Reddit Reddit reviews Killer Game Programming in Java

We found 14 Reddit comments about Killer Game Programming in Java. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Computer & Video Game Strategy Guides
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Killer Game Programming in Java
O Reilly Media
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14 Reddit comments about Killer Game Programming in Java:

u/agmcleod · 7 pointsr/gamedev

> http://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302#immersive-view_1419346106105

Could that be outdated though? Given it came out almost 10 years ago?

u/wildjokers · 4 pointsr/java

You might be interested in this book, dated but still quite relevant. Has a nice animation framework that it walks you through:

https://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302

There are free draft chapters online:

http://fivedots.coe.psu.ac.th/%7Ead/jg/

u/sj2011 · 3 pointsr/java

Did you get your start with Killer Game Programming in Java? . The timing loop reminds me of reading that a while back, but I bet that's a common enough way to do it.

u/shikatozi · 3 pointsr/gamedev

if your talking about game programming, i just got Killer Game Programming in Java from O'Reilly, it's a pretty good start.

However, if you're talking about game development, as in how to actually think of a game, i suggest The Art of Game Design by Jesse Schell. Very good book IMO.

u/6553321 · 2 pointsr/learnprogramming

Find something that interests you. So what kind of a person are you, do you want to see your end results or do you want to solve hard problems that never look pretty but are fun to solve? What are the projects that you thought of. You say you want to make games, did you familiarize yourself with a graphics API? Multimedia API? If you're doing 3D graphics unless you're a guru in matrices you'll find hard intersting problems. Try doing things incrementally. Decide on something basic you want to do and add features as you like. I don't know how many large projects you've worked on but the devil is really in the details.

Can't vouch for the quality but maybe books like this, this and this.

u/Monkeylashes · 2 pointsr/compsci

One thing that helped me a lot with that "staring at the screen" problem was getting into game development from scratch.

This book was the one that got me out of that phase and onto creating my own projects and coming up with new ideas to improve what I've written, so I always had new work to do:
http://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302

It's a bit dated now as it was published in 2005 but I think it will still help you.

u/[deleted] · 2 pointsr/learnprogramming

I haven't read it but I remember looking up this book when I was going to make "the next RuneScape."

http://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302/ref=sr_1_1?ie=UTF8&qid=1330847761&sr=8-1

u/zeokila · 1 pointr/nerdcubed

To be honest not much (in OpenGL). I've just got this book, hoping to change that.

EDIT: I didn't get it yet, luckily. I'm looking at the date. 2005. A bit outdated probably. Suggestions, I'm still searching.

u/zeushammer · 1 pointr/gamedev

Besides C, you can also try dabbling in Java and use Netbeans IDE since they are beginner friendly and explain the functions of syntax that you type in
(if you downloaded the 200MB++ help files)

(Try read this one!)[http://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302]

or you can dabble in Flash n post your simple games to flash portal like kongregate/underground. Many indie developer also start from there.

u/AdorableZeppelin · 1 pointr/learnprogramming

This question was asked a few weeks ago, and someone suggested this. I haven't read through it yet, though, so I can't give you my take on it.

u/gabryelx · 1 pointr/gamedev

I'm basically in the same boat as you. I recently got Killer Game Programming and am slowly working through it. It extends upon what most people would know from normal java concepts, so it's a little advanced for me but it's making more sense as time goes on.

Also there's JMonkey which is a java based engine, so it might be good for a top down game like that. I'm still experimenting with that myself but there are some helpful tutorials there too.

Curious to hear of more suggestions myself though