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u/JackSkrilleton · 4 pointsr/loremasters

I've never run Carrion Crown, but a few ideas of mine to help out:

  • Get lots of incense. Depending on where you get it, it's generally like 6 sticks for a dollar or so at our cheapo stores. Burning it not only makes the game-area smell fantastic, but coupled with dim lighting, the smoke would create a cinematic vibe. You could easily do the same thing with a fog machine or one of those mist fountains

  • Candles are always a great addition, as well as any other types of lights, even stringing up halloween lights or something.

  • Ambiance tracks; Not just music. Wiring a laptop or something to a speaker set and layering your tracks with youtube videos like these is always a great effect.

    Beyond that, I don't have a lot more advice, and I'm assuming the adventure path has tips on storytelling.
u/Pixelnator · 9 pointsr/loremasters

This is pretty much the best answer. The more creative works you enjoy the more tools you have to tinker around with.

For example let's pick a completely arbitrary Star Trek TNG episode and make it work better in a fantasy setting. Season 5 Episode 15 is about a group of prisoners who have been converted into energy beings as punishment for their crimes trying to take over the physical bodies of the crew both in order to escape their prison and to regain the bodies they lost. At first the crew think they're helping what seem to be victims of an accident before realizing that they are in fact about to facilitate a prison break.

Already we have some really cool ideas for adventure plots. The idea of the party trying to help the villains by accident seems like a great idea and I enjoy the thought of having incorporeal beings pulling a fast one on the group. Since energy beings are a bit too scifi for a fantasy setting how about we swap them to be ghosts? And since ghosts are dead people it's pretty obvious that instead of being prisoners we can have them be bound spirits. Perhaps the party thinks they are helping a bunch of victims of a necromancers pass on to the afterlife when in fact the ghosts are members of a cult whose ritual went horribly wrong. Or maybe they were damned by age old clerics to haunt the mortal realm as penance for their crimes.

To introduce this plot TNG uses a distress beacon, the fast an easy solution to any space plot ever. We can substitute this as rumours and nervous villagers if we want to go a similar easy route or, if we want to be a bit more devious, slot it into any dungeon romp the party is currently engaged in. Perhaps they stumble in on the ghosts by accident while exploring some other plot lead?

This adventure could potentially end in multiple ways. Maybe the evil ghosts are released and the party has to immediately fight them to undo what they just did? Maybe the party realizes that something is fishy and turn against the ghosts? Maybe the party is actually super cool with releasing some evil ghosts into the world and they ally themselves with them to bring forth an age of death and misery? In the end it'll be the party who decides what ultimately happens.

And that's just a very straightforward adaptation. Once you have a large collection of ideas you can start combining them, twisting them, and mixing them up in interesting ways. Even if you don't do anything as active as this the stuff you've seen will be there in your subconscious to provide inspiration and a reference to compare against. An adventure to rescue a princess from a dragon probably didn't come to you out of sheer creativity. It came from having encountered the story before. Just start twisting it and playing with it to see what you end up with. Maybe the party has to rescue a dragon from a princess?

As for books, I've heard Save The Cat! is good. I've never read it myself though.

TL;DR

Play with plots you've seen or heard.

u/SomeGuy565 · 2 pointsr/loremasters

There aren't a lot out there specifically for 5e (assuming you're playing 5e, don't remember if you mentioned it) yet. In fact the only ones I'm aware of are of the campaign variety (a string of 'adventures') and there's nothing wrong with any of them. I've run Hoard of the Dragon Queen, The Rise of Tiamat, Princes of the Apocalypse and I'm currently running Out of the Abyss..

You can always take a module from an older version of the game (or from a completely different game even) but you'll have to do some work to get it ready. The stats for the monsters will be different - you'll need to look up the same or similar monsters in the Monster Manual and have the stats ready. Other than that though the plot, maps and the rest can be used as-is.

DriveThruRPG has some modules that don't cost too much. You get them as a pdf instead of a physical book, but everything you need is there. Again, if you use one from an older version of the game you'll have to do some prep work.

You can find them on EBay as well. Some of the most famous ones are Tomb of Horrors (really though - don't do it. Your players will hate you), Ravenloft (my personal favorite module of all time which a Redditor has converted to 5e) and here's a list that I largely agree with.

u/bananapancakez · 2 pointsr/loremasters

More props or visuals probably wouldn't hurt!

I just got some storytelling dice for Christmas that would be perfect for little girls. They are big, pink and sparkly and would be really fun! There is an element of randomness and gives them some agency. "You're in front of the scary dragon. He tells you he's really bored! Maybe if you tell him a story he won't eat you? You roll the dice and get a wolf and a princess...what kind of story would you tell the dragon about these two?"

Here is the link: https://www.amazon.com/dp/B01M8I7J2O/ref=cm_sw_r_cp_apa_6BOzybQS7ZGC2

The 5 year old would probably appreciate a sandbox feel where she gets the choice to be a killer unicorn. I don't see anything wrong with using modules as long as you can pare them down and are flexible with the story going off the rails.

u/discerningdm · 2 pointsr/loremasters

Check out the Neverwinter campaign guide. Though written for dnd 4e, I just finished a campaign of 10 levels of D&D Next there and it was a blast.

So much of it is system neutral or portable, and it's just a great setting.

http://www.amazon.com/Neverwinter-Campaign-Setting-Dungeons-Supplement/dp/0786958146/ref=cm_sw_em_r_awd_2ukwtb15YJ2JD_tt

u/kazanshin · 5 pointsr/loremasters

two books i highly recommend for a horror campaign:

[ravenloft player's handbook] (http://www.trollandtoad.com/p214737.html)

and

heroes of horror

source: i really only ever run games in ravenloft due to how much i love the setting.

u/whpsh · 1 pointr/loremasters

I would give him a tuning fork (like $10) and make him sing different songs.

Like this one has weights he could use to change the note, if he wanted to.