here.

u/andres_delannoy · 1 pointr/Physics

Some of the most insightful commentary comes from Caltech professor Kip Thorne, who was involved in the process of producing the film from its very genesis. As pointed out by /u/ReyJavikVI, Thorne has recently published a book on the science behind the film. I link below to the chapter discussing the "Tesseract" scene:


u/vickster339 · 1 pointr/movies

The film had some scenarios ranging from extraordinarily unlikely to fantastically hopeful, then again it is a science fiction film. Time dilation can be a property of relativistic velocities, gravitational fields, or both. Here are a few links that my or may not assist you with the concept of what you define to be "pretty lame".

For what it is worth, I am pretty much in disagreement with everyone on this planet as to the nature of black holes because I am unwilling to believe that our perceived universe is inherently irrational so much as it is not fully understood.

u/ActionPlanetRobot · 1 pointr/starcitizen

False. Wormholes are NOT in anyway related to black holes. They don't have their own gravity or destroy matter, light can freely pass in or around them and there's no "event horizon" of which you cannot escape from. I suggest you read The Science of Interstellar

u/metalzim · 1 pointr/interstellar

Of course! :)

Here are a few of my favorite youtube channels that cover our universe.

These guys do a good job of giving excellent and creditable facts while keeping the video short and sweet.

This channel covers more than just space, but again they give good facts while still keeping the videos not too lengthy.

And of course, nothing gets more credibility than the big guys themselves, NASA. These videos are a bit long, but are just loaded with a ton of real world space Q&A's.

The few magazines I have lying around my house right now are all related to space, and they are a great read for any of my guests! Heres a link for the planetary society (main source of my reading material)

and here are a few books that every curious mind should take a good long glance at when it comes to our universe.

(this one is a MUST READ!)--->

The main podcast I listen to is Star Talk with Neil DeGrasse Tyson. He has a plethora of different guests on at all times talking about new and fascinating topics. Here's a link for his show

And when it comes to articles, most of them come from Reddit! I am subscribed to a ton of different space related subreddits which post countless numbers of interesting articles all the time. Here is a small list just to name a few

r/space r/astronomy r/astrophysics r/astrophotography r/science r/spaceporn

I hope this helps!

u/cr0m3t · 1 pointr/interstellar

You loved interstellar? Get to know the physics behind it. I would say, read Science of Interstellar by Kip Thorne himself who decided to bring a great movie based on science fiction in Hollywood and inspire Astronomy in people.

u/Tyrannosaurus_flex · 1 pointr/movies

This is a long shot but it might be from 'The Science of Interstellar',

u/housebuye · 1 pointr/islam

I highly reccomend reading this:

written by theoretical physicist and the interstellar producer.

u/gunnbr · 1 pointr/EliteDangerous

Buy this book. It explains everything.

u/jwc1138 · 1 pointr/WeAreTheFilmMakers

Dude. You need to get serious about what it really costs. I know you want to think it's $16k, but that's PER semester. link This is a private college, so it doesn't matter if you're in state or not.

So let's look at this realistically:

Tuition: $16,140

Fees: $675

Board: $2670

Housing: $2600

Books & Supplies: $1312

Total: $23,397

This is for ONE SEMESTER. The fees and tuition will continue to rise every year, and to get your bachelor's degree, you'll need 8 semesters, totaling at a minimum $187,180 for a degree in film that is only as good as your reel.

Unless you have a rich uncle that's willing to foot the bill, DO NOT GO TO THIS COLLEGE. Be a self starter. Read Robert Rodriguez's book, Rebel Without a Crew. Take whatever money you have and make a movie. If you have money left over, make another one. Submit to film festivals. Network. Get your name out there. You'll be much better off in the long run.

u/thelocalproduction · 1 pointr/Filmmakers

You might also consider reading Rebel without a crew and Make your own Damn Movie. These both have good information on making a low budget film.

u/acdcfanbill · 1 pointr/movies

If your curious, his book is an amazing read. Rebel Without a Crew

u/sick__bro · 1 pointr/Filmmakers

Rebel Without a Crew by Robert Rodriguez is pretty great.

Not as film related bur more related to the artistic process is Art and Fear. I highly recommend this to everybody I talk about art with. It's a great book to take notes in and destroy with highlighters.

u/LastRedshirt · 1 pointr/MGTOW2

A few years ago, I read
"Rebel without a Crew: Or How a 23-Year-Old Filmmaker With $7,000 Became a Hollywood Player"
by Robert Rodriguez, how he made his first movie El Mariachi
I loved the Mariachi-movies and I still believe, its do-able
the book:

u/CalvinLawson · 1 pointr/scifi

Rodriguez is hardly "hollywood", even today:

His garage is basically a techno-geek's wet dream, and he's one of the few young auteurs in hollywood.

u/Xanos_Malus · 1 pointr/videography

I shoot on a 7D, and my kit contains a 50mm f1.8, a 28-135mm, and a 10-24mm. I record audio on an H4N Zoom, but honestly.. try your hand at one technique at a time. I've a made a few silent films with friends and family, honestly just to hone my craft.
Here and here.

I've also directed music videos using the same equipment.

To be honest man, just go and shoot. The number one rule I see time and time again is just go shoot, and shoot with whatever you've got.
Let whatever limitations you run up against force you to surpass them.
Robert Rodriguez of "Desperado" and "Sin City" fame made his first short films on a home VHS video camera.. and he took those shorts to film festivals and won.

Check out his book, "Rebel Without a Crew". Here ya go!

Good luck dude, and most importantly HAVE FUN!

EDIT: You can put together a decent lighting package with some of those cheap silver metal clampy work lamps from Home Depot and a white bed sheet for diffusion. That's all I used for those two silent films.

u/Joe707 · 1 pointr/Filmmakers

The Filmmaker's Handbook is a great read that covers all aspects of film making

Cinematography: Theory and Practice We had to read this book in film school. I can honestly say I learned more from this than I did any of my teachers lectures.

Rebel Without a Crew Is more inspirational and entertaining that informative, but it's worth a read. Written by Robert Rodriguez during the making of his first uber-low-budget feature film.

u/SlendersSuit · 1 pointr/youtube

Keep making the videos you'd want to see. If others aren't that into it, fuck em, keep going. Have fun working so the process is its own reward, it will be very fulfilling. As you continue you'll get better and better and better.

Robert Rodriguez started with vhs tapes as a kid, editing from one vcr to another. He made tons of videos and credits his time doing so with a lot of what he learned and why he was able to become a professional. We learn by doing, so keep doing what you do. Check out his book if you're interested: Rebel without a Crew: How a 23-year-old Filmmaker with $7000 Became a Hollywood Player

u/CaryGrantLives · 1 pointr/IAmA

I know I missed the AMA, but if you are an aspiring filmmaker, a cinephile, or even just perpetually broke, you absolutely must read Rebel Without a Crew, R.R's origin story of sorts, which follows the making of Desperado on an impressively minute shoestring budget.

He was 23 at the time. As a 23 year old man who has made a lot of mistakes and has no idea what he's doing in life, this book is one of the few inexhaustible sources of hope I have.

u/TheChasen · 1 pointr/Filmmakers

I recommend:

  • Rebel Without a Crew by Robert Rodriguez

    This book goes over how he got his first film made + him getting his start in Hollywood.

  • Shawshank Redemption The Shooting Script by Frank Darabont

    The script is well written, but it also includes scene by scene breakdown of how the movie was made, problems they had with certain scenes and how the fixed them, etc.

  • On Writing by Stephen King.

    Great book on story by a master storyteller.

u/435 · 1 pointr/animation

Buy yourself this.