Top products from r/40krpg

We found 11 product mentions on r/40krpg. We ranked the 9 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/40krpg:

u/HighTechnocrat · 2 pointsr/40krpg

For miniatures, it's really hard to beat the tabletop Warhammer minis. Yes, they're a little pricy, but a Cadian Command squad comes provides a LOT of flexibility, and averages out to about $4/mini, which isn't any worse than something from Reaper (the company that makes the Pathfinder minis). I've heard that the Necromunda minis are also great options.

For a map, a Chessex Dry Erase Mat is a great option. However, it occasionally gets annoying to handle multiple maps in a single session. I picked up a huge pad of 1"x1" graph paper from my local art supply store, and I absolutely love it. I use my dry erase mat for things which I didn't anticipate, and I use the graph paper to draw out maps before the session.

I also saved a couple of links for custom tokens:

http://www.reddit.com/r/rpg/comments/qnedr/reddit_cakeday_gift_to_myself_156_custom/

http://www.reddit.com/r/DnD/comments/16v798/my_alternative_to_miniatures/

u/Woohoo-Cthulhu · 1 pointr/40krpg

Ultimately, DH is less about big combat encounters and more about uncovering secret plots and solving mysteries. In my experience with the game, putting together all the pieces is just as fun (if not more so) than fighting a big, nasty baddy and coming out on top.

You might consider making the modules more challenging by tweaking the story, NPCs or puzzles that the Acolytes have to solve. In the RT book Into the Storm, for example, there are great rules for social interaction challenges where players will have to be observant and work on improving their relationship with NPCs in order to get info out of them.

If combat is where you want to add the challenge though, you can't go wrong with ShamelesslyPlugged's advice. Consider giving them small XP bumps in addition to limited use, yet powerful equipment.

u/Dshocker671 · 7 pointsr/40krpg

TL;DR - You roleplay as a guardsmen and get brutally killed eventually.

Only War is a Tabletop Roleplaying Game where you play with a group of friends and adventure the vast universe of Warhammer 40K. Within this group, there are the Players and the Game Master. The players create a character, or in the case of Only War a guardsmen, and adventure into crazy 40K scenarios that your GM (Game Master) creates. The Game Master is your best friend, worst enemy, and god. They are the story teller to your party's/squad's journey through the deep void of space or on a fiery battlefield. Whatever they say, goes.

I simplified the best I can, and if you already knew this ahead of time, good for you! I'd look into it if you are around combat heavy RPG players who love to get into the thick of battle every session. This is the best thing to sate those desires. Or if you wanna get into something new :)

u/Grunnikins · 1 pointr/40krpg

If you're going to be GMing, I would recommend getting several sets of percentile dice. I usually have about seven to nine different pairs out, all of different colors, and I will frequently use at least 2 or 3 pairs at a time because I will:

  1. make successive rolls (such as making three Toughness tests at once, one for each of the 3 hours that an NPC marched along with the party)
  2. make combinations of rolls (such as making both a Tech-Use test and a Security test in order to unlock a door that has both electronic and physical locks)
  3. make rolls for multiple NPCs (such as an entire squad of guards rolling Awareness to detect a stealthing player trying to sneak past)

    I hope this subreddit doesn't auto-delete any comments that post an Amazon link, but I'm basically recommending you buy a mass quantity of d10 dice for your table and reserve most of them for yourself after your players take their picks.
u/Nelo112 · 2 pointsr/40krpg

on Amazon.de it's available for about 43€ with Amazon Prime shipping. I bought mine through the http://www.bookdepository.com/ but they have somewhat longer shipping (and only the paperback version of the book). But to be honest: I have only seen the hardcover version so I'm not convinced if there actually is a paperback version. I will report back as soon as my copy arrives.

u/BatOnWeb · 1 pointr/40krpg

idk PDF but
https://www.amazon.com/Fantasy-Flight-Games-BC01-Crusade/dp/161661143X
Its 24.99 atm. I bought one a few weeks ago and its nice.

u/bigguy_UUUU · 1 pointr/40krpg

All of the 1st edition stuff is out of print and can be hard to find. There really aren't that many differences in 2nd edition apart from a much improved character creation system. All you need is the main rule book to get familiar with the game. As for dice, you'll need a regular d10 and a percentile die.

https://www.amazon.com/Heresy-Second-Rulebook-Warhammer-Roleplay/dp/1616616946

I'm with 3d battalion 7th marines.

u/Kitchner · 3 pointsr/40krpg

Yeah to back up what /u/darksier said the 40K ships really are fucking huge, like there's entire decks which aren't used anymore and people have forgotten about, and stowaways live in there surviving off rats and garbage.

There's a really sort of cheap action movie type novel called "Relentless" published by the Black Library, I got a copy ages ago because it's one of the few novels that talk about life on an imperial ship.

If you want to read it this is the book: https://www.amazon.co.uk/Relentless-Warhammer-000-Richard-Williams/dp/1844165019

It's probably out of print now which is why a brand new one is £32 (lol).

Basically the Captain of this cruiser (not even a grand cruiser) is brand new and he starts implementing proper discpline on the ship. No more bribes from traders, no more whoreing, actual ship drills etc. He doesn't want to be liked, but he knows if a crew drills hard and trains hard they are proud of their work even if they resent the early mornings and hard labour.

The second in command doesn't like this at all and mutinies and the senior officers conspire to have the Captain fall victim to an "accident" which leaves him stranded on the planet they were visiting. Unfortunately for them, the crews are conscripting people to serve on the ship and the captain gets conscripted as a slave.

Thousands of lsaves are used as a sort of human fuel for Imperial ships, with cruel taskmasters who make slaves work until they die. The captain manages to work his way up the ship, escaping the slave pens and making it to the mid decks. When he is there is figures out who he can trust and who he can't and takes back control of the ship.

It's not a great read, it's a bit cheesy, but it's an acceptable read.