Top products from r/BasketballGM

We found 2 product mention on r/BasketballGM. We ranked the 1 resulting product by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/BasketballGM:

u/dumbmatter ยท 3 pointsr/BasketballGM

Thanks so much for the kind words! It means a lot to me :)

And also thanks for the thoughtful feedback!

> I love how the day after free agency ends, and I review my roster to find out how player ratings changed, feels almost like opening presents on Christmas morning

I like that too! And it was really unintentional. My original thought was that it'd maybe be better to have ratings change continuously over time, but once per year was simpler. But this may be a case where simpler is actually better.

> Revising some of the team names.

Unlikely to happen, both because I love the team names (Blue Chips is my favorite) and because I hired an artist to make the logos so I can't easily change them on a whim.

Like I said in my other comment here, the change to the owners message was because of repetitiveness, not offensiveness.

I definitely understand why people might not like some of the off color humor, but part of the benefit of making your own video game is that you get to impose your tastes on everyone. Maybe some day a real company will buy BBGM and change them all to generic animal names :)

Also, it's not too hard to customize. Basically you just have to make a customized version of this file and then use it when you start a league. Let me know if you need any help doing something like that.

> Develop a "loyalty" factor that affects free agent signability.

Yeah, the player mood system is definitely in need of some work. The most fundamental problem is how opaque it is. You think everything's going great, and then boom your top 2 players refuse to re-sign. It feels both unfair and unrealistic. I need to make mood viewable throughout the season, so you can anticipate a player refusing to re-sign. And I need to make it clearer what goes into mood. If a player is leaving, why? Hopefully I'll do some of this stuff soon.

...that's a little tangential to your suggestion though. I like your loyalty idea. It could be a fun mechanic. But it'll be tricky to get it right. And even looking at the NBA, is there really any loyalty? Maybe a little, but not much right?

> Develop a quicklink library for user-generated rosters

I'm a little worried about making them seem "official" because I think it's a somewhat legally ambiguous situation for me to officially include real teams and players in the game.

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Also, I've recommended this to other people here, but since you come from the old days of sports sims, I especially recommend you read this book some time.