Reddit reviews Defying Reality: The Inside Story of the Virtual Reality Revolution
We found 1 Reddit comments about Defying Reality: The Inside Story of the Virtual Reality Revolution. Here are the top ones, ranked by their Reddit score.
We found 1 Reddit comments about Defying Reality: The Inside Story of the Virtual Reality Revolution. Here are the top ones, ranked by their Reddit score.
> Are there any particular mixed reality applications that you would like to see?
> Is there any existing content that you would like to see in mixed reality?
>Since you wrote a book on Dungeons and Dragons, how do you see augmented reality enhancing it, and other similar games?
I'm combining these questions because they've got the same answer: I can't wait to have AR in my tabletop games. One of the first applications I thought of when I saw it in action was AR gaming; if everyone at a table is wearing a headset, they can all see the same animated, interactive board on the table. Imagine playing a game of Risk where the board has weather patterns and all the battles are animated out in 3D glory.
In D&D and other role-playing games, we'll be able to get rid of our primitive battle-mats and miniatures, and replace them with virtual versions. And I'm particularly excited about the possibility of having virtual players at the table; my campaigns have lost a lot of great players when friends move away, and it will be amazing to play with their AR avatar at the table, just like they're
> What do-it-yourself skills would you like to learn?
I want an MR coach to teach me how to fence, or Pai Mei to teach me kung fu. I am a stereotype, and I am okay with that.
> As a journalist, how do think augmented reality will improve journalism?
It's one thing to read a story; it's entirely another to experience it. AR will allow journalists to literally step into their readers lives and give them a chance to really connect with a story. I think it's going to be an amazing tool that helps increase understanding and empathy.
> Since you wrote a book on virtual reality, what do you think VR needs in order to gain mainstream adoption?
Can I use this spot to plug said book --which is actually about VR and AR-- and say that it comes out next summer, and is available for preorder?
Seriously, though, what VR needs is simple: lower prices, better hardware, and most of all, much much more content.