Top products from r/blenderhelp
We found 13 product mentions on r/blenderhelp. We ranked the 13 resulting products by number of redditors who mentioned them. Here are the top 20.
1. Animal Anatomy for Artists: The Elements of Form
Sentiment score: 0
Number of reviews: 1
Illustrated anatomy of animals
2. Blender Foundations: The Essential Guide to Learning Blender 2.6
Sentiment score: 0
Number of reviews: 1
Focal Press
3. An Atlas of Animal Anatomy for Artists (Dover Anatomy for Artists)
Sentiment score: 0
Number of reviews: 1
4. Animals in Motion (Dover Anatomy for Artists)
Sentiment score: 0
Number of reviews: 1
5. Fundamentals of Computer Graphics
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
6. The Art of Animal Anatomy: All life is here, dissected and depicted
Sentiment score: 0
Number of reviews: 1
7. Wacom Intuos Intuos4 - Medium
Sentiment score: 1
Number of reviews: 1
Quickly and professionally edit photos and create digital artwork with natural pen controlNew pen tip sensor technology lowers activation force and captures every nuance of pen pressure2048 levels of pen pressure sensitivity for precise pressure controlUser defined Express Keys and multi function To...
8. Logitech M570 Wireless Trackball Mouse – Ergonomic Design with Sculpted Right-Hand Shape, Compatible with Apple Mac and Microsoft Windows Computers, USB Unifying Receiver, Dark Gray
Sentiment score: 0
Number of reviews: 1
Stop chasing a mouse around. Your trackball stays in one place and puts control under your thumb, so you don't have to move your arm to move your cursor. And its sculpted shape supports your hand for comfortable control all day long.This trackball includes the Logitech Unifying receiver. The tiny wi...
9. Logitech G600 MMO Gaming Mouse, RGB Backlit, 20 Programmable Buttons
Sentiment score: 0
Number of reviews: 1
20 MMO tuned buttons: Includes unique 12 button thumb panel designed for quick, no look navigation; The low friction polytetrafluoroethylene feet eliminate friction on nearly any surface for smoother motions, precise cursor movements and improved accuracyG shift ring finger button: Instantly double ...
10. Logitech Wireless Mini Mouse M187, Pocket Sized Portable Mouse for Laptops, Black
Sentiment score: 0
Number of reviews: 1
You can take the Mini Mouse wherever you take your laptop-thanks to its pocket-ready, extra-small designSetup is simple. You just plug in the nano receiver and start using your mouseIt's small enough to stay in your USB port-and stores in the mouse if you do need to remove it-so there's no need to w...
11. Logitech G500s Laser Gaming Mouse with Adjustable Weight Tuning
Sentiment score: 0
Number of reviews: 1
Weight and balance tuning adjust to unique play styles, including overall weight, center of gravity, and placement of weightsAdvanced surface materials include hydrophobic coating of palm area, dry-grip sides and fingerprint resistant coating of primary buttonsIn-game sensitivity switching with mult...
12. Huion 4 x 2.23 Inches OSU Tablet Graphics Drawing Pen Tablet - 420
Sentiment score: 1
Number of reviews: 1
A mouse alternative. 420 graphics tablet adequates for OSU! gaming, document signing, causal art work editing, inking, sculpturing, and more.Active Area 4 x 2.23 inch, signature pad demension: 6.96-by-4.40 inches. Easily fits into a laptop case pocket or in a briefcase, portable carrying on the go o...
13. Bosch Compact Laser Distance Measure, 120-Feet GLM 35 (Discontinued by Manufacturer)
Sentiment score: 1
Number of reviews: 1
ACCURACY: Features long-range measuring with extreme accuracy and measures distances up to 120-feet to within 1/16-inch. as well as area, length, volume, continuous measurement and addition/subtractionEASY TO USE: Simple, one-button operation – press button once to begin measuring. The GLM 35 is c...
So heres the thing. The pen acts like a mouse in all respects to blender with the exception of pressure sensitivity and absolute positioning, as I'm sure you already know.
I am an avid pen tablet user, I've dabbled with blender, and I've been especially a linux user. Now that you know that, let me tell you my thoughts.
Pen input is okay with blender. You can use it as you expect, it takes some figuring out how to get it to work. (Or it did when I was trying to use it.) Getting into sculpting mode, and working with an object was not easy, nor did I find it particularly intuitive to do anything. In short, I gave up... So take my opinion with a grain of salt.
But I will note, that I found something else that works great in tandem with a pen tablet, a 3D Mouse. Personally I got the 3DConnexion Space Navigator http://www.3dconnexion.com/products/spacenavigator.html as something to play with. (You can find them on ebay for half of the retail price.) So throw away your USB Mouse, plug in the tablet, and get a 3D Mouse for moving your 3D objects.
Sadly, the wacom you chose doesn't have a mouse option. That makes me disappointed. I would've recommended looking for a Intuos4 http://www.amazon.com/Wacom-Intuos4-Medium-Pen-Tablet/dp/B001TUYTZW/ref=sr_1_1?s=electronics&ie=UTF8&qid=1413163434&sr=1-1&keywords=intuos4
Either way, wacom works great on linux, it's normally built into the kernel so no additional software needed.
The biggest issue that may arise is what to do with the keyboard. For blender it is the most used tool, right next to the mouse. (Duh)... but it's an important part of blender. There is no answer to how to make space, find something comfortable for you, maybe invest in a good keyboard tray. Take into consideration your handedness when placing the tablet.
Just remember, the tablet for all intents and purposes replaces your mouse. Don't think it's a two handed use em both at the same time thing, which is why I recommended the 3D mouse. The biggest issue is switching from the pen to the keyboard, depending on your handedness.
Good luck.
Well, if you can visit the building in person, you can get reasonably precise measurements with this or something similar. Not only will it give you point-to-point distance, it has a built-in function to get the height of an object that's not immediately nearby. It's just the pythagorean theorem of course, but it's convenient. And if you need distances greater than 120 ft, there's a more powerful version.
thanks. I was wondering if this one is a good one
You need to learn anatomy. Get books on artistic anatomy.
An Atlas of Animal Anatomy for Artists (Dover Anatomy for Artists)
The Art of Animal Anatomy: All life is here, dissected and depicted
Animal Anatomy for Artists: The Elements of Form
Start simple and learn the different techniques you'll need. Then build your knowledge by combining things as you learn.
I'll just take time and practice. Lots and lots of practice.
If you plan on animating them, then you will need ...
Muybridge's: Animals in Motion (Dover Anatomy for Artists)
and watch videos of them.
This pretty much sums it up: The Road to Learn Blender
Most professional artist I've seen uses a trackball for fine-tune control. Like the logitech 570
But if you're looking for a standard mouse, I'd suggest the G500s and really load up the optional weight so you get better control. link
I find that I can use a very small mini mouse comfortably with a laptop if I use the flat area next to the trackpad as my mousepad. However I do have smallish hands so your mileage may vary.
This is the kind of mouse I'm talking about: https://www.amazon.com/gp/product/B0093H4XG8/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
If you don't like video tutorials, I found this book to be a big help
personally i use a logitech g600. takes some getting used to but its nice for games and blender. i use it to switch layers quickly in blender and fast weapon switching in games.
Maybe there I was a little unclear with the term "fully understand".
If I read a well documented C++ header-file, I'd say "I fully understand that function now" even though I've never looked at the actual implementation. To me "fully understanding" some code or a software feature (at least on a user level) just means that I know what it does, not how it does it.
I am aware, that there are a lot of great resources on how shaders and computer graphics work in general, like Wikipedia or this book (that's actually sitting on my shelf right now). However every implementation of these general techniques has it's custom behaviour, unique quirks and exceptions. So you're right in stating, that I'm looking for an encyclopedia (that'd be perfect tbh) but one on Blender, not on computer graphics in general.
Right now I just want to competently use Blender's material system, without having to read through their actual source code. I mean just imagine, instead of having decent documentation, people would expect you to read through the implementation of every piece of code and software you'd like to use. If that was the case, no sane person would use operating systems ("Hey, how do I mount a hard-drive in Linux?" -- "It's all open source, just read the code, dude."; sounds weird, right?).
Btw. I mixed something up. I actually have never used HLSL, I used OpenGL. No idea how I could confuse those two...