Reddit Reddit reviews Defying Reality: The Inside Story of the Virtual Reality Revolution

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Defying Reality: The Inside Story of the Virtual Reality Revolution
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1 Reddit comment about Defying Reality: The Inside Story of the Virtual Reality Revolution:

u/utherdoul ยท 24 pointsr/magicleap

> Are there any particular mixed reality applications that you would like to see?

> Is there any existing content that you would like to see in mixed reality?

>Since you wrote a book on Dungeons and Dragons, how do you see augmented reality enhancing it, and other similar games?

I'm combining these questions because they've got the same answer: I can't wait to have AR in my tabletop games. One of the first applications I thought of when I saw it in action was AR gaming; if everyone at a table is wearing a headset, they can all see the same animated, interactive board on the table. Imagine playing a game of Risk where the board has weather patterns and all the battles are animated out in 3D glory.

In D&D and other role-playing games, we'll be able to get rid of our primitive battle-mats and miniatures, and replace them with virtual versions. And I'm particularly excited about the possibility of having virtual players at the table; my campaigns have lost a lot of great players when friends move away, and it will be amazing to play with their AR avatar at the table, just like they're

> What do-it-yourself skills would you like to learn?

I want an MR coach to teach me how to fence, or Pai Mei to teach me kung fu. I am a stereotype, and I am okay with that.

> As a journalist, how do think augmented reality will improve journalism?

It's one thing to read a story; it's entirely another to experience it. AR will allow journalists to literally step into their readers lives and give them a chance to really connect with a story. I think it's going to be an amazing tool that helps increase understanding and empathy.

> Since you wrote a book on virtual reality, what do you think VR needs in order to gain mainstream adoption?

Can I use this spot to plug said book --which is actually about VR and AR-- and say that it comes out next summer, and is available for preorder?

Seriously, though, what VR needs is simple: lower prices, better hardware, and most of all, much much more content.